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Re: Bug Thread: Discussion
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Anyway, I did check the reinvigorate spell. arch/et.al were correct that for a generic 1 B user - it does not remove all fatigue. I consider that a separate bug, since the spell says it removes all fatigue. But it does imply something about sabbaths/communions. The effect reinvigorate, is applied to each slave, and then evaluated RATHER than the evaluated effect is applied to each slave. In other words: B5 casts reinvigorate. It cures 100% of fatigue. 100% of fatigue is not removed from a b1 slave; instead about 6 fatigue is. The same effect when applied to a b2 vampire.. removes all fatigue (I am not sure how much as the vampire only had 4x fatigue at the time). I wonder if the formula is b^2*6 fatigue. |
Re: Bug Thread: Discussion
Did you try Hellpower with a demon? I wonder if those will get the raised stats.
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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
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But other than that, yeah, added 20 hp on a 30 hp unit. |
Re: Bug Thread: Discussion
As we were having a discussion on IRC about pretender/prophet HP's due to dominion, and as I don't see it listed in the bug shortlist:
According to the manual, "For each level of friendly dominion in a province a prophet and/or pretender gains ... +10% hp" Actual mechanic: For the average positive dominion of this turn and the last (or the last two turns, for hp during a battle), the pretender/prophet gains +20% hp. (negative dominion is -10%, as per manual) So if you had a pretender w/ 100 hp, and were in dom 10, and then moved to dom 4, and then attacked somewhere whatever the dom, your hp would be 100(1+.2*(10+4)/2)= 240 hp. Manual would lead you to think that you should have 140 hp (based on the previous turn's dominion, or whatever if the current battle location's dominion were to be used). similarly, if your 100 hp pretender was in dom 5, then went to a dom -5 province, and then attacked somewhere, it would have, i believe, 125 hp. Just to keep it consistent, ;) , Str and MR effects due to dominion are based on the current dominion of the province the battle is taking place in. enemy dominion lowers hp by 10% per pt, as per manual. also, of course, as is well known, right clicking on the hp yields totally incorrect numbers :) edit: I like averaging the previous two turns as a mechanic, personally, but the +20%/dom seems excessive. |
Re: Bug Thread: Discussion
meh, that formula works in simple cases, but is not completely accurate ;p
should have started a thread :) |
Re: Bug Thread: Discussion
arch, there is a thread (or posts) on this.
It documents, I think fairly accurately, the lost of bonus hitpoints due to dominion difference... |
Re: Bug Thread: Discussion
yes, of course people have speculated previously, but they have said different things, and none of them have been quite right.
"It documents, I think fairly accurately, the lost of bonus hitpoints due to dominion difference" unless you have some specific post in mind, as would be indicated by the "It"? |
Re: Bug Thread: Sea Father
I searched the short list and this bug thread, but saw nothing concerning this recruit-able unit so I have decided to go ahead with this post.
I was playing a game with a land based nation and conquered a sea territory. Upon site searching I found that the territory allowed the recruitment of a Sea Father W2H1. I built a laboratory and a temple then attempted to recruit the Sea Father, but I was not allowed. I have not found a bug since the immortal demons w/twice born of long ago. |
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