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Re: STM "Final v1.7.5" Discussion
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I hate having to release another patch so soon when I had no intention of releasing one for many months. However fait is an evil step mother and she delt me a nasty blow. That being said I am sincerely sorry about all the patches for the mod, and I am sure that if I had not been involved with the project that perhaps it would have been a better mod. Never the less what is done is done and all I can do is continue fixing, tweaking, and such. To be honest each time I put out a patch it was because I felt sure the patch was solid. Murphies law, my own stupidity, and just plain bad luck always seems to play into it though and the Last patch is never the Last patch. But with each patch the mod has improved. I could have kept the mod under wraps and never released it until this Version (172) but that would have been nearly a year long delay. We had already been waiting a year for the mod. So if I have to be shot, at least I deserve a cigar for my efforts and not some cheap one either. [ April 18, 2004, 07:36: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Just because there is a new patch for the STM, it does not mean that you have to downloads it or installed it. Maybe some of the new fans of the STM might want to check out this site, the one that start it all. http://forum.shrapnelgames.com/images/icons/icon7.gif
http://members.rogers.com/stmod/ |
Re: STM "Final v1.7.5" Discussion
Atrocities, sometimes I can be very rude, so I'm sincerly appologise if my post hurts you. The problem with patch frequency was not about stupidity (don't even dare to say such words about yourself) or anything but about your great desire to make good and stable mod. It's not a sin to see your work completed. It ate mounths of your life and you had nothing in return except for our support and our kind (except for aiken's) words.
And don't forget that most part of responsibilty for so many patches belongs to betatesters http://forum.shrapnelgames.com/images/icons/icon12.gif We were sending you eternal reports/suggestions about the mod and sometimes demanded to fix 'em. With my profound respect for you and your work, Atrocities. |
Re: STM "Final v1.7.5" Discussion
I've only been lurking on this thread for awhile, but I have to interrupt and make a point here.
Aiken, modding is not as easy as it sounds. I've tried my hand at it (and my mod was nowhere near as much of a rewrite of the game as AST is), and you're going to run into bugs. The game is just that complex, and we're only human. And it's not the betatester's fault either, because there are any number of circumstances in the game/code where a bug might crop up, and the only way that they show up is if people continuously play the game and report them. Try walking a mile in a modder's shoes before you start complaining about how many patches show up. Yeah, I've lost several games due to the patches, but I for one am extremely glad to see such a good mod get such determined support from its creator. Atrocities - keep up the great work. This mod is one of the reasons SEIV is one of the best games to be had today. |
Re: STM "Final v1.7.5" Discussion
Keep up the good work, Atrocities. This is one pretty good Mod we have here. I just started trying it, and many great hours are forseen in my game!
Thanks Atrocities! |
Re: STM "Final v1.7.5" Discussion
Hooray for mini-storage!
I found a couple oddities yesterday. Playing as the Federation, I managed to capture a Romulan ship, and when I analyzed the ship, I received the Romulan sensor array. I think this is due to the fact that Romulan Sensor Array is Family 38, and so are the generic Combat Sensors. Dominion Combat Sensors are also in 38. I also received Romulan cloaking technology. Is this a design choice? All Cloaking techs are in Family 26. Thanks again, Atrocities! Go Red Wings!! |
Re: STM "Final v1.7.5" Discussion
I think the mod is set up where you can get certain race techs from captured ships, but not all of them. I'm currently fighting the UCP in a protracted war in my 1.7.2 game (as an imported non-ST race with General Race tech), and manage to capture their ships on a fairly regular basis. I've got Fed Phaser technology up to their current level from analyzing their ships, but not Fed Scanners.
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Re: STM "Final v1.7.5" Discussion
Atrocities
Orginally Posted by General Woundwort I've only been lurking on this thread for awhile, but I have to interrupt and make a point here. Aiken, modding is not as easy as it sounds. I've tried my hand at it (and my mod was nowhere near as much of a rewrite of the game as AST is), and you're going to run into bugs. The game is just that complex, and we're only human. And it's not the betatester's fault either, because there are any number of circumstances in the game/code where a bug might crop up, and the only way that they show up is if people continuously play the game and report them. Try walking a mile in a modder's shoes before you start complaining about how many patches show up. Yeah, I've lost several games due to the patches, but I for one am extremely glad to see such a good mod get such determined support from its creator. Atrocities - keep up the great work. This mod is one of the reasons SEIV is one of the best games to be had today. I wholeheartly agree. I tried doing a mod and its not easy. Atrocities, my hat off to you and you can always count on my full support everytime. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
The patches are winding down and I'm quite glad for them, this has to be the most complete comprehensive mod for any game. I've said before and I will say it again that If i had shelled out the $60 just for this i'd be more than happy http://forum.shrapnelgames.com/images/icons/icon7.gif
I want to also toss in the kudos for the mini storage, great idea and good addition to the mod. The Last patch is quite partly my fault as I've been jumping into the races that are less often played and trying to find weaknesses etc. for them. I was already pre playing the Tholians when the QoC game came up so I wasnt just looking for an edge http://forum.shrapnelgames.com/images/icons/icon7.gif The tholians were lacking a certain oomph that is addressed in the next pending patch http://forum.shrapnelgames.com/images/icons/icon7.gif But i think we can all agree that the mod is very close to a complete stage that can be left for a lenghthy time, if not forever! We can always hope that Atrocities will collaborate on STM 2.0 and that there will be new gaming wonders awaiting us, down the road http://forum.shrapnelgames.com/images/icons/icon7.gif |
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