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Re: STM "Final v1.7.5" Discussion
I Have found the defalt strat for ships is RUN, I do not know when it started but in the other mods I have if it is a war type ship (other than Transport, mine layer/sweeper and sat launcher) defalt is Opt weapons range. Is there anything that I can change/fix realy hate finding it after building a lot of ships http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: STM "Final v1.7.5" Discussion
Thanks for reporting this. I have checked the design creation file and all designs appear to be set to OFR (Optimal Firing Range)
All I can suggest is that after you design a ship, you check the design and change the strategy of it. In my current game I discovered this, thank to you, and all I did was find it on the design list and change the design strategy from Don't Get Hurt to Optimal Firing Range. Presto I had a fleet of war ships ready to kick serious Cardassians Coloniser butt. ( I have to admit that it is pretty pathetic to see a Klingon Negh'Var Dreanought run from a Cardassian Colony ship. Many of Klingon Commanders have died because of there cowardly actions.) http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 16, 2004, 01:11: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
There's something strange with the federation sensor array. at level 4 it gives a 14% offense bonus & 14% defense bonus but at level 5 it gives a 4% offense bonus & 16% defense bonus. is that what it's supposed to be like?
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Re: STM "Final v1.7.5" Discussion
I will look at it.
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Re: STM "Final v1.7.5" Discussion
Well we have discovered another victim of the crash.. I had reset all the sensor and such and well they are still at old figures. More to do for 1.7.3
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Re: STM "Final v1.7.5" Discussion
Well I must say that bugs are starting to become few and far between http://forum.shrapnelgames.com/images/icons/icon7.gif Havnt found anything in days http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
If you want to find bugs, Adamant Mod probably has many that need finding. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
Fyron, I've checked about a half of Adamant's component file (damn, it's tooooo big http://forum.shrapnelgames.com/images/icons/icon7.gif ) and can't find any bugs so far. So you're probably slandering yourself.
Edit: Although, I could miss bugs. http://forum.shrapnelgames.com/images/icons/icon12.gif [ April 17, 2004, 22:06: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Adamant is solidly put together. I wish I was as good at it as he is.
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