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-   -   MP: STACKERS, newbie game, (started) (http://forum.shrapnelgames.com/showthread.php?t=45583)

Jorus June 18th, 2010 05:40 PM

Re: STACKERS, newbie game, (started)
 
Gandelf, you are being a bit disingenuous (imho) when you imply that the changeover to 36 hours was going on plan for the weekend. My request was for immediate action on this and I thought it was more or less in place when I thanked everybody for their support 2 days ago (6/16).
That was the time for you to say something about timing. You never mentioned any timetable, and you could have just as easily done it yesterday (6/17). You reset the timer today only because I complained. You forgot, and you won't admit that you forgot. Everything else you have been saying is just cya (cover your ***). That's why I'm mad.

Instead you got involved in impossible theoretical discussions. By the way, Dom3 already has the provisional turn possibility in the "save turn" command. If the system worked correctly, a saved turn would not be used as an "end turn", unless time was up and there was no "end turn" in place.

Gandalf Parker June 18th, 2010 06:22 PM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by Jorus (Post 749378)
You reset the timer today only because I complained. You forgot, and you won't admit that you forgot.

Actually the game was reset within the hour of its hosting which happened at 5am this morning my time. There arent too many people that can get me to dance that quick, that early :) I did see your message later when I logged in here.

As I had understood it, your request involved the weekend. So since everyone was in agreement, I planned to do it for the weekend. I guess I could have actually SAID something like "ok its agreed and we will do it on Friday". And I guess I could have changed it instantly altho that would have screwed up the timing. I could have done alot of things but I didnt.

Did you still want a sub?

otic June 19th, 2010 12:39 AM

Re: STACKERS, newbie game, (started)
 
Sorry to hold up the turn guys

I'm trying to get my formations to work correctly in simulated games. It's really a challenge to get dom3 to do simple things like having a commander walk into range, then cast spells.

And what's up with short range spells? Has anyone ever seen a commander cast one of those? I tried scripting some in single player, but the commanders stand in the back and cast long range spells regardless of the script.

Amadamus June 19th, 2010 06:25 AM

Re: STACKERS, newbie game, (started)
 
Come on Jorus - stick with it!

I missed the first 4 turns and still in the game. Win or loose, its been a hell of a lot of fun!

13lackGu4rd June 19th, 2010 06:55 AM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by otic (Post 749424)
Sorry to hold up the turn guys

I'm trying to get my formations to work correctly in simulated games. It's really a challenge to get dom3 to do simple things like having a commander walk into range, then cast spells.

And what's up with short range spells? Has anyone ever seen a commander cast one of those? I tried scripting some in single player, but the commanders stand in the back and cast long range spells regardless of the script.

if you mean short range spells like shockwave than check out Baalz's EA Caelum guide on how to bring it home. note, it uses Eagle Kings which are Caelum's best mages, are flying and cap only, so they can easily fly in than spam shockwave. however without flying commanders you shouldn't really rely on short ranged spells, it's just too much trouble and very unreliable to do what you seem to be trying...

rdonj June 19th, 2010 08:05 AM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by 13lackGu4rd (Post 749452)
Quote:

Originally Posted by otic (Post 749424)
Sorry to hold up the turn guys

I'm trying to get my formations to work correctly in simulated games. It's really a challenge to get dom3 to do simple things like having a commander walk into range, then cast spells.

And what's up with short range spells? Has anyone ever seen a commander cast one of those? I tried scripting some in single player, but the commanders stand in the back and cast long range spells regardless of the script.

if you mean short range spells like shockwave than check out Baalz's EA Caelum guide on how to bring it home. note, it uses Eagle Kings which are Caelum's best mages, are flying and cap only, so they can easily fly in than spam shockwave. however without flying commanders you shouldn't really rely on short ranged spells, it's just too much trouble and very unreliable to do what you seem to be trying...

The exception to this being big, beefy commanders that you have nothing better to do with, like an ungeared oni general. But that is a really limited set of usability.

Greyjoy June 19th, 2010 05:14 PM

Re: STACKERS, newbie game, (started)
 
I dunno, five turns of attack is plenty to get them into contact... but they might spend some turns wailing around if you overdid it.

I really need to figure out how many squares of distance are involved in various things.

otic June 19th, 2010 05:43 PM

Re: STACKERS, newbie game, (started)
 
For those of you who are wondering about the big drop in my army strength, I FRAPS'd the battle. You can watch it on YouTube.

http://www.youtube.com/watch?v=KQj3hfwZqGw

Greyjoy June 19th, 2010 07:23 PM

Re: STACKERS, newbie game, (started)
 
ROFL. Nice.

Nauquan June 19th, 2010 10:44 PM

Re: STACKERS, newbie game, (started)
 
Lol. Nice. Except you had the guns. Rather than making a brave, but ultimately futile charge, I hid in the bushes (as far as a giant can hide)


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