![]() |
Re: Bug Thread: Discussion
Just remember to position him far from your other mages. The plague only spreads in battles, but the cloud can do real damage if you forget to move him away from the default.
|
Re: Bug Thread: Discussion
AI "bug": It seems to me that the AI only seduces with units that have the seduction effect of a succubus (fx number 210), and never with units that have the seduction effect of a Nagini (fx number 298). I suppose that the relevant code for assassinations/seductions hasn't been updated when the new seduction type was introduced. Thus the only units that the AI uses for seduction attempts are Succubus (811) and Lilot (2071).
Units affected:
|
Re: Bug Thread: Discussion
Added to shortlist. Thanks, lch. :)
|
Re: Bug Thread: Discussion
I'm also going to clean the shortlist up after the next official patch comes out, because for various reasons I didn't have time to do that when 3.21 came out.
|
Re: Bug Thread: Discussion
The seduction bug has been fixed. The Jotun Skratti problem has been fixed despite not showing on the progress page, so the shortlist has been updated. No more upkeep free Jotun werewolves or wolves.
|
Re: Bug Thread: Discussion
Hmmm...Has this one been reported?
If you give a commander with default Siege Bonus a siege booster, the Siege Bonus will not be accumulated. At least will not be displayed correctly in the status window. My case was the Siege Engineer of Ulm with Wall Shaker, not sure about other situation. |
Re: Bug Thread: Discussion
Confirmed, siege bonuses don't appear to stack. Might be intentional though.
|
Re: Bug Thread: Discussion
Odd. I've got Siege Engineers with Gate Cleavers and the bonus is displayed there.
That's a CBM game, but I wouldn't expect that to make a difference. |
Re: Bug Thread: Discussion
Siege Engineers with Gate Cleavers will see an improvement, yet that is because the bonus from the cleaver is 50. My tests show me that the bonus is 50 no matter who you put that cleaver on.
|
Re: Bug Thread: Discussion
Oh, duh. Yeah, that's bad.
Hopefully it's only a display bug? I haven't checked to see how long it actually takes to knock down a castle. |
All times are GMT -4. The time now is 05:13 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.