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Re: Did you know that? (Dominions trivia)
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But the unit screen still lists this as 1 rp. If you increase the rp, for example by a skull mentor, the 0 is increased to 9. And not the 10 you would expect from the unit screen. |
Re: Did you know that? (Dominions trivia)
That doesn't sound like a bug to me. When the screen says "1 RP," you get one RP. When it says "9 RP," you get nine RP. The fact that the underlying calculation special-cases RP under zero is an obscure rule, not a bug.
It is, however, something useful to know. And I guess that's why you posted it here and not on the bug thread. :) -Max |
Re: Did you know that? (Dominions trivia)
Sometimes when you add a large stack of units to a commander you can exceed their command limit.
Example: I added 82 Mermidons to a commander with 80 command :) |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
...you can gain experience stars in the middle of combat?
...globals can expire in the middle of combat too? For instance, if you kill the caster of Dark Skies, the sky will immediately brighten back to blue and your morale will go back up to its proper levels. I don't know if this applies to globals like Mechanical Militia and Fata Morgana, but I thought it was a nice touch. Good work, Johan! -Max |
Re: Did you know that? (Dominions trivia)
I'm confused by this RP mechanic.
Real RP = total paths + 2 + Magic scale effects ... right? So a 1 path mage should have base RP of 3, Drain 3 is -2, so real RP would be 1 anyways....? How is it going to go negative? O.o |
Re: Did you know that? (Dominions trivia)
Some mages (like the Horite Shaman) have penalties to research.
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Re: Did you know that? (Dominions trivia)
And actual Drain penalty to research is moddable - previous version of CBM set it at 3, for -3 penalty at Drain 3.
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Re: Did you know that? (Dominions trivia)
... you do not have to turn on a mod to play your turn.
Anytime Dom3 receives a turn it will automatically turn on any mod needed as long as that mod is in your mod directory. And automatically turn it off again when you finish. You only need to turn on a mod (enable) to START a game with that mod. Such as a solo game or one you are hosting. OR to create a god using that mod so you can upload it to a game using that mod. But once the game is started you do not need to re-enable the mod to do your turn. It is also possible (now, since the command was recently fixed) to create a desktop link which loads dom3 with a mod enabled. That way you can have two links for dom3. One which runs dom3 with the mod, and one that runs without the mod. |
Re: Did you know that? (Dominions trivia)
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