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Re: OT: Narf has gone looney and wants to GM.
Sorry about that. Should probably keep better track of what's going on.
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Re: OT: Narf has gone looney and wants to GM.
1 Attachment(s)
Server closed. Kibin Greatly Warped, one dead demon (after NPCing Derrel for the Coup De Gra only - none of the present players at the time actually had anything that could truely kill the monster... stupid DR/Good Regeneration 5/Good ex-demon bunny); treasure found and identified, but not Appraised:
<font class="small">Code:</font><hr /><pre> art amber gold earring black velvet mask with numerous lapis lazuli gems ceramic doll electrum bracer with mock scales and four citrine gems false hand, solid silver, with ivory nails false hand, solid silver, with ivory nails gold dragon comb with red garnet eye hairpins, gilded, with sard stones jeweled electrum ring mithril brooch with deep blue spinel stones ornamental saddle, embellished with gems and scenes of horsemanship platinum flask inlaid with gold and silver designs seashell fingerpick well-wrought miniature scale castle coin 3,962 gold coins Large Spear +1 (2,604 gp) potion potion of darkvision (300 gp) tan-colored lemony odor/taste watery, opaque appearance potion of darkvision (300 gp) mauve-colored fishy odor/taste fuming, opaque appearance scroll arcane (175 gp) Cat's Grace (l2, cl3) Charm Person (l1, cl1) arcane (25 gp) Spider Climb (l1, cl1) divine (325 gp) Hold Person (l2, cl3) Calm Animals (l1, cl1) Stonetell (l2, cl3) </pre><hr /> Wagon converted into an Animated Object Wagon (via Polymorph Any Object) loyal and obedient to Kaylin. 750 xp each to Kaylin, Kibin, and Jason for participating in the CR 13 fight. Log Hopefully attached. |
Re: OT: Narf has gone looney and wants to GM.
Just 750 bloody XP? I almost died! http://forum.shrapnelgames.com/images/smilies/rant.gif The NDE should be worth something http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
CR 13. Scared away the higher HP rogue. That's how the math works out.
The REALLY fun part? The panicked rouge was immune to the cone of cold.... We really need to convince Elorin to pick up Hero's Feast at his next opportunity - immunity to fear for the entire party all day long! (and never really need to worry about rations again....) |
Re: OT: Narf has gone looney and wants to GM.
Sounds good... we've been having a lot of issues with Fear and Panic lately. Hmmph.
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Re: OT: Narf has gone looney and wants to GM.
For that matter, if you're in a hurry, and he's willing, Limited Wish will make his next opportunity immediately.... at the cost of 300 xp for Kaylin and 25 or more for Elorin.
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Re: OT: Narf has gone looney and wants to GM.
We need to have more times to roleplay. Like friday!
EDIT: Wasn't I immune to the slow effect, too? Immune to cold, and the slow effect is 'numbing cold'... |
Re: OT: Narf has gone looney and wants to GM.
I'm all for more times, 'cept I do have classes/orchestra/symphony most days, and Sunday is taken up by other stuff (studying etc)... Tuesday would probably be best for me, though I do have duet rehearsals. Otherwise, it'll have to be from about 1530 PST (1830 EST). I think...
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Re: OT: Narf has gone looney and wants to GM.
Tuesdays are too busy. 6:30 EST could work...
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Re: OT: Narf has gone looney and wants to GM.
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As for times.... Well, I need to get up quite early for work in the mornings - I've got my alarm set for 5 am - so weekdays are pretty much out for me. |
Re: OT: Narf has gone looney and wants to GM.
There's always fridays? By the way... when I get the dragon hitdie, that means the fortitude saves and stuff?
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Re: OT: Narf has gone looney and wants to GM.
Dragon Hit Dice have d12 hit points, monk-perfect saves, full BAB, and 6+Int mod skill points per Hit Die. Yep. If you make it to 16th still in dragon form, your character may very well suddenly rock.
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Re: OT: Narf has gone looney and wants to GM.
Now if only I get to wish away those other forms...
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Re: OT: Narf has gone looney and wants to GM.
Oh... by the time you hit 16th, I'm fairly sure most everyone will be at 17th....
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Re: OT: Narf has gone looney and wants to GM.
Bah. Not if I zap these stupid level adjustment from being a wolfie.
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Re: OT: Narf has gone looney and wants to GM.
They aren't level adjustments; they are hit dice, which count as class levels for many purposes; Simply zapping them I'd probably permit with a wish... which would leave you at -2 BAB (from current), minus a bunch of hit points (those were two d10 hit dice; average 11 hp + twice your con bonus; big chunk to lose, as well as a +2 to both Fort and Reflex saves). But yes, a wish requested by you could zap them away; if you had enough xp to qualify as a 15th level character after that, you could even have them transmuted into something else (Dragon HD, say....); if only enough for 14th, then you'd get only a single level out of them; if you still had level 13 XP... well... ouch.
Hmm... what is your XP total at the moment, anyway? |
Re: OT: Narf has gone looney and wants to GM.
I dunno. Kinda lost track...
EDIT: It would probally be the same as Derrel, minus 2000. |
Re: OT: Narf has gone looney and wants to GM.
No, not the same as Derrel; you've been receiving less XP as you've spent some time between 13th and now at a higher ECL than the rest of the party, and thus getting less XP... Let's see... 82422 on 09/03/2005; 4466 gained for 09/10/2005; 600 for 09/17/2005; 225+1800+2700+2000 for 09/24/2005; 2950 for 10/01/2005; 3600 xp on 10/08/2005; and 750 from yesterday's, -2000 for the great warping; 82422+4466+600+225+1800+2700+2000+2950+3600+750-2000=99,513 xp; 120,000 xp for 16th, 105,000 xp for 15th, 91,000 xp for 14th. So if you were to Wish them away now, you would end up as a 14th level character; 13 Rogue class levels, 1 Dragon HD.
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Re: OT: Narf has gone looney and wants to GM.
Interesting. By dragon hitdie, do you mean gaining all of the bonuses of being a wyrmling dragon?
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Re: OT: Narf has gone looney and wants to GM.
Not quite (but almost; the only benefit from being a full Wyrmling Silver Dragon at the moment is the skill set, and the non-dispellable aspect); Dragon Hit Dice do not necessarily match any particular type; however, if you take a dragon HD, I'll have it anchor the Great Warping (no going back, short of Wish...) which will essentially do the same thing. A Wish to transmute the Magical Beast (Wolf) hit dice would lose you the benefits of those HD (Saves, BAB, Hit Points, the 8 ranks in Survival, and the 15th level feat, as well as the assorted benefits of being a magical beast (which are pretty much all totally covered with the Dragon Hit Die anyway)) and all the penalties of them (counting against your XP and ECL) from that point onward; you would then get a Dragon Hit Die (Silver), which would mean a d12 roll for hit points, 6+Int Modifier skill points to spend (class skills: those of the Silver dragon: Bluff, Disguise, Jump, Listen, Search, Spot, Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device); you wouldn't advance to Very Young (that would take you 5-6 years and 10 HD (levels) worth of advancement). You would also then count as ECL 14, and start gaining XP faster.
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Re: OT: Narf has gone looney and wants to GM.
And we're all sure that being a permadragon isn't too powergamy or munchinkiny? If the DM has some way of making sure it doesn't overpower one character, I'm fine with it.
Also... just read the logs... I taste sweet? http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: OT: Narf has gone looney and wants to GM.
Bah. Why would it be munchinkiny? It's fun!
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Re: OT: Narf has gone looney and wants to GM.
Well... shapeshifting... flying... immunity to various effects... nifty special attacks.. plus the coolness... some might say it's approaching the land of the Heavenly Cow. http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/yawn.gif
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Re: OT: Narf has gone looney and wants to GM.
There's actually a fair number of mitigating factors:
1) He lost a LOT in the stat department - went from something like a base dex of 18 to a base dex of 10 (which is a -4 to his AC and a great many of his skills); granted, his base Str and Con went up (11/12 to 13/13), but that's not going to make nearly so much of a difference. 2) The shapeshifting isn't so bad - primarily because it's limited to forms of Medium or smaller, and humanoid/animal only - about the worst he can do, combat-wise, is a black bear; the ability is roughly equivalent to that of a 5th level druid's Wild Shape (but more often, and permits humanoid forms), maybe one of the hybrid were forms; for the most part, he's better off fighting as a Wyrmling Silver dragon. 3) It can still be undone, after; the Dragon HD anchors the spell - get rid of the dragon HD (by, say, killing and ressurecting him; most recent level goes away - goodbye dragon HD) and the spell ceases to be anchored, and is again subject to dispelling. Also, see next to find out just how simple it might be. 4) He's immune to various effects... but he also takes extra damage from fire (+50%), which is one of the most common elemental attack forms; even if he Evades that Fireball successfully, he's still down to the point of a normal person's successful reflex save. As he doesn't have Improved Evasion, if he fails his reflex save, he's pretty much toast. An Empowered Fireball from a 10th level Sorceror deals 10d6*1.5 (average 52.5 damage); against Kibin, that's increased by a further +50%; he'd take 70 damage (on average) (D&D math - 10d6*1.5*1.5=10d6*2). An Empowered Scorching Ray with a caster level of at least 11 (no reflex save....) would deal 3*4d6*1.5*1.5; average 84 damage to him. Toasty, no? If that's not enough, an Empowered Delayed Blast Fireball from a Wiz-17 would deal 119 damage (on average) to him on a failed save, and 29.75 (again, average) on a successful save. 5) He can fly - but it's only Average maneuverability - Kaylin could do better with a simple Phantom Steed (3rd level spell) which, at caster level 15th, that's 15 hours of Fly 240(average). Granted, the Phantom Steed can be taken down with a few arrows, a Dispel Magic, or a Fireball while Kibin will still be in the air after such - but a few drawbacks are expected for twice the speed, no? 6) He gets darkvision 120 and 4x the normal dim light vision range as a human - but he had Darkvision 60 before, and little of the campaign has been taking place underground where Darkvision is particularly useful anyway. 7) It would drop him a level behind - at least for a while, although he's slated for that anyway. |
Re: OT: Narf has gone looney and wants to GM.
Wow, I didn't realise all that... especially the +50% fire thing.
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Re: OT: Narf has gone looney and wants to GM.
As the DM, it's part of my job to be able to make any given character quite useless during a given encounter; in fact, I can make pretty much any one character inneffective:
Jason: Monster has big grapple modifiers, high will saves, and reasonable SR - Jason quite stuck. Kaylin: Monster has heavy SR. Derrel: Monster is in the air or otherwise out of reach. Elorin: Monster has heavy SR and a Wind Wall that deflects arrows. Kibin: Monster is immune to sneak attack (can be done many ways) and has DR 10/whatever. Helps to either have good fort saves or be immune to paralysis. I can also make multiple characters inneffective simply by combining the above properties - An Evil monster with a good grapple check, high SR, capable of casting Wind Wall, and immunity to critical hits - a Clerical Giant Lich, say, with armor of Invulnerablity - could pretty much only get hurt by Derrel. A few Dispel Magic's could ruin it's day, of course, but if multiple copies are prepared.... Well, I'm sure you get the idea. Which reminds me... who hasn't shined for a while? |
Re: OT: Narf has gone looney and wants to GM.
Derrel has been gone for a while, I'd say he should get some glory moments. I'd love to also fight something that wouldn't come within 1 on a dice roll of killing me... http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: OT: Narf has gone looney and wants to GM.
Well, I'm also immune to cold and acid, I still got average reflex saves, can do things OTHER than sneak attack...(bluff, anyone?), can still fly(and faster than almost every other creature out there), get a full attack that DOESN'T require you to have progressivly lesser attacks(except -5 for claws), a paralyzation breath that COULD be handy against some monsters, natural armor, immunity to sleep and paralysis effects, cloudwalking(still cool), and soon to be skills. Hehe... of course, if the enemy has a few dragonbane weapons...
EDIT: Whoops, forgot about blindsense. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
You're not really helping your case that a dragon isn't too powergamy http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Well, my dexterity sucks.
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Re: OT: Narf has gone looney and wants to GM.
FOR THE LOVE OF ALL THINGS SANE! KEEP THAT TORCH AWAY FROM ME!
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Re: OT: Narf has gone looney and wants to GM.
Actually, I think I might get back into a campaign: the hour (1300 EST) works for me and my DSL is reliable now, though I might be late every once in a while.
I will not raise Stisnera from the dead. Or will I? Anyway, my preference goes to those spellslingers (Sorcerers or Psions/Wilders in particular), and I like those "other" races; I think races beyond the Seven can be accepted here. So, is there an opening in the campaign? I promise Stisnera won't come back. |
Re: OT: Narf has gone looney and wants to GM.
Sounds fine to me. Just help protect us from the insane dragonette...
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Re: OT: Narf has gone looney and wants to GM.
Dragonette?
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Yeah. He has humor.
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Re: OT: Narf has gone looney and wants to GM.
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Let's see... I beleive Kibin has the lowest XP, at 99,513; level 14 (He's 15th ECL at the moment, though...), so 150,000 gp in items. Been keeping up on the logs? I can fold you in fairly readily, if you don't mind your character having fallen for a fairly simple and very old style of trapping circumstance. I will want to know beforehand whether you are playing a greedy character or one that disdanes material goods, though; or if a fairly "average" stance on wealth - mostly, would (s)he fall for a 1,000 gp/day salary? |
Re: OT: Narf has gone looney and wants to GM.
Bloody hell, I'd fall for a 1000 gp/day salary.
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Re: OT: Narf has gone looney and wants to GM.
Good to hear. Already all nice and planned out.
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Re: OT: Narf has gone looney and wants to GM.
Stisnera is a cool name... how did you come up with it? I always have such trouble coming up with good names for characters.
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Re: OT: Narf has gone looney and wants to GM.
Not sure where Stisnera came from, but if you're looking for names, try A Random Name Generator (that's the website where Derrel's sword got it's name)
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Re: OT: Narf has gone looney and wants to GM.
1,000 gold should be fine, though you shouldn't look too hard for a "plot entrance system" (a Suggestion or some such could work).
I was looking at those Psionic characters again, so I guess I will settle for one of them (Wilder?). Of course, I will use the time-honoured method of picking stuff pretty much randomly. Any rule on races? (Well, except that it needs to have a Level Adjustment value, and *some* sort of Intelligence) I made up Stisnera by working on a sonority or two, changing something, adding... Well, you get the picture. |
Re: OT: Narf has gone looney and wants to GM.
Hmm, cool... finally a solution to the name issue... it's a really good thing we don't have to spell our Derrel's sword's name, or I'd resort to calling her O-blade or something http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: OT: Narf has gone looney and wants to GM.
Hey, what do you mean, 'almost rogue'?
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Re: OT: Narf has gone looney and wants to GM.
"mostly rogue" - you have a few non-rogue hit dice at the moment, which cut down on such abilities as "Disable Device", "Search" and "Sneak Attack".
As for characters - the villans are my job; nothing Evil (Besides - Paladin in the group....). And it wouldn't be particularly difficult - Planning on putting the party in an area where there would be a lot of people who fell for the 1,000 gp/day salary, and are looking for a way out that doesn't involve being very likely dead. |
Re: OT: Narf has gone looney and wants to GM.
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Of course, if you are insinuation that your character might later use a Polymorph of some stripe to change the pronoun.... well, that's up to your... chaotic, wasn't it? ... character. |
Re: OT: Narf has gone looney and wants to GM.
Oh yes, my mistake. Wyrmling... the little flying lizard who wants to freeze me and scuff up the carriage.
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Re: OT: Narf has gone looney and wants to GM.
Hey, I don't want to freeze you! I'm happy flying around. And I just want to sleep somewhere comfortable.
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Re: OT: Narf has gone looney and wants to GM.
You could use my mattress http://forum.shrapnelgames.com/images/smilies/wink.gif
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