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-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

Sammual November 16th, 2003 02:23 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Well I am still working on a Web-based senerio editor..... Umm, that is about it for now. The patch is a higher priority I would assume.

Sammual

DominionsFan November 16th, 2003 09:48 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Sammual:
Well I am still working on a Web-based senerio editor..... Umm, that is about it for now. The patch is a higher priority I would assume.

Sammual

<font size="2" face="sans-serif, arial, verdana">Hehe thats cool, but I meant the official mod tools. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalf Parker November 16th, 2003 04:56 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
<font size="2" face="sans-serif, arial, verdana">From what I understand upgrading the AI has NOT moved higher than MOD tools. I think the flavor of the discussions had something to do with it.

Sammual November 16th, 2003 05:47 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...

<font size="2" face="sans-serif, arial, verdana">From what I understand upgrading the AI has NOT moved higher than MOD tools. I think the flavor of the discussions had something to do with it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All we know is that at this point the first patch has priority. I think we can all agree with that and if not it is the Publishers/Developers decision to make not ours.

Sammual

Mortifer November 16th, 2003 06:04 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Sammual:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...

<font size="2" face="sans-serif, arial, verdana">From what I understand upgrading the AI has NOT moved higher than MOD tools. I think the flavor of the discussions had something to do with it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All we know is that at this point the first patch has priority. I think we can all agree with that and if not it is the Publishers/Developers decision to make not ours.

Sammual
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yup, patch - improve AI - mod tools are the most important things for me. http://forum.shrapnelgames.com/images/icons/icon7.gif

MStavros December 11th, 2003 11:06 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
We should use this as the main modding thread [check the title!].
It is pointless to make more and tiny threads. http://forum.shrapnelgames.com/images/icons/icon7.gif
I guess the most important is the LotR mod atm.
Discuss about it here.
Keir plans to make it, so I might cancel my project than, but I can help him. Keir, if you require help [unit gfx etc.] let me know.

Cheers.

[ December 11, 2003, 09:08: Message edited by: MStavros ]

Particle December 11th, 2003 09:30 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Yup, and Cherry made like 2 tiny threads about modding! We had this huge thread already! http://forum.shrapnelgames.com/images/icons/blush.gif

Oh btw, I wanna make a LotR mod too! Should I..or Kier will make it than? Kier if you read this, reply plz. ty.

Gandalf Parker December 11th, 2003 10:05 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Not to try and micromanage but maybe the LoTR MODders could mention if they have only a particular interest. It could be a really big project. The TGA map image? The images of the characters? the stats for the characters (the #commands in the monster edit pdf)? Certain races?

WHo is going to make the flaming eye on the tower immobile god of the enemy? The mounted "heroes" of the enemy?

[ December 11, 2003, 20:12: Message edited by: Gandalf Parker ]

liga December 12th, 2003 09:05 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I can give my help to modders preparing per scritp or something similar ... but as long as I know the only files that are readable are the maps one ... and I think it's quite easy from anyone with a little programming background to prepare something that work with that ...

anyway, someoene know where (which files) all the other informations (stas for the units/magic/pretender) coded in the original games are stored ? and in which format ? ... or is a sort of 'state secret' that developers don't want common folks knows ? it would be nice to just runn some script to get all this stats out and put in a nice table!

good luck
Liga

Saber Cherry December 12th, 2003 09:34 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I'm making a modding tool too!

It does not actually help you make mods, just balance them. I think I mentioned it before... a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.

If it makes it simpler for me, I may add a GUI the spits out a text file of the unit. In Java, of course.


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