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-   -   Concepts of Creation: Ironhawk Suddenly Wins! (http://forum.shrapnelgames.com/showthread.php?t=32051)

Ironhawk January 29th, 2007 11:00 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Wooooooooooo!!!!

I am at work so I havent even seen my turn but I'm amazingly gratified to hear that my hours of planning and scheming have paid off. Neither of you actually said it explicitly, but I assume that my gambit was successful and I have won the game??

http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

jeffr January 29th, 2007 11:33 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I didn't want to ruin it for anyone else, but since you brought it up, congratulations http://forum.shrapnelgames.com/images/smilies/happy.gif

I was enjoying that game, though, and was looking forward to some upcoming battles. Amazingly unsatisfying.

FAJ January 29th, 2007 11:37 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Yeah, that sucks. What actually happened?
This feels like it was a waste of time; did you barter for VP provinces?

jeffr January 30th, 2007 12:07 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
He teleported a few Angels onto my VP province. I guess the moral of the story is that if you play with VPs, build a fortress on the VP site.

Maybe the game should make you hold the VP province for a turn or two.

Sir_Dr_D January 30th, 2007 01:10 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Ahhhhhhh! This was such an enjoyable game too. The game should force you to hold onto the VPs for at least 1 turn. The game ending like this is just not fun at all.

Well time to start the next game with the balance mod. I vote for late age this time, and I want to play as Jomon. http://forum.shrapnelgames.com/image...ies/tongue.gif

PashaDawg January 30th, 2007 01:12 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Well, forts on those VP provinces would have avoided the problem. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ironhawk January 30th, 2007 01:40 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Heheheh, thanks guys. http://forum.shrapnelgames.com/images/smilies/happy.gif Sorry to take your battles from you... I actually do feel bad about that. I know that some of you were fighting some hot and heavy wars. If it makes you feel any better, I actually had some preparation to hold enough of those provinces to win for a single turn. On the possibility that some of my raids would fail and I would fall short by one VP, you know? Like 3-4k gold in the bank to buy absurd amounts of PD. And arch theurgs waiting to teleport in to support endangered provs.

Moral of the story: Never trust the astral player in a VP game http://forum.shrapnelgames.com/images/smilies/wink.gif

Ironhawk January 30th, 2007 02:12 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
The players who werent on the recieving end of my attacks might like an explaination of how I managed to pull this off since they didnt get to see it first hand. Long story short, I attacked every single non-water un-fortified VP province that was left on the map in a single turn. My forces included a load of heavily armed SCs, a couple of arch theurg hit-squads, and a pair of conventional armies. SCs and theurgs all cloud trap'd or teleported to their destinations and the regular armies just attacked as normal.

The SCs in question were 5 Harbingers and a single Angel of Wrath. These forces attacked every 2 and 3 vp province available. I basically invested every gem in my entire treasury summoning and equipping them very heavily. The key with them is that they had 3 Air magic! So, not only could the Cloud Trapezee but they could cast Mistform/Mirror Image in combat. Extremly potent!

In addition, 3 arch theurg hit-squads composed of 5-6 men each attacked the remaining 1vp provs that were too far to reach with conventional armies. I scripted them to spam Thunderstrikes and handed out about 70 air gems to them as a whole for spell boosting. An astonishing amount of gems, but hey - it got the job done. http://forum.shrapnelgames.com/images/smilies/happy.gif

quantum_mechani January 30th, 2007 02:30 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Go Ironhawk! I'm so happy I don't have to worry about getting my turns in anymore. http://forum.shrapnelgames.com/image...es/biggrin.gif

Xox January 30th, 2007 02:37 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Please remember this game when people argue for a low threshold of victory point provinces to win. 40% was too low.

Very spectacular job though Ironhawk. I have got to hand it to you. Kudos.


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