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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth October 6th, 2007 05:08 PM

Re: OT: Null has gone looney and wants to GM.
 
Yeah, you tend to have more fun killing a group once you've gotten to the point where you hate the group. Thought you might enjoy giving them a comeuppance. Heh, at this rate, you'll probably make level 5 after next session - done stating your characters up to 4th?

Let's see if I can remember the appropriet house rules...

Sorcerer:
d6 HD, 4+Int skill points per level, Use Magic Device is a class skill, can take spells known from any class list, but a spell isn't considered on the Sorcerer's class list until it's on the Sorcerer's spells known list.

Cleric:
Spontaneous caster; uses the Sorcerer's spells known chart, but cleric spells per day and Cleric spell list, adds domain spells as spells known (but does not get the bonus domain spell slot).

Druid:
Spontaneous caster; uses the Sorcerer's spells known chart, but Druid's spells per day and Druid spell list, adds Summon Nature's Ally as spells known.

Wizard:
Spontaneous caster; uses the Sorcerer's spells known chart, but Wizard's spells per day and Wizard spell list. If specialized, adds one spell per spell level from the wizard's specialty school as a bonus spell known, but does not get extra spell slots from specializing.

No extra time for spontaneous metamagic.

Gestalt characters (due mostly to the small party size).

Very low wealth (fourth level party currently has one magic item each).

NullAshton October 6th, 2007 07:23 PM

Re: OT: Null has gone looney and wants to GM.
 
Wait, I can get HEALING spells?

Jack Simth October 6th, 2007 10:09 PM

Re: OT: Null has gone looney and wants to GM.
 
If you like, yes; although it will usually be slightly redundant with Lay on of Hands.

NullAshton October 7th, 2007 12:55 AM

Re: OT: Null has gone looney and wants to GM.
 
...hmmm, other fun stuff I could get....

....you might want to note that you couldn't get stuff like Paladin and Bard spells. Otherwise at level 10, I could get Holy Sword for free +5 holy weapons...

Jack Simth October 7th, 2007 01:08 AM

Re: OT: Null has gone looney and wants to GM.
 
8th, actually (it's a 4th level spell), but it's just 1 round/level. Also, your character is unlikely to be overly much of a melee machine, even with such boosts - as you've got a strength score of 6. You're much more the Sorcerer//paladin than the Paladin//sorcerer.

NullAshton October 7th, 2007 01:18 AM

Re: OT: Null has gone looney and wants to GM.
 
Yes, but sorcerer//paladin is fine. Yay for super saves and healing!

Jack Simth October 7th, 2007 02:21 AM

Re: OT: Null has gone looney and wants to GM.
 
Yeah, and the extra HP doesn't hurt, either. Sorcerer picks spells from any list, Druids, Clerics, and (specialist) Wizards have more spells known (and get their highest level spells earlier).

Plus, of course, it makes Clerics of different deities more different. Ah, few other things I forgot to list...

1) Sorcerer's get the Wizard's bonus feat schedule (and an extra bonus feat at 1st, rather than Scribe Scroll).
2) Clerics don't automatically cast spontaneous Cure/Inflict spells (for that, get the Healing/Destruction domain)

javaslinger October 7th, 2007 10:50 PM

Re: OT: Null has gone looney and wants to GM.
 
sorry to bust in late, but what/where/how areyou guys playing?

Thanks,

Javaslinger

Jack Simth October 8th, 2007 05:52 PM

Re: OT: Null has gone looney and wants to GM.
 
What is D&D (with a few house-rules). Depending on who's willing to run the table that day, we're either running a (now 4th the level) level low-wealth Gestalt (but otherwise mostly core - see house rules listed just a bit ago) campaign (mine) or a 7th level Gestalt campaign (NullAshton's). Both worlds are homebrewed.

Where is online; we're using the free OpenRPG online software, and I host the server (Looney, or whatever my IP address happens to be that weekend - 67.168.48.61:6774 of late).

When is 10 am to around 2-4 pm Eastern (your timezone, from your location listing), 7 am to around 11 am to 1 pm Pacific.

At the moment, there's only the three of us, which usually means one DM and two players, (part of the reason for the use of Gestalt characters).

I'm open to new players - pretty good spot for introductions, if you don't mind having been captured by kobolds and stripped of your goods (happened to the rest of the party) I'll be happy to seed a single, reasonably appropriate magic item at some point in your first session, valued in the neighborhood of 2-4k (although anything towards the upper end of that will have some kind of (fairly minor) curse - of MY choosing). Null's in a reasonable spot for adding players, too; I can readily imagine the guard captain we just rescued offering to assign someone to help (whether that's as an "alternative sentence" or someone under his command).

NullAshton October 12th, 2007 06:04 PM

Re: OT: Null has gone looney and wants to GM.
 
I'm going to be a couple of hours late, I have to do a survey for Probability and Statistics class.


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