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-   -   Space Empires IV: Data/Sound/Graphic (http://forum.shrapnelgames.com/showthread.php?t=14627)

Atrocities July 11th, 2003 12:33 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

tesco samoa July 11th, 2003 05:02 AM

Re: Space Empires IV: Data/Sound/Graphic
 
New Sweet mod Version 1.5

1057895784.zip

[ July 11, 2003, 04:56: Message edited by: tesco samoa ]

Ed Kolis July 16th, 2003 02:55 AM

Re: Space Empires IV: Data/Sound/Graphic
 
This isn't really an SE4 mod, more of nostalgia for SE3, but it is "data/sound/graphic"... http://forum.shrapnelgames.com/images/icons/icon10.gif

I went ahead and made a MIDI of the Malfador theme music from SE3... I know, it needs work (the percussion is too loud and sounds like the Klackon battle music from MOO3 http://forum.shrapnelgames.com/image...s/rolleyes.gif ) but it's a start... maybe if I can get this sounding good enough we can even convince Aaron to put it into SE5 and/or Starfury??? http://forum.shrapnelgames.com/images/icons/icon6.gif

Malfador Theme.zip (384 bytes, by the time you read this it will be downloaded http://forum.shrapnelgames.com/images/icons/icon10.gif )

TNZ July 17th, 2003 12:48 AM

Re: Space Empires IV: Data/Sound/Graphic
 
How To Make Engineering Component.

1. Make engineering component for ship.

2. Make engineering component for base.

3. Add the two engineering components to data file. Replace life support with the ship engineering component and replaces auxiliary control with the base engineering component.

4. Delete master computer component.

5. Set life support requirement in vehicle size data file to one.

The AI will use the engineering component to fill its requirement for life support. It is possible to add more abilities to the component but only if the abilities are not targeted by the design creation data files. New abilities could be supply storage and shield regeneration.

Ship and Base Engineering Component Provided.

1058395439.txt

[ July 16, 2003, 23:49: Message edited by: TNZ ]

Suicide Junkie July 17th, 2003 01:45 AM

Re: Space Empires IV: Data/Sound/Graphic
 
http://forum.shrapnelgames.com/newup...1058484052.gif 1058484052.gif
http://forum.shrapnelgames.com/newup...1058398005.bmp1058398134.gif
http://forum.shrapnelgames.com/newup...1058475112.gif 1058475112.gif
http://forum.shrapnelgames.com/newup...1058403635.gif 1058403635.gif
http://forum.shrapnelgames.com/newup...1058398017.bmp1058398147.gif
http://forum.shrapnelgames.com/newup...1058487280.gif 1058487280.gif
http://forum.shrapnelgames.com/newup...1058487424.gif 1058487424.gif

These modified images from David Gervais' originals for the Play by Committee game:
These are to be intermediate ranks for the military between existing ranks.

[ July 18, 2003, 01:18: Message edited by: Suicide Junkie ]

TNZ July 17th, 2003 08:43 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Leaking Armor

I don’t see any way to get the AI to use leaking armor. Why not just simulate leaking armor by making components stronger and using weapon mounts for any race difference in component strength.

Examples of weapon mounts which increase component strength.
1058424171.txt

Atrocities July 18th, 2003 03:13 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Here are the latest images I have for the Image Mod Components.

The Read-me and Components.bmp are up to date with the new information and images.

Components

TNZ July 18th, 2003 04:13 AM

Re: Space Empires IV: Data/Sound/Graphic
 
It seems a cargo bay component must have the most cargo storage ability or the AI might use a Drone Launcher instead. See Example for possible solution. If example is use in vehicle size data file set requirement pct cargo to 25.

Example.
1058494325.txt

Suicide Junkie July 19th, 2003 03:31 AM

Re: Space Empires IV: Data/Sound/Graphic
 
More Committee Images:

http://forum.shrapnelgames.com/newup...1058578085.gif 1058578085.gif

http://forum.shrapnelgames.com/newup...1058578110.gif 1058578110.gif

http://forum.shrapnelgames.com/newup...1058578134.gif 1058578134.gif

http://forum.shrapnelgames.com/newup...1058732157.gif 1058732157.gif

[ July 20, 2003, 21:17: Message edited by: Suicide Junkie ]

mottlee July 20th, 2003 06:00 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto


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