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-   -   Star Wars Mod - II (Sci-Fi Xover Mod) (http://forum.shrapnelgames.com/showthread.php?t=4655)

comisar March 8th, 2002 11:47 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
well some of those races are very similar to each other in society and stuff. Like kilrathi and klingons. Both are war-honor driven races. I do not know how much fun it be to all races that are so much alike.

Val March 9th, 2002 01:46 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
We've talked about the Technomagi in the B5 Mod thread, but as of yet they really aren't a 'playable' race. They might be added as a nomadic AI race though - which could be played by a player if (s)he wanted.

comisar March 9th, 2002 04:06 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
I think first make the big 3: startrek, starwars and b5 races. Then we can add others. Otherwise this MOD may never get finished

Val March 10th, 2002 02:17 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Is there any upwards size limit on the mod files?

Suicide Junkie March 10th, 2002 07:18 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
I would expect there to be a limit at 64K entries. You aren't planning to use that many are you http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron March 10th, 2002 09:27 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Only 64k? Nuts! I was planning on using 70k at the very least! http://forum.shrapnelgames.com/images/icons/icon12.gif

Cylapse March 10th, 2002 10:35 AM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Cardassians:
nothing special about these folks, really.
No special weapons, No special ships, No strong points. And they wonder why they lost the war.<hr></blockquote>

I thought that these dudes had some kind of "compression beams" or somethen... plus they seem to be closer-range in combat, and I agree that they need an armor advantage...they are all about structure..their architecture is... interesting. Plus by the look of their ships, and from some observation they seem slower in propulsion areas...but if so it would conflict with the "short range" theory, making them vulnerable... Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...

Val March 10th, 2002 05:08 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Sure as heck hope NOT to hit 64k!!!!

wr8th March 13th, 2002 10:18 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Cynapse:


Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...
<hr></blockquote>

In a TNG episode, whose title eludes me, which included a supposed shipload of Bajoran terrorists, the Cardies fired photon torpedo type weapons at the Bajoran transport.

Val March 13th, 2002 10:32 PM

Re: Star Wars Mod - II (Sci-Fi Xover Mod)
 
Andrés:

Haven't heard much from you lately, how's it hanging?


Everyone:

Wanted to let everyone know that a sizable number of weapons (and some other components) have been posted for the B5Mod - if you want to take a peek!

B5 Mod Thread


Also, has anyone else seen this yet?

Force Tech Tree - Bearclaw


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