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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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Re: Space Empires IV: Data/Sound/Graphic
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Re: Space Empires IV: Data/Sound/Graphic
This isn't really an SE4 mod, more of nostalgia for SE3, but it is "data/sound/graphic"... http://forum.shrapnelgames.com/images/icons/icon10.gif
I went ahead and made a MIDI of the Malfador theme music from SE3... I know, it needs work (the percussion is too loud and sounds like the Klackon battle music from MOO3 http://forum.shrapnelgames.com/image...s/rolleyes.gif ) but it's a start... maybe if I can get this sounding good enough we can even convince Aaron to put it into SE5 and/or Starfury??? http://forum.shrapnelgames.com/images/icons/icon6.gif Malfador Theme.zip (384 bytes, by the time you read this it will be downloaded http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: Space Empires IV: Data/Sound/Graphic
How To Make Engineering Component.
1. Make engineering component for ship. 2. Make engineering component for base. 3. Add the two engineering components to data file. Replace life support with the ship engineering component and replaces auxiliary control with the base engineering component. 4. Delete master computer component. 5. Set life support requirement in vehicle size data file to one. The AI will use the engineering component to fill its requirement for life support. It is possible to add more abilities to the component but only if the abilities are not targeted by the design creation data files. New abilities could be supply storage and shield regeneration. Ship and Base Engineering Component Provided. 1058395439.txt [ July 16, 2003, 23:49: Message edited by: TNZ ] |
Re: Space Empires IV: Data/Sound/Graphic
http://forum.shrapnelgames.com/newup...1058484052.gif 1058484052.gif
http://forum.shrapnelgames.com/newup...1058398005.bmp1058398134.gif http://forum.shrapnelgames.com/newup...1058475112.gif 1058475112.gif http://forum.shrapnelgames.com/newup...1058403635.gif 1058403635.gif http://forum.shrapnelgames.com/newup...1058398017.bmp1058398147.gif http://forum.shrapnelgames.com/newup...1058487280.gif 1058487280.gif http://forum.shrapnelgames.com/newup...1058487424.gif 1058487424.gif These modified images from David Gervais' originals for the Play by Committee game: These are to be intermediate ranks for the military between existing ranks. [ July 18, 2003, 01:18: Message edited by: Suicide Junkie ] |
Re: Space Empires IV: Data/Sound/Graphic
Leaking Armor
I don’t see any way to get the AI to use leaking armor. Why not just simulate leaking armor by making components stronger and using weapon mounts for any race difference in component strength. Examples of weapon mounts which increase component strength. 1058424171.txt |
Re: Space Empires IV: Data/Sound/Graphic
Here are the latest images I have for the Image Mod Components.
The Read-me and Components.bmp are up to date with the new information and images. Components |
Re: Space Empires IV: Data/Sound/Graphic
It seems a cargo bay component must have the most cargo storage ability or the AI might use a Drone Launcher instead. See Example for possible solution. If example is use in vehicle size data file set requirement pct cargo to 25.
Example. 1058494325.txt |
Re: Space Empires IV: Data/Sound/Graphic
More Committee Images:
http://forum.shrapnelgames.com/newup...1058578085.gif 1058578085.gif http://forum.shrapnelgames.com/newup...1058578110.gif 1058578110.gif http://forum.shrapnelgames.com/newup...1058578134.gif 1058578134.gif http://forum.shrapnelgames.com/newup...1058732157.gif 1058732157.gif [ July 20, 2003, 21:17: Message edited by: Suicide Junkie ] |
Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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