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Re: Players
Was really shocking the battle .
From my 100 undeads which should prevent routing and kill the horrors about 90 died ... . If i would have made 1 banelord instead he would have died probably too or at least he wouldn't have done much damage i guess . With ulm i honestly can't think of any counter to stop your horrors . Basically we all have troubles . The frustrating is you can strike at will . And we need a significant force to defeat even a 4 seraph "only" horror attack on our capitol . Really horrible http://forum.shrapnelgames.com/images/smilies/frown.gif You are almost alone defeating 2-3 of us lol . |
Re: Players
Well, the bigs boys are on their way. That was just my early game raiding parties. They are about ready to retire now. We're about to really see what Caelum can do in the next few turns.
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Re: Players
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It reminds me how I've lost battle because of too many horrors. I was storming fort with a good Caelum army (half-a-dozen of Seraphs, some heavy flying infantry, few Bane Lords and Ice Devils etc). I have defeated defenders easily enough, but there was a Monolith there and, of course, false horrors were first to reach it. So they've totally surrounded the Monolith who had wisely decided not to strike back while Bane Lords and Ice Devils were running rounds without being able to get close to the Monolith. Eventually, my forces routed, though one heroic false horror had managed to overcome Monoliths protection and inflict 1hp of damage http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
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Re: Players
This game crash or something? I havent been able to connect to it for hours now.
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Re: Players
Well, I have to say that I am now fully convinced that Caelum is the best race in the game. And maybe by a fairly wide margin.
I am playing Caelum for the first time in Slug Fest. I set up the conditions to be unfavorable to Caelum by using hard research and high strength indies. Plus, I don't really know how to play it all that well and have already messed a few things up in the game. Certainly I am nothing compared to a Caelum regular like Cainehill. But... We are on turn 27 and my position is as follows: HOF - top slot Provinces - 1 Forts - 1 (2 more than anyone else) Income - 2 Gem income - 1 (nearly twice the 2nd player) Research - 2, but will take back over first in about two turns since I am putting my mages back to work researching instead of fighting. And this is with 10 players! So, despite me trying to make the game conditions difficult for Caelum, I am currently leading anyway. And I don't even have false horrors yet due to the hard research! I now know why many games do not allow Caelum to be selected as a choice. |
Re: Players
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Caelum
That game is a newby game Panther so 10 game vets should be winning regardless of race. (Of course I fantastically misjudged Ermor's spamming power never mind)
I can never work out what the effect of high research is so I would not have figured those settings as anti Caelum - just pro blood. I do think it looks like a very strong nation but in normal MP games this is sort of balanced by the fact everyone can jump on you, which is not the case in a team game. Of course it is not a satifactory balance method if everyone has to jump on caelum first off or it dominates but I do not think it is that bad. Pickles |
Re: Caelum
Is the serve alive? I don't seem to be able to connect today...
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Re: Caelum
I think all sheap games have crashed, this one included.
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Re: Caelum
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Well, it seemed anti-Caelum to me in my single player tests, for I was very very slow doing everything. But obviously, so was everyone else! |
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