![]() |
Re: Official Image Collection
Oops. Should have read credits.txt http://forum.shrapnelgames.com/images/icons/blush.gif
Was counting the BOTF as non-you. |
Re: Official Image Collection
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Oops. Should have read credits.txt
Was counting the BOTF as non-you. http://forum.shrapnelgames.com/images/icons/blush.gif <hr></blockquote> lol Well, I assumed that the coordinator of the image mod would have known roughly whom had submitted what. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Official Image Collection
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>I do have to fix my beam images, does anyone know exactly what area the beams pic uses?<hr></blockquote>
TestPatternBeam.bmp (be sure to use a very high magnification on this BMP http://forum.shrapnelgames.com/images/icons/icon12.gif ) It appears that the image is tiled from the center (center is between pixels). - The width is exactly 5 pixels left and right. - 2 pixels up, and 4 pixels down, are reliably drawn. Pixels beyond that distance may be covered up by the next tile drawn. - Black is masked, so colors from previously drawn tiles may show through. [ 05 March 2002: Message edited by: Suicide Junkie ]</p> |
Re: Official Image Collection
|
Re: Official Image Collection
Man, converting these MOO2 images is a pain. There are neat green gridlines behind all of the pictures that have to be removed. Most of them are the right size already, but a few are too big.
|
Re: Official Image Collection
An update to the test pattern thing:
- dashes represent the pixels that are tiled over and over. - stars represent the pixels that only appear at the head of the beam - the X indicates the very center of the bitmap block you are drawing on. EDIT: crazy formatting thing. [ 06 March 2002: Message edited by: Suicide Junkie ]</p> |
Re: Official Image Collection
|
Re: Official Image Collection
Suggestion as to keep them or use them for something?
For Keep: Yes. They look very very nice. For Use: Artemis/Neural Scanner/Spy Network: Intelligence Biomorph/Soil Enricher/Microlite: Planetary Utill. Microbiotics/UA: Medical Tech Dimensional Gate/Stargate/Planet Construction: Stellar Manip. Nano: Min/Org/Rad Extraction Xeno: APS All IMHO... |
Re: Official Image Collection
I have updated CombatPack.zip to Version 5.
- Tweaked my helix beams and my electric beam according to the new knowledge gained. - Added a ring-beam, and a black null-space beam. - Added the rocket with exhaust trail - Added 6 levels of meson bLaster images - Added 5 levels of autocannon shot - Added 5 levels of DUC shot - Added 5 levels of Crystalline shot - Added 5 levels of "glowing blue ball" Beam Image #30 is a template which shows the tiled area in green, and the non-tiled, but still drawn area in red. Remember that pure black is masked, and may allow the red-zone pixels to show through and thus be tiled. EDIT: duh, forgot to mention the whole rocket thing! [ 06 March 2002: Message edited by: Suicide Junkie ]</p> |
Re: Official Image Collection
TerranC:
I meant: would each of them look better as a facility, a component, or what? Specific uses will be determined by whatever modders choose to use them for. |
All times are GMT -4. The time now is 09:53 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.