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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well I am still working on a Web-based senerio editor..... Umm, that is about it for now. The patch is a higher priority I would assume.
Sammual |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Sammual |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Sammual </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yup, patch - improve AI - mod tools are the most important things for me. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
We should use this as the main modding thread [check the title!].
It is pointless to make more and tiny threads. http://forum.shrapnelgames.com/images/icons/icon7.gif I guess the most important is the LotR mod atm. Discuss about it here. Keir plans to make it, so I might cancel my project than, but I can help him. Keir, if you require help [unit gfx etc.] let me know. Cheers. [ December 11, 2003, 09:08: Message edited by: MStavros ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yup, and Cherry made like 2 tiny threads about modding! We had this huge thread already! http://forum.shrapnelgames.com/images/icons/blush.gif
Oh btw, I wanna make a LotR mod too! Should I..or Kier will make it than? Kier if you read this, reply plz. ty. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Not to try and micromanage but maybe the LoTR MODders could mention if they have only a particular interest. It could be a really big project. The TGA map image? The images of the characters? the stats for the characters (the #commands in the monster edit pdf)? Certain races?
WHo is going to make the flaming eye on the tower immobile god of the enemy? The mounted "heroes" of the enemy? [ December 11, 2003, 20:12: Message edited by: Gandalf Parker ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I can give my help to modders preparing per scritp or something similar ... but as long as I know the only files that are readable are the maps one ... and I think it's quite easy from anyone with a little programming background to prepare something that work with that ...
anyway, someoene know where (which files) all the other informations (stas for the units/magic/pretender) coded in the original games are stored ? and in which format ? ... or is a sort of 'state secret' that developers don't want common folks knows ? it would be nice to just runn some script to get all this stats out and put in a nice table! good luck Liga |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I'm making a modding tool too!
It does not actually help you make mods, just balance them. I think I mentioned it before... a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings. If it makes it simpler for me, I may add a GUI the spits out a text file of the unit. In Java, of course. |
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