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-   -   AI DEATH MATCH 2 (http://forum.shrapnelgames.com/showthread.php?t=8617)

Master Belisarius April 1st, 2003 12:41 AM

Re: AI DEATH MATCH 2
 
Quote:

Originally posted by Rexxx:
Yeah, they destroyed the Gron homeworlds. The only Gron system which had no system gravitational shield.
However, at this point (ca. turn 430) the game was already decided. The Orks had twice as many ships as the Gron (turn 255: 329 vs. 204, turn 355: 389 vs. 209). Very slowly that superior strength changed the course of the game. I guess the talisman protected the Gron from being buried much faster. (They still had a higher score for lots of turns but only because of resources/research etc.). However, at a certain point not even the talisman could help. The riots began (some colonies were lost but mainly the appearance of more and more Ork ships caused them). And riots equal being doomed...

A very interesting game affirming two former observations. My AIs don't use the abundance of resources provided by the bonus, at least not to the same degree as other AIs do. And secondly troops are crucial to prevent riots, which especially is true for the contest but for the "normal" game as well. I guess I can't help designing troops for my peaceful AIs... http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Agree about the destruction of the Gron homeworld was later in the game, but also they used the Warp Openers to attack this system, and many turns before destroy the system, first they killed some Gron homeworlds with fleets.
Also, the Orks used many times the Planet Destroyers.
Agree 100%, about your point about the Troops. They a must be, and more on this kind of maps, where many planets are placed in the same system.

Master Belisarius April 1st, 2003 02:24 AM

Re: AI DEATH MATCH 2
 
Fazrah vs Aquilaeian.

The Aquilaeian defeated the Fazrah before the turn 260. Although the usual problems that my AIs had with intel (specially with this map and settings), they managed to reach the victory.

Here the link: Fazrah_vs_Aquilaeian_C3TB1.zip

Aquilaeian vs Fazrah.

The Fazrah took revenge and defeated the Aquilaeian at the turn 320.

Here the link: Aquilaeian_vs_Fazrah_C3TB2.zip

Because the Aquilaeian won in less turns, then, got the first place.

Master Belisarius April 1st, 2003 04:06 AM

Re: AI DEATH MATCH 2
 
Toron vs Narn.

After another boring game (military alliance between both races), the Narn won by points at the turn 500.
Narn 8.8M and Toron 4.1M

Here the link: Toron_vs_Narn_C6TB1.zip

Master Belisarius April 2nd, 2003 01:15 AM

Re: AI DEATH MATCH 2
 
Narn vs Toron.

This time, the Toron won by points, at the turn 500.
Toron 6.9M
Narn 4.6M

Here the link: Narn_vs_Toron_C6TB2.zip

Total points after the Tie-Break:

Narn = 8.8 + 4.6 = 13.4M
Toron = 4.1 + 6.9 = 11M

Then, the first place was for the Narn Regime.

Standings in the group C6

Narn Regime 4 Points
Toron 4 Points
Piunond 0 Point

Master Belisarius April 2nd, 2003 01:29 AM

Re: AI DEATH MATCH 2
 
Final Standings in the Round 3.

GROUP C1 Points
Space Vikings 5
Khrel 3
Namovans 0

GROUP C2 Points
Pyrochette 4
EEE 2
Sallega 0

GROUP C3 Points
Aquilaeian 4 (Won in less turns the TB)
Fazrah 4
Rage 0

GROUP C4 Points
United Flora 4
Cue Cappa 2
Earth Alliance 0

GROUP C5 Points
Tessellate 4
Orks 2
Gron 0

GROUP C6 Points
Narn Regime 4 (Had more points the Tie-Break)
Toron 4
Piundon 0

Then, the Groups for the Round Fourth are:

GROUP D1
Space Vikings
Orks
Toron

GROUP D2
Pyrochette
Khrel
CueCappa

GROUP D3
Aquilaeian
Tessellate
EEE

GROUP D4
United Flora
Narn Regime
Fazrah

Will play 4 games for every AI.
The 2 First AIs in every group, will go to the next round.

Master Belisarius April 2nd, 2003 01:53 AM

Re: AI DEATH MATCH 2
 
First Game in the Round 4.
==========================

Vikings vs Orks.

The Vikings had not problems to defeat the Orks, at the turn 260.

Here the link: Vikings_vs_Orks_D1.zip

Master Belisarius April 3rd, 2003 02:11 AM

Re: AI DEATH MATCH 2
 
Pyrochette vs Khrel.

The Pyrochette defeated the Khrel, before the turn 290.
The Pyrochette invaded with success the systems Abrion and Cewandi, and this was the begining of the end for the Khrel.

Here the link: Pyrochette_vs_Khrel_D2.zip

Master Belisarius April 3rd, 2003 05:12 AM

Re: AI DEATH MATCH 2
 
Aquilaeian vs Tessellate.

A long game.
The Tessellate won at the turn 432.
Although the Aquilaeian needed to deal with the Talisman and Skip Armor weapons, still they offered a good fight to the Tessellate.

Here the link: Aquilaeian_vs_Tessellate_D3.zip

mlmbd April 3rd, 2003 04:59 PM

Re: AI DEATH MATCH 2
 
Congratulations to all the participants. Win or lose , in Round 3! And much luck in Round 4!

Quote:

Originally posted by Master Belisarius:
Aquilaeian vs Tessellate.

A long game.
The Tessellate won at the turn 432.
Although the Aquilaeian needed to deal with the Talisman and Skip Armor weapons, still they offered a good fight to the Tessellate.

<font size="2" face="Verdana, Helvetica, sans-serif">The Tessellate's seem to be quite a handful to deal with. How is the AI for them coming? Are you still tweaking them?

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Master Belisarius April 5th, 2003 12:12 AM

Re: AI DEATH MATCH 2
 
Quote:

Originally posted by mlmbd:
Congratulations to all the participants. Win or lose , in Round 3! And much luck in Round 4!
<font size="2" face="Verdana, Helvetica, sans-serif">I should wrote the same, but was ashamed because I have 3 AIs involved!
Would like to know opinons about what AI probably will win... My personal favorite with this map/game settings, is the United Flora.

Quote:

Originally posted by mlmbd:
The Tessellate's seem to be quite a handful to deal with. How is the AI for them coming? Are you still tweaking them?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I did many tweaks, specially into the research tree.
But the problem is that while the games for the tournament are running, I can't test the Tessellate in the right way... then, think will release the new files, some days after finish the AI Contest.


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