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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Kristoffer's encouragement thread (http://forum.shrapnelgames.com/showthread.php?t=33631)

Kristoffer O July 8th, 2007 12:35 PM

Re: YAY UPDATE!
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus July 8th, 2007 01:57 PM

*snort*
 
The game 'Jagged Alliance 2' had a silly approach to this problem... if memory serves, should the player's mercenaries be customers in San Mona's bordello, the game played a short soundtrack accompanied a full-screen, winking smiley.

~~~

Hmm. What are 'Dark, fire, cold power'? Stat bonuses gained under those conditions?

Kristoffer O July 8th, 2007 06:49 PM

Re: *snort*
 
Some units (Fiends of darkness among others) gets +1 att etc during darkness. I thought it would be better if you could se that without having to cast darkness and then inspect the stats of the unit.

Other units get +1 att during heat (lava warrior IIRC) or cold.

lch July 8th, 2007 07:11 PM

Re: *snort*
 
Quote:

Kristoffer O said:
Some units (Fiends of darkness among others) gets +1 att etc during darkness. I thought it would be better if you could se that without having to cast darkness and then inspect the stats of the unit.

It seems like most, if not all, demons have raised stats during Darkness. Maybe the spell description should be extended to illustrate this. So far it only says that Darkness has no effect on undeads.

Kristoffer O July 9th, 2007 08:38 AM

Re: *snort*
 
With the icon i think it will be quite obvious if a unit has darkness bonus. More obvious in fact than if it says in the text.

I think the icon is quite nice.

Edi July 9th, 2007 09:17 AM

Re: *snort*
 
http://koti.welho.com/ehalttun/Image...s/icon_eek.gif http://koti.welho.com/ehalttun/Image...s/icon_eek.gif

And NOW I learn all about these powers.

So, all I have to do is add those (and stormpower boost for good measure) into the DB, go through a lot of units again and make sure the formulas stay intact...

http://koti.welho.com/ehalttun/Image...s/banghead.gif http://koti.welho.com/ehalttun/Image...s/banghead.gif http://koti.welho.com/ehalttun/Image...s/banghead.gif

Kristoffer, you are an evil, evil man. http://forum.shrapnelgames.com/images/smilies/wink.gif

Kristoffer O July 9th, 2007 10:32 AM

Re: *snort*
 
Oh, sorry! I though everyone with some experiance knew about these. http://forum.shrapnelgames.com/image...es/redface.gif

Is there anything else you don't know about? http://forum.shrapnelgames.com/images/smilies/wink.gif

Here have a carrot http://forum.shrapnelgames.com/image...ies/carrot.gif

Edi July 9th, 2007 10:49 AM

Re: *snort*
 
Ooh, carrot! *munch, munch* http://forum.shrapnelgames.com/images/smilies/happy.gif

Not a big problem, really.

The way OpenOffice handles any column addition changes is that it'll automatically adjust the formulas, so all I need to do is add the columns, check the units and then copy the formulas from some column and adjust a couple of things for things to show correctly, so while it will be a bit of a headache, it's not going to be a major one. It'll just be part and parcel of the DB update for the next patch when it comes out. But I couldn't resist making the above post.

Xietor July 9th, 2007 10:27 PM

Re: *snort*
 
I would like to encourage Kristoffer O:

You invented the best strategy game ever created. Keep building on your legacy! Raise the bar even higher, so the next game creator knows the best he can hope for is 2nd place.

Sombre July 10th, 2007 06:49 AM

Re: *snort*
 
I have a suggestion for you K O. I think a battlefield wide spell which makes all old units young again (temporarily) would be interesting. It would work rather nicely with old guard units like the Triarii.

Obviously it wouldn't be very high level or require gems to cast. Probably nature or water or astral.


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