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Re: Forge of Godhood - started
Many thanks for the 15 hour delay qm. And my hungover head thanks whoever asked for the additional 3 hours as well.
Reading the recent posts reminds me of just why I love no diplomacy games so much. |
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Re: Forge of Godhood - started
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Secondly, all your hurf-blurf about my aggrieved posturing - I was upfront about my reasons, and that you needed a counter after pythium evaporated. It was surely you acting all aggrieved. But my other immediate rationale was quite real - you were elbowing in on those few scraps of territories that were due to me. That's how it goes. If you treat an ally with contempt, you should not act all shocked when he ceases to be your ally. Quote:
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Re: Forge of Godhood - started
It seems that the underwater nations are allied.
Who will next strike the forces of Arcoscephale? |
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Then of course I had the pleasure of having scouts in the area where you two were quarreling, and saw an opportunity. My dominion situation rapidly was improving with the new temples up. Thus I had second and third thoughts, and reversed course totally. I think I was able to do a pretty classic backstabb on Agartha (not that I am especially proud of that, I don't usually do such blatant backstabbs without a moral casus belli whatsoever; but as it is the theme of the game and because I could...), which I hope Micah won't hate me for the rest of his living days :smirk: |
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I personally have no interest in the diplomacy side of MP games, as I'd prefer my fortunes to be based entirely on my actions and strategy in-game, and not on whether or not I can sweet-talk, bluff, threaten, plead, with my various neighbours. I have every respect for players who like the diplomacy aspect of MP games, and even to some extent envy those who are good at it. But for me diplomacy plays far too big a role in MP games, as it doesn't matter who you are, or how good or bad you are, diplomacy can counter-act everything. It is very common to see players making in-game decisions purely based on which player, and not which nation (or it's actions), they border, or can attack, or feel most threatened by. I also think diplomacy in this sort of game is un-thematic, as if for no other reason than I can't believe for a moment that the nations would all share a common tongue, so communication between them would surely be difficult. Or that vastly differing nations would instantly get along as neighbours. Because there is no in-game mechanic for diplomacy, this results in there being no restrictions on which nations can team-up together. And of course the overall sticking-point of there can be only one. In some ways I think diplomacy is the ultimate game balancer in Dominions. But I personally don't like the thought of there being something that is powerful enough to entirely negate a players skill level. And while it rarely happens that skill level is completely negated by diplomacy, even the greatest player(s) on offer would lose very quickly if surrounded by poor players who simply agreed to all attack the good player for no other reason than he/she was a good player. I've seen several well known players post on the issue of getting ganged purely because of who they were, and nothing to do with their nation or actions. And to me that is just wrong. As every player should start every game being completely equal in status (baring which nation they are) And all of that rambling is why I like RAND games the most :) |
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RAND games should come with a game counselor...
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Re: Forge of Godhood - started
I too agree with Calahan and QM, the most enjoyable games I was in were/are RAND games.
Although I do miss the occasional battle report exchange with my enemies in RAND games. |
Re: Forge of Godhood - started
Dominions players get very concerned about the fate of their nations :D
Diplo is either a chore, or causes these sorts of kerfuffles, but it is entertaining to talk about the game w/ others. I think QM's attempt just to ban trading was a good idea. |
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