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-   -   SE5 Demo Bug Reports & Annoyances/Requests (http://forum.shrapnelgames.com/showthread.php?t=30319)

FaultyAirlock September 21st, 2006 12:09 AM

Re: SE5 Demo Bug Reports
 
I'm not sure if this has been mentioned; I scanned through the thread but didn't see it anywhere...

In the Demo version, happiness is apparently 'backwards'... the government and racial choices that should make your citizens happy actually make them angry, and vice versa.

Other than that, I've encountered a few of the bugs already mentioned; game locking on turn processing, alt-tab problems, etc.

That being said, I'm impressed so far. I was/am a big fan of SEIV and the mods that it spawned, and while the demo certainly has it's share of bugs and balance issues, I'm going to remain cautiously optimistic about it. Good, deep games seem to be a rarity nowadays, and I certainly could use one that'll keep me occupied for months (or even years).

arthurtuxedo September 21st, 2006 12:24 AM

Re: SE5 Demo Bug Reports
 
I seem to be the only one in the world who is uncautiously optimistic. Sure, the game's got some serious flaws and rough edges, but so did SE4, and the improvments to the combat system and modability are nothing short of massive. Yet most of the buzz I'm hearing is negative.

It makes me wonder if this isn't another case of a great game destroyed by its own community, who turned on the game because it was too different from the previous ones and because they felt that they weren't being listened to. Then when new people try to pick up the game, they carry all the negative buzz with them and notice the problems more than they would have, and don't give it a fair chance. Reviewers are influenced by the negative buzz generated by the fans (turned anti-fans), and don't want to look like idiots, so they give it a bad score, and the whole franchise crashes and burns because of a bunch of whining idiots on forums complaining about virtually nothing. I'm not saying it will happen to SEV to that extent, but that is exactly what happened to Fallout Tactics.

Sorry for the rant, but I really am starting to see people developing and spreading irrational opinions of the game based on things like Aaron supposedly ignoring beta testers (which may or may not actually be true, but has no bearing on the quality of the game), and I would hate to see it happen to SEV.

StarShadow September 21st, 2006 12:51 AM

Re: SE5 Demo Bug Reports
 
Personally, I just don't see that. I've seen maybe two posts from people who said they absolutely didn't like SEV. Pretty much everyone else likes it to one degree or another. Sure, people are picking out little things they don't like, but almost everyone tends to compare the new to the old. In time most of the little things will be fixed/tweaked (or even left as is), and most people will accept the new things and keep playing. Personally I had some serious reservations about the game before it was released. I wasn't too happy about the 3d system view, or the real-time (sorry..continuous-time http://forum.shrapnelgames.com/image...ies/tongue.gif )tactical combat. After playing the demo (and seeing the *massive* potential of it), I am most definately looking forward to getting a copy, even though I still don't care for the CT combat model, I'll probably get used to it eventually, and might even end up liking it.

As far as people developing/spreading irrational opinions, well, people tend to do that. The best response is to correct any wrong info, or just ignore it. In a worst case scenario Arron could make a post to correct any wrong perceptions.

I just don't see a problem.

StarShadow September 21st, 2006 01:35 AM

Re: SE5 Demo Bug Reports
 
I have (another) question..do asteroids block ships/weapons? If I stick a base behind an asteriod will it provide protection to the base? I haven't fought in an asteroid field yet, so I don't know yet..

bearclaw September 21st, 2006 01:42 AM

Re: Video Wierdness
 
There appears to be a problem with fleets. I had about a dozen ships in a fleet all with 11 movement. Lots of supplies each and also included a supply transport. When they started moving in a fleet, they made it about 7 of their 11 movement before running out of supplies completely!!!

StarShadow September 21st, 2006 01:51 AM

Re: Video Wierdness
 
The Shard Cannon does 15 damage...at lvl 100..that has to be a bug!

bearclaw September 21st, 2006 02:01 AM

Re: Video Wierdness
 
Did another check and yep, something is buggered. Each of my ships consume 40 supplies per hex. When in a fleet of 10, they should consume 400 supplies per hex. Not so. I moved them and found that they consumed 4000 supplies per hex!

bearclaw September 21st, 2006 02:04 AM

Re: Video Wierdness
 
And something else. If you select a group (not fleeted) and give the whole grop the move to order, regardless of the movement points of the other ships, the entire group can move the maximum movement of the ship with the most movement points in that group.

Blade W September 21st, 2006 02:23 AM

Re: Diplomacy
 
It happens me only with neutral empires. Non-neutrals seems react normally, including they are proposing teatries as well.

However I experienced they might stuck with exploration, which blocks them from expanding. In my game the Abiddons only have 2 colonies (at turn 56), some neutrals have better score, altough they cant leave their home system.

Kamog September 21st, 2006 04:13 AM

Re: SE5 Demo Bug Reports
 
Sometimes, when I exit the SEV demo, after it shows the ending splash screen for a few seconds, the entire screen turns black and the computer freezes up. I can't exit or use ESC or CTRL-ALT-DEL or ALT-TAB or anything to get it unstuck. I end up having to power off the computer and power back on.


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