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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Timstone December 26th, 2002 10:27 PM

Re: Babylon 5 Mod
 
Thanks Nomor. Hmm... who was it that had the SCS pfd-files? Maybe Pathfinder? Hope so. http://forum.shrapnelgames.com/image...s/confused.gif
Pathfinder: Could you send me the SCS pdf-files about the Ipsha?

Anyway, I'll be gone for the next three days. I'm off to Paris to visit a friend of mine. Take care everybody. Bye!

pathfinder December 26th, 2002 11:09 PM

Re: Babylon 5 Mod
 
I have pdf files but they are AoG....

Timstone December 27th, 2002 01:23 AM

Re: Babylon 5 Mod
 
PF: Yeps, those are the ones I meant. Could you send them to me please?
When I was busy with project TAInT King, I noticed Val had done some work on the Torvalus and I noticed the Ipsha shipnames file. In the file are names I don't recognise. So I wondered if they are on the Ship Control Sheet (SCS) pdf-files for Babylon 5 Wars. Maybe they can provide me with valuable info about the various ships the Ipsha use. Thanks!

pathfinder December 27th, 2002 01:28 AM

Re: Babylon 5 Mod
 
Nuts...I thought I did but don't. I do have SCS for several Ipsha ships but not the .pdf....sorry. want me to post the particulars?

Timstone December 27th, 2002 01:31 AM

Re: Babylon 5 Mod
 
Ehh... all of them? Could you just mail them to me? I'll be gone for three whole days so take your time my friend.
This is my e-mail adres: kaptein-aso@planet.nl
Thanks for searching.

pathfinder December 27th, 2002 01:53 AM

Re: Babylon 5 Mod
 
No problem on mailing them. I'll copy then send them to you. Have fun in France!
What I have are:

From Militaries of the League 2:

Battleglobe: Capital Ship, 1-5 Surge cannons (I count 20?), spark field

Warsphere: Capital Ship, 1-5 Surge Cannons (24?), EM Bolter, Spark Field (2?), 6 fighters

Carrier Cube: Capital Ship, 1-5 Surge Cannons (12?), Resonance Generator (4?), Spark Field (2?), 12 Fighters

Battlehex: Hvy Combat vehicle, 1-5 Surge Cannons (12?), Resonance Generator

Tetraship: Medium Combat Vehicle, Surge BLaster, EM Pulsar (4?)

Urchin Heavy Fighters: Light Surge BLaster

Variants 5:

Resohex: Hvy Combat Vehicle, Resonance Generator (9?)

Surgesphere: Capital Ship, 1-5 Surge Cannon ( Icount 30?---maybe 1-5 per turret/mount?), Spark Field, 6 Fighters

Heavy Carrier Cube: Capital Ship, Resonance Generator, Spark Field (2?), EM Pulsar (8?), 18 Fighters

Tetra Escort: Medium Ship, EM Pulsar (6?), Spark Field

Boltlobe: Capital Ship, EM Bolter (12?), Spark Field

[ December 27, 2002, 00:37: Message edited by: pathfinder ]

Timstone December 27th, 2002 02:58 AM

Re: Babylon 5 Mod
 
Nomor: Could you send me all the SCS pdf files you have about the Ipsha?

pathfinder December 27th, 2002 07:05 AM

Re: Babylon 5 Mod
 
Got rid of lvl 11 (dreadnought) RCE with Minbari in current game by changing that max hull size for ship builder to 910Kt. Also changed (in vehiclesize.txt file) to 0 the value for cargo for large tug...

So AGoetz good find http://forum.shrapnelgames.com/images/icons/icon12.gif

I'll have to check and see if I changed any other data (like min/max speed [number engines])...

Timstone December 27th, 2002 11:05 AM

Re: Babylon 5 Mod
 
PF: Could you please add the descriptions of the ships? I have The ones from Militaries of the League 2, but not the ones from Variants 5.
If you could mail me all of those, I'm a happy man.
Thanks, bye!

Timstone December 27th, 2002 11:05 AM

Re: Babylon 5 Mod
 
PF: So only send those from Variants 5. http://forum.shrapnelgames.com/images/icons/icon7.gif


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