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-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Suicide Junkie March 5th, 2002 02:59 AM

Re: Official Image Collection
 
Oops. Should have read credits.txt http://forum.shrapnelgames.com/images/icons/blush.gif
Was counting the BOTF as non-you.

Fyron March 5th, 2002 04:39 AM

Re: Official Image Collection
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Oops. Should have read credits.txt
Was counting the BOTF as non-you. http://forum.shrapnelgames.com/images/icons/blush.gif <hr></blockquote>
lol
Well, I assumed that the coordinator of the image mod would have known roughly whom had submitted what. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie March 5th, 2002 05:30 AM

Re: Official Image Collection
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>I do have to fix my beam images, does anyone know exactly what area the beams pic uses?<hr></blockquote>
TestPatternBeam.bmp (be sure to use a very high magnification on this BMP http://forum.shrapnelgames.com/images/icons/icon12.gif )

It appears that the image is tiled from the center (center is between pixels).
- The width is exactly 5 pixels left and right.
- 2 pixels up, and 4 pixels down, are reliably drawn. Pixels beyond that distance may be covered up by the next tile drawn.
- Black is masked, so colors from previously drawn tiles may show through.

[ 05 March 2002: Message edited by: Suicide Junkie ]</p>

Val March 5th, 2002 03:39 PM

Re: Official Image Collection
 
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 6th, 2002 01:38 AM

Re: Official Image Collection
 
Man, converting these MOO2 images is a pain. There are neat green gridlines behind all of the pictures that have to be removed. Most of them are the right size already, but a few are too big.

Suicide Junkie March 6th, 2002 02:47 AM

Re: Official Image Collection
 
An update to the test pattern thing:

- dashes represent the pixels that are tiled over and over.
- stars represent the pixels that only appear at the head of the beam
- the X indicates the very center of the bitmap block you are drawing on.

EDIT: crazy formatting thing.

[ 06 March 2002: Message edited by: Suicide Junkie ]</p>

Fyron March 6th, 2002 02:53 AM

Re: Official Image Collection
 
I don't know what exactly I should do with these images. Any suggestions?

Other.zip

TerranC March 6th, 2002 03:07 AM

Re: Official Image Collection
 
Suggestion as to keep them or use them for something?

For Keep: Yes. They look very very nice.

For Use:

Artemis/Neural Scanner/Spy Network: Intelligence
Biomorph/Soil Enricher/Microlite: Planetary Utill.
Microbiotics/UA: Medical Tech
Dimensional Gate/Stargate/Planet Construction: Stellar Manip.
Nano: Min/Org/Rad Extraction
Xeno: APS

All IMHO...

Suicide Junkie March 6th, 2002 03:38 AM

Re: Official Image Collection
 
I have updated CombatPack.zip to Version 5.

- Tweaked my helix beams and my electric beam according to the new knowledge gained.
- Added a ring-beam, and a black null-space beam.
- Added the rocket with exhaust trail
- Added 6 levels of meson bLaster images
- Added 5 levels of autocannon shot
- Added 5 levels of DUC shot
- Added 5 levels of Crystalline shot
- Added 5 levels of "glowing blue ball"

Beam Image #30 is a template which shows the tiled area in green, and the non-tiled, but still drawn area in red.
Remember that pure black is masked, and may allow the red-zone pixels to show through and thus be tiled.

EDIT: duh, forgot to mention the whole rocket thing!

[ 06 March 2002: Message edited by: Suicide Junkie ]</p>

Fyron March 6th, 2002 04:26 AM

Re: Official Image Collection
 
TerranC:
I meant: would each of them look better as a facility, a component, or what? Specific uses will be determined by whatever modders choose to use them for.


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