![]() |
Re: Modding Process
Which forula is responsible for a weapons accuracy?
|
Re: Modding Process
That'd be the to-hit forumla right below the damage. It starts out as 100 (by default, defined in settings.txt) and goes from there.
|
Re: Modding Process
so what does 0 - [%Range%] actually mean in that context?
if range is 10... 0 - 10 = -10... |
Re: Modding Process
Correct. So the actual chance to hit would be 90% (since it starts at 100, - the penalty)
|
Re: Modding Process
Ah ok, got it. What kind of value is Range?
|
Re: Modding Process
Range is all in arbitrary units.
The best way to get a sense for how far things are is to make a couple ships, throw them into the simulator and turn on the weapon range circles. In terms of data types, Range would be an integer, from 1 to 500 (Current hardcoded max) |
Re: Modding Process
A value from 0-500. Its only displayed in units of 10, but SEV calculates it down to 1s at least.
|
Re: Modding SEV Thread Questions
Is there any way to mod the components so they do not list simply in alphabetical order. I would like to group the components by type (control, engines, colonization, beam, missile, etc). I have tried resorting the components in the components.txt file but it does not seem to make a difference.
edit: captain kwok. i see yours are sorted by component type. is there some other change i need to make in another file for this? |
Re: Modding SEV Thread Questions
You can turn off alpha-sort for components in either settings.txt or under Empire Options in-game. The order is then the listed order in Components.txt.
|
Re: Modding SEV Thread Questions
thanks. I also asked this shortly after in the thread about your mod.
|
All times are GMT -4. The time now is 08:27 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.