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-   -   Silent Seas AAR (http://forum.shrapnelgames.com/showthread.php?t=29943)

Nerfix September 12th, 2006 03:34 PM

Re: Silent Seas AAR
 
Oh my Umor, that Devata looks like a can of kick-***. Demon whip, were'd ya get a blood/fire mage to make it?

A map of your conquests would be nice.

st.patrik September 12th, 2006 04:13 PM

Re: Silent Seas AAR
 
The Demon whip I think I mentioned earlier... I either got it as a random event or in a battle.

It turns out quickness effects don't stack, although it took me a few turns to figure that out. http://forum.shrapnelgames.com/images/smilies/happy.gif

there's a map coming up in a turn or two - I can't go back and take a shot because I'm up at turn 71 now http://forum.shrapnelgames.com/image...ies/tongue.gif

Nerfix September 12th, 2006 04:40 PM

Re: Silent Seas AAR
 
Ok, I understand.

Ygorl September 12th, 2006 05:30 PM

Re: Silent Seas AAR
 
In Dom2 each attack against a target lowered the defense of the defender by one against subsequent attacks. Is this still true in Dom3? If so, Balastha could still get beat up by a horde of little guys (imps, hoburgs) that can all make attacks, or by guys with lots of attacks.
Still, quite nice!

DominionsFan September 12th, 2006 05:42 PM

Re: Silent Seas AAR
 
Gandalf kicked some *** there! http://forum.shrapnelgames.com/image...es/biggrin.gif

st.patrik September 12th, 2006 07:22 PM

Re: Silent Seas AAR
 
Quote:

Ygorl said:
In Dom2 each attack against a target lowered the defense of the defender by one against subsequent attacks. Is this still true in Dom3? If so, Balastha could still get beat up by a horde of little guys (imps, hoburgs) that can all make attacks, or by guys with lots of attacks.
Still, quite nice!

I think this works the same in Dom 3. Maybe I need to give him even more http://forum.shrapnelgames.com/images/smilies/wink.gif

NTJedi September 12th, 2006 08:53 PM

Re: Silent Seas AAR
 
Quote:

st.patrik said:

I think this works the same in Dom 3. Maybe I need to give him even more http://forum.shrapnelgames.com/images/smilies/wink.gif

His biggest weakness is no elemental resistance.

I would remove the anti-missle amulet since he can cast an easy spell for the missle protection. An item of reinvigoration will serve much better.

st.patrik September 13th, 2006 12:55 AM

Re: Silent Seas AAR
 
yeah i ended up changing his equipment, especially when I researched Arrow Fend, which was his job to cast for the whole army.

Elemental Resistance is not nearly so important in MP as in SP though. Vanheim is more likely to spam phantasmal warriors or ghost wolves than he is to cast lightning spells.

Nerfix September 13th, 2006 07:10 AM

Re: Silent Seas AAR
 
Sounds like he was a good investement then.

st.patrik September 13th, 2006 11:23 AM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 61
T'ien Ch'i tried to wrest the city that was once his capital from me this turn; I batted his attack aside contemptuously, and stripped the magical equipment off the dead bodies of his commanders. I now possess a set of plate armour imbued with the power of fire and two large swords designed to fight demons.

http://www.shrapnelcommunity.com/thr...1demonbane.jpg

Vanheim also attacked Cathedral Gap again, but was beaten off more easily this time.

Balastha the Devata is working his way south to join up my army in T'ien Ch'i's capital. Once he arrives I will divide the army into two and while one guards the capital the other will sweep up T'ien Ch'i's remaining provinces. Then it will be down to just Vanheim and me.

Speaking of Vanheim, his false god is wandering about alone next to my provinces in the west. Unfortunately I do not have any fun remote attacks to throw at him.


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