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Re: Infantry Balance Mod
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IMO, the way to make the arbalest a good niche weapon is to bump its precision and range way up. Like Range 40-45 and prec +4 or 5. I know that is not historically accurate but it will make the arbalest a good niche unit. You can't use them to fight enemy troops... they just dont have the volume. But if your enemy brings Knights or like a Dragon or something? They will get torn up. And in turn I think this will go a long way towards making Ulm viable in a real, longer term game. As for the other ignore-shield and AP weapon changes: They dont seem like that big a deal to me. You could make arguments that Lances, niefels, and jaguars didnt need any help but I'm not losing any sleep over those changes. |
Re: Infantry Balance Mod
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Re: Infantry Balance Mod
Just wanted to say that I'm enjoying your mod greatly Saber!
I was wondering about replacing the normal tentacles on R'lyehian Void boogies with magical "Eldritch Tentacles". |
Re: Infantry Balance Mod
Is this mod currently used by anyone? I want to start a game with this mod I like very much (from the description) and I'm curious to know if this version is well balanced and playtested.
Thank you. |
Re: Infantry Balance Mod
I'm in an MP game with it, and there have been others. Its a good mod. I'm not sure its perfectly balanced, but it isn't any worse than the base game, and you get a little more variety.
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Re: Infantry Balance Mod
Just want to say that i have great Fun playing Ulm Black Forest with this mod. (single player, difficult AI)
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