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-   -   this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread (http://forum.shrapnelgames.com/showthread.php?t=9587)

Jack Simth August 19th, 2003 09:57 PM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Narf - looking forward to it.

SJ - That game is sooo unrealistic; people don't splatter when they fall long distances onto hard surfaces, they hit terminal velocity long before they reach a speed they'd splatter at. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 19, 2003, 20:58: Message edited by: Jack Simth ]

narf poit chez BOOM August 20th, 2003 07:38 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
don't hold your breath. i'm tired. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jack Simth August 20th, 2003 07:40 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Originally posted by narf poit chez BOOM:
don't hold your breath. i'm tired. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Don't worry - I'm looking backward at it now. Now I'm looking forward to Jack's.

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Dang it, when is that Jack fellow going to post?

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Oh wait, I'm Jack. Back in a bit.

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Edit 1: Okay, I'm back.
As for the tree - I've seen professionals take trees down before; an old maple on my parents' lot. They took it down in three sections, and even with the chunks falling just the distance to the ground, you could feel the ground move under your feet each time. One chunk bounced and brushed the neighbor's truck - just brushed, mind you - and the door handle was pushed flat into the door. Had it actually hit the truck on the way down, it wouldn't have been recoverable. Imagine what an entire tree, dropped from a few hundred feet up, would do to those below. Even if everyone ran out of the way in time, it would have severe psychological impact. 300 feet gives about four or five seconds to notice and get out of the way; 100 yields two or three: Time = sqrt(HeightInFeet/16), roughly in standard Earth gravity, ignoring wind resistance; it would be possible to run out from under, if you were watching the sky. Not that anyone would be - they'd be watching the manor. Well, maybe after the forest incident, they would be. Hm.

Edit 2: You know, we really only need to delay the bandit army until the baron arrives with his men. Once that occurs, the bandit army will will be stuck between a larger army and the mannor's defended walls. Not a very safe location to be at.

[ August 20, 2003, 09:11: Message edited by: Jack Simth ]

Krsqk August 23rd, 2003 03:41 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Once again, Arthur's alter ego seems to have been irretreivably tangled in Real Life(tm). http://forum.shrapnelgames.com/images/icons/icon7.gif I've been getting ready this week for our school's open house so I can say hi to all the parents who didn't show up to see their kid's teacher. http://forum.shrapnelgames.com/image...s/rolleyes.gif I'll try to get a post in sometime this evening, once I see exactly what Jack's tree is all about. http://forum.shrapnelgames.com/images/icons/icon10.gif

[edit]This teacher used an apostrophe - s instead of a plural. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif Obviously I have sleep deprivation.
[edit 2]I fixed the wrong apostrophe - s. http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ August 23, 2003, 02:47: Message edited by: Krsqk ]

Krsqk August 23rd, 2003 04:42 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Ok, I've posted. I didn't do anything with the tree, although now it should make a small tidal wave as well as a thump. http://forum.shrapnelgames.com/images/icons/tongue.gif I figured one of you two could have fun with that. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM August 23rd, 2003 06:16 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
well, it's my turn.
how come nobody used the magic items i gave both sides? http://forum.shrapnelgames.com/images/icons/icon9.gif

Jack Simth August 24th, 2003 09:34 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Originally posted by narf poit chez BOOM:
how come nobody used the magic items i gave both sides? http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Two reasons:
1) I had a few things to take care of already (tree and weather suggestion, which made for an average sized post; a good place to stop)
2) I'm inclined to let you do most of the NPC control - you do a very good job of it.

Well, okay - three reasons:
3) I didn't have any good ideas for what to have them do.

narf poit chez BOOM August 25th, 2003 10:29 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
well, it's nice to know i'm good at something. for future reference, if you want to make a magic item, you can always take a normal item an change it. for example: grenades - glass spheres with a fireball inside.
toilet paper - really. long, winding sheets that seek and bind people.
cd's - sharp metal disks that cut through things and return to their owner.

except for the grenades, those are all objects in the room with me. and there's a squeeze tube of something that could be used as a model for an alchemical flame-thrower. ah. bathtub silicon sealant.

narf poit chez BOOM August 26th, 2003 06:40 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Krsqk, i hate to be a bother, but are you sure it would produce a yard of mud?

i really do hate to be a bother.

Krsqk August 26th, 2003 06:50 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
With the castle on a hill, I think it could have a yard of mud if it borrowed some from the hill. I don't remember my post and I need sleep--if it needs editing to conform to that, I'll do it tommorow. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ahhhhh, sleep....................ZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZz


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