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Re: Babylon 5 Mod
Hi everyone, I'm back!
Wow, Paris rocks by night! All is nice and quiet 6 in the morning, even in Paris. PF: Thanks for the pics. I've send you an e-mail. All: I know I've asked this before, but I need a reminder. When does the new DVD box (season 2) of Babylon 5 come out? |
Re: Babylon 5 Mod
So far the testing and tweaking is going ok (Abbai vs Minbari as a test). May need some tweaking but so far looks promising. Wednesday I'll continue and see if the larger ships do ok.
This is the engine/hull (hope no RCE) test.. Still can't the AI to design well for a full tech game (do not install engines! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif ) [ December 31, 2002, 03:48: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Is there any news from Val? What the heck is he doing?!
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Re: Babylon 5 Mod
Been awhile since I e-mailed him. Guess it wouldn't hurt...
He was going on holiday/vacation (Las Vegas) when contact was lost.. |
Re: Babylon 5 Mod
Do you the honors, or do I?
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Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/blush.gif Just did it...
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Re: Babylon 5 Mod
SJ, Rollo, any other knowledgeable folks: Why would the AI start putting cargo pods in attack ships (ATM destroyers and frigates)? No requirement for such in vehiclesize.txt nor are there calls for that in AI_designcreation.txt.
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Re: Babylon 5 Mod
Quote:
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Re: Babylon 5 Mod
Timstone: e-mailed you a word document where I transcribed the Ipsha ship variant background material.
and BTW, my e-mail to Val failed. Seems he hasn't been cleaning it out.... http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/shock.gif [ January 01, 2003, 16:50: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
PF: Thanks for the texts! I really like to read those and sometimes it give little hint on how the ship looks like.
A pity that the e-mail to Val failed. |
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