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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Endoperez March 5th, 2009 08:02 AM

Re: Bug Thread: Discussion
 
Just remember to position him far from your other mages. The plague only spreads in battles, but the cloud can do real damage if you forget to move him away from the default.

lch March 5th, 2009 07:26 PM

Re: Bug Thread: Discussion
 
AI "bug": It seems to me that the AI only seduces with units that have the seduction effect of a succubus (fx number 210), and never with units that have the seduction effect of a Nagini (fx number 298). I suppose that the relevant code for assassinations/seductions hasn't been updated when the new seduction type was introduced. Thus the only units that the AI uses for seduction attempts are Succubus (811) and Lilot (2071).

Units affected:
  • Nagini (1325)
  • Oreiad (1650)
  • Manushya Rakshasi (1740)
  • Satyr (1881)
  • Cloud Vila (1941)
  • Mountain Vila (1942)
  • Sirin (1945)
  • Rusalka (1954)

Edi March 7th, 2009 05:14 AM

Re: Bug Thread: Discussion
 
Added to shortlist. Thanks, lch. :)

Edi March 7th, 2009 05:40 AM

Re: Bug Thread: Discussion
 
I'm also going to clean the shortlist up after the next official patch comes out, because for various reasons I didn't have time to do that when 3.21 came out.

Edi March 7th, 2009 01:34 PM

Re: Bug Thread: Discussion
 
The seduction bug has been fixed. The Jotun Skratti problem has been fixed despite not showing on the progress page, so the shortlist has been updated. No more upkeep free Jotun werewolves or wolves.

BesucherXia March 8th, 2009 03:07 PM

Re: Bug Thread: Discussion
 
Hmmm...Has this one been reported?

If you give a commander with default Siege Bonus a siege booster, the Siege Bonus will not be accumulated. At least will not be displayed correctly in the status window. My case was the Siege Engineer of Ulm with Wall Shaker, not sure about other situation.

AreaOfEffect March 8th, 2009 04:20 PM

Re: Bug Thread: Discussion
 
Confirmed, siege bonuses don't appear to stack. Might be intentional though.

thejeff March 8th, 2009 10:37 PM

Re: Bug Thread: Discussion
 
Odd. I've got Siege Engineers with Gate Cleavers and the bonus is displayed there.

That's a CBM game, but I wouldn't expect that to make a difference.

AreaOfEffect March 9th, 2009 06:45 PM

Re: Bug Thread: Discussion
 
Siege Engineers with Gate Cleavers will see an improvement, yet that is because the bonus from the cleaver is 50. My tests show me that the bonus is 50 no matter who you put that cleaver on.

thejeff March 9th, 2009 08:49 PM

Re: Bug Thread: Discussion
 
Oh, duh. Yeah, that's bad.
Hopefully it's only a display bug? I haven't checked to see how long it actually takes to knock down a castle.


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