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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

tesco samoa January 14th, 2004 01:35 PM

Re: STM "Final v1.7.5" Discussion
 
I designed a ship with one engine. In the design window and in the ship window it states that there is a movement of one for the ship.

So I built it.

In reality it has a movement of zero.

Which sucks cause now I have to retro it.

This my friends is a bug.

Fyron January 14th, 2004 06:11 PM

Re: STM "Final v1.7.5" Discussion
 
More like a poor design decision. It comes directly from the fact that the engines use both standard movement and bonus movement on the engines, while having a higher engines per move value than stock. So, the ships function exactly how they should, given how the data files are set up. Ships must have at least one full movement point from standard / engines per move before the ship gets any movement points from bonus movement. Now, the game should not be displaying any movement in the design screen before it gets any real movement, but it does. That is the bug.

Atrocities January 14th, 2004 06:15 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
More like a poor design decision. It comes directly from the fact that the engines use both standard movement and bonus movement on the engines, while having a higher engines per move value than stock. So, the ships function exactly how they should, given how the data files are set up. Ships must have at least one full movement point from standard / engines per move before the ship gets any movement points from bonus movement. Now, the game should not be displaying any movement in the design screen before it gets any real movement, but it does. That is the bug.
<font size="2" face="sans-serif, arial, verdana">Not poor design Fyron, dilibrate design. Impulse engines / warp engines. This way a player has to have BOTH in order to make a ship go.

Atrocities January 14th, 2004 06:18 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by tesco samoa:
I designed a ship with one engine. In the design window and in the ship window it states that there is a movement of one for the ship.

So I built it.

In reality it has a movement of zero.

Which sucks cause now I have to retro it.

This my friends is a bug.

<font size="2" face="sans-serif, arial, verdana">This is a Bug in SEIV as the design should not show any movement points. The purpose behind having to have more than one engine is to simulate impulse and warp drive combinations. Impuse engines drive the ship, Warp cores provide the warp field. The higher the warp core, the better the field and the further you can go per turn.

Atrocities January 14th, 2004 06:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Klingons love rats

<font size="2" face="sans-serif, arial, verdana">Of course, most cultures always love themselves the most. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Spoken words could never have been more twisted than these. We are not the ones with pointed ears Romulan! We are not the ones who skulk around the map hiding mines, like rat turds. All because we love rats, they make good feed for our pet targs, does not me we love Romulans. They make poor feed for our Targs. I know this first hand.

Atrocities January 14th, 2004 07:28 PM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod v1.3.9

1. Added (Requires 2 to move) to the Abilities Description of Warp Core I - VI
2. Added (Requires 2 Impulse Engiens to move) to the Abilities Description for Warp Core I - IV
3. Added (Requires 2 Impulse Engiens to move) to the Abilities Description to all other Special engines
4. Added (Requires 2 Impulse Engiens to move) to the Abilities Description for Quantum Singularity Engine I - III
5. Added (Requires 2 Impulse Engiens to move) to the Abilities Description for Borg Transwarp Conduit Drive I - III
6. Changed Removed second ability from Romulan Quantum Singularity Engine I - III because it was a illegal design
7. Added New Splash screen by David E. Gervais

solops January 14th, 2004 07:47 PM

Re: STM "Final v1.7.5" Discussion
 
I keep getting missing image Messages. What's up? I have the image mod installed.

Atrocities January 14th, 2004 08:03 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by solops:
I keep getting missing image Messages. What's up? I have the image mod installed.
<font size="2" face="sans-serif, arial, verdana">What images are missing Solops?

You might have an outdated Version of the IMAGE mod.

Fyron has the latest Version on his web site, www.spaceempires.net/home

Atrocities January 14th, 2004 08:06 PM

Re: STM "Final v1.7.5" Discussion
 
For those of you who know David E G. you know that he has made the bulk of our avatars that many of use use now. Well David has moved beyond the Avatars and has made us a very very cool new splash screen for the Star Trek Mod.

I want to express my sincere thanks to David for doing this and want to welcome him as a new contributer to the mod. Thank you David.
http://www.astmod.com/startrek/stmimages/Intro.JPG

I will post the new splash screen for download in a few days. I am working on finalizing the 1.4.0 Version of the mod.

[ January 14, 2004, 19:04: Message edited by: Atrocities ]

AMF January 14th, 2004 09:51 PM

Re: STM "Final v1.7.5" Discussion
 
I've gotta admit, I've been sort of perplexed by the image mods. There are combat packs 9 and 10, facility packs, and component packs.

I used the latest Versions of them, and they plopped out a whole mess 'o images and the rollup files with them, but, looking through them, I see big gaps in the numbers. It looks like in at least one case it jumps over 200 images. Does this mean those images are missing?

I guess my basic confusion is that there are multiple image packs, with very similar names, and the instructions on how to install them were not immediately clear. Do you install the latest one only, or do you install the patch to bring it up to the latest Version? (and are these things operationally equivalent?)

And, forgive me, since i know the answer to this question will be "duh" but I sort of gave the image mod files the idiot test to see if they were idiot proof, since I'm an idiot and always seem to lack the time to actually read the instructions carefully...but, from another point of view, doing an idiot proof test is sometimes useful for feedback...

thanks,

Alarik


Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by solops:
I keep getting missing image Messages. What's up? I have the image mod installed.

<font size="2" face="sans-serif, arial, verdana">What images are missing Solops?

You might have an outdated Version of the IMAGE mod.

Fyron has the latest Version on his web site, www.spaceempires.net/home
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Lighthorse January 15th, 2004 03:23 AM

Re: STM "Final v1.7.5" Discussion
 
Hey David

Orginal posted by Atrocities
I will post the new splash screen for download in a few days. I am working on finalizing the 1.4.0 Version of the mod.


Super job with the Star trek Intro, David.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities January 15th, 2004 04:34 AM

Re: STM "Final v1.7.5" Discussion
 
alarikf,

The image mods have gaps in them for areas of expansion. Those gaps will not hurt the game or cause errors unless a mod file is directed to that image.

I just sent Suicide Junkie a link to add an additional 60 facilities to the facilities image mod.

These images, the ones I will use for the STM will be included in the mod. However once he gets around to updating the Facilities Image mod you will want to update to his latest Version.

Fyron January 15th, 2004 04:36 AM

Re: STM "Final v1.7.5" Discussion
 
I wrote a post here a few hours ago... now where the hell did it go? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities January 15th, 2004 04:38 AM

Re: STM "Final v1.7.5" Discussion
 
alarikf, a follow up.

There are four components to the image mod.

Combat
Planets
Components
Facilities

When updating you want the one with the HIGHEST revision number. Example (v1.17)

After you download a paticular Image Mod component pack, simply unzip it and install it in your base SE IV pictures folder.

This way all mods will have access to the new images.

Atrocities January 15th, 2004 04:39 AM

Re: STM "Final v1.7.5" Discussion
 
Another Update:

Star Trek Mod v1.4.0

1. Changed Dominion Battle Cruiser Radioactive Cost from 100 to 300
2. Changed Dominion Battleship Radioactive Cost from 600 to 500
3. Changed Federation Destroyer Image from Defiant to Varation of Nebula
4. Changed Federation Cruiser Tonnage from 450 to 500
5. Changed Federation Heavy Cruiser tonnage from 520 to 600
6. Changed Federation Battle Cruiser from 660 to 750
7. Changed Ferengi Frigate Tonnage from 220 to 250
8. Changed Ferengi Destroyer Tonnage from 300 to 350
9. Changed Ferengi Battle Cruiser Tonnage from 850 to 900
10. Changed 8472 Destroyer tonnage from 400 to 450
11. Changed Tholian Dreadnought Tonnage from 950 to 1000
12. Fixed Many minor spelling errors.

Fyron January 15th, 2004 04:47 AM

Re: STM "Final v1.7.5" Discussion
 
There are actually 5 packs for the Image Mod. The Events Pack is rather recent, and I don't think any mods use it (save the B5 Mod where the images came from, but they are named differently).

[ January 15, 2004, 02:48: Message edited by: Imperator Fyron ]

Paul1980au January 15th, 2004 04:55 AM

Re: STM "Final v1.7.5" Discussion
 
Id like to see more expanded tech trees ie 6 levels of research centres etc. Make the game Last longer in terms of tech progression.

Atrocities January 15th, 2004 06:38 AM

Re: STM "Final v1.7.5" Discussion
 
I have plans for the entire tech tree system, TNZ hit on it a while back and I thought it was an excellent idea and I have taken it one step further.

More on this later, much later I am afraid.

The problem that I have now is this:

A. I can release the 1.4.0 Version, thus screwing up everyones games, or -
B. Sit on it and keep adding things. Most of what I have done are minor tweaks and cosmetic detail fixes.

I am opting to hold off on releasing the mod as I have more work, by that I mean more tweaking to do.

I want to finish the Klingon set, and then do a nice Romulan one as well. I really do hate the current Romulan set.

Don't get me wrong, BOTF was a damn fine game, and those images have served well for many years now, I know I captured them (SHhhhhhhhh), but I am ready for newer ones.

If any one would like to try and make new racial portraits for the mod that would be great.

Kwok had made a bajillion new planets for the mod, but unfortuneatly those images were lost. http://forum.shrapnelgames.com/images/icons/icon9.gif

Additionally, I have a revamp coming once the new Patch is out for SE IV. I will finally be able to use the ship classes, and only those ship classes, in the mod. This means I can cut a lot of fat off of the mod by ditching unused images from each race.

The questions do remain though, do we want to keep Carriers and fighters or get rid of them completely?

Right now if I were to die, the mod could be picked up by someone and continued on until SE V came out. So I don't worry much about things because no matter what I do, it can be fixed by others. http://forum.shrapnelgames.com/images/icons/icon10.gif

Renegade 13 January 15th, 2004 06:46 AM

Re: STM "Final v1.7.5" Discussion
 
I vote for holding off on releasing the updated mod. Simply because it would screw up all my saved games http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok January 15th, 2004 06:56 AM

Re: STM "Final v1.7.5" Discussion
 
I'd say hold off on releasing the next Version - I'll have a number of suggestions once we finish our Trek game.

Fyron January 15th, 2004 07:23 AM

Re: STM "Final v1.7.5" Discussion
 
Leave it to Atrocities to be melodramatic. http://forum.shrapnelgames.com/images/icons/tongue.gif

Lighthorse January 15th, 2004 07:36 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Please hold off on releasing the new update.

Thanks for all your hard effort with this mod.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities January 15th, 2004 09:24 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Atrocities,

Please hold off on releasing the new update.

Thanks for all your hard effort with this mod.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Sure thing. http://forum.shrapnelgames.com/images/icons/icon7.gif and thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities January 15th, 2004 09:25 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Leave it to Atrocities to be melodramatic. http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">Youbetcha http://forum.shrapnelgames.com/images/icons/icon7.gif

Star Trek Mod 2.0 The New Beginning

Coming to download 4Q 2004

Atrocities January 15th, 2004 09:27 AM

Re: STM "Final v1.7.5" Discussion
 
If you have not checked out the link in my signature to the Synopsis Project, please do so. The site is new and for being such a new site, has some very nice synopsis and reviews of Enterprise and a few other Star Trek series episodes. The forum is new, and is a great place to talk about all things Star Trek.

DavidG January 15th, 2004 12:27 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Star Trek Mod v1.3.6

1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
<font size="2" face="sans-serif, arial, verdana">Yikes! Will we still be able to use save maps and most importantly userX's trek map?

Fyron January 15th, 2004 06:52 PM

Re: STM "Final v1.7.5" Discussion
 
SystemTypes.txt is only accessed when the map is created, never during play. So, yes, you will be able to.

gregebowman January 15th, 2004 07:18 PM

Re: STM "Final v1.7.5" Discussion
 
Even though the majority says hold off, I wouldn't mind if you release a new Version today. I don't have a problem starting a new game, but then again, I'm not playing any PBW games. But I can wait. Also, as to your question about carriers and fighters, I hardly even research fighters, let alone use them. So I don't care if they're not included.

DavidG January 15th, 2004 08:30 PM

Re: STM "Final v1.7.5" Discussion
 
As far as I can tell by reviewing the history ver 1.35 games will be able to upgrade to ver 1.40.

Atrocities January 15th, 2004 09:06 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
As far as I can tell by reviewing the history ver 1.35 games will be able to upgrade to ver 1.40.
<font size="2" face="sans-serif, arial, verdana">All of mine seem to play well. I have not added any thing extra to the data files.

However games at PBW will not be able to be played for some time.

Those who want the latest Version, 1.4.0 can email me and I will be happy to send it to them. (3.8 megs)

There is a lot more that I am planning on doing so expect v1.4.0 won't be current for long.

gregebowman January 15th, 2004 09:56 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

There is a lot more that I am planning on doing so expect v1.4.0 won't be current for long.

<font size="2" face="sans-serif, arial, verdana">When you're on a roll, that statement looms large. It wasn't too far back when I barely got the latest Version on my hd when you came up with a newer Version. Keep 'em coming!

DavidG January 15th, 2004 11:43 PM

Re: STM "Final v1.7.5" Discussion
 
OK so I finally set up a game on PBW to help test the races. KOTH sytle. one on one, no AI's, Will use the standrad EMP files. Scores will be shown.

Can you beat the Federation? Join up and try. http://forum.shrapnelgames.com/images/icons/icon7.gif

Game name is Trek Test A

[ January 15, 2004, 21:45: Message edited by: DavidG ]

tesco samoa January 15th, 2004 11:46 PM

Re: STM "Final v1.7.5" Discussion
 
what did we decide on the isssue with the propulsion

Atrocities January 16th, 2004 07:04 AM

Re: STM "Final v1.7.5" Discussion
 
I am keeping the current propulsion system, but have added requirement info to the Abilities description.

Thanks George, and good luck David.

Atrocities January 16th, 2004 07:10 AM

Re: STM "Final v1.7.5" Discussion
 
Ok, please keep in mind that I have tried for nearly a year now to make a nice looking Warbird. DOGA is simply not equiped to do it. Captian Kowk had made some very nice Romulan ships, and I really wish I had the dedication and intelligance to invest the time into Moray to learn it to the skill that CK had. That being said, here are the newest additions to the growing Romulan fleet.

http://www.astmod.com/startrek/stmim..._Destroyer.PNG http://www.astmod.com/startrek/stmim...ait_Raptor.PNG http://www.astmod.com/startrek/stmim...it_Vulture.PNG
http://www.astmod.com/startrek/stmim...tleCruiser.PNG http://www.astmod.com/startrek/stmim...it_Warbird.PNG http://www.astmod.com/startrek/stmim...rait_Fleet.PNG

Fyron January 16th, 2004 07:16 AM

Re: STM "Final v1.7.5" Discussion
 
Stop being so picky. Those are great.

Atrocities January 16th, 2004 08:28 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks.

narf poit chez BOOM January 16th, 2004 08:44 AM

Re: STM "Final v1.7.5" Discussion
 
see, the problem with looking for flaws is you can find them. if you enjoy making them, there good.

and i'm not just saying that because it excuses my stick-figure webcomic.

Captain Kwok January 16th, 2004 01:47 PM

Re: STM "Final v1.7.5" Discussion
 
I like the Romulans ships there, but I'd drop the BoP one. There's already enough of them with the Klingon set.

gregebowman January 16th, 2004 03:36 PM

Re: STM "Final v1.7.5" Discussion
 
They look great to me. I wish I had the time to even try to learn DOGA or some of these other graphics programs.

Atrocities January 16th, 2004 09:06 PM

Re: STM "Final v1.7.5" Discussion
 
thanks

Paul1980au January 16th, 2004 09:21 PM

Re: STM "Final v1.7.5" Discussion
 
Good to see some innovation happening.

Fyron January 16th, 2004 09:26 PM

Re: STM "Final v1.7.5" Discussion
 
Innovation is happening all the time. http://forum.shrapnelgames.com/images/icons/icon12.gif

Paul1980au January 16th, 2004 09:30 PM

Re: STM "Final v1.7.5" Discussion
 
I should be saying innovation and creativity and new features.

Fyron January 16th, 2004 09:32 PM

Re: STM "Final v1.7.5" Discussion
 
All of that is happening all the time. There are a lot of mods currently in the works. http://forum.shrapnelgames.com/images/icons/icon12.gif ST Mod, SW Mod, Adamant, Conquest, whatever Combat Wombat's mod is, the occasional shipset, lots of images made for facilities, components, etc., and so on.

Lighthorse January 17th, 2004 01:09 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

I didn't realize that the new upgrade won't effect earlier Star Trek Mod games. Please upgrade to 1.40 v ASAP. love those graphic of Klingons ships you did.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities January 17th, 2004 02:00 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Innovation is happening all the time. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Innovation is the mother of invention.

Atrocities January 17th, 2004 02:01 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Paul1980au:
I should be saying innovation and creativity and new features.
<font size="2" face="sans-serif, arial, verdana">We aim to please. I still have more mounts to as well as finsihing up the new ships for the Romulans and Klingons.

Atrocities January 17th, 2004 02:20 AM

Re: STM "Final v1.7.5" Discussion
 
I invite Four of you to join UserX and I in a game at PBW that will start tomorrow at 3pm and run until 10 pm PST. The game name will be named “Conquest PBW.” There is one reserve spot that will go to UserX and a second if Captain Kwok wants it.

UserX - Federation (?)
Atrocities - Klingon
Kwok - Romulan (?)

I will start the game at 3pm sharp. Those who have joined by then will be in the game, those who have not will be out. I will be on MIRC se#4 from 2:45 on. I will also have MSN going as well. pcpatrocities@hotmail.com

I will start the game at 3pm and process the first turn after 10 minutes unless it processes automatically before that. I will assume any player who misses the first 3 turns to be absent and kill there empires. So in other words, only join if you can play for 7 hours. Turns will be auto processed after Last player upload. I ask that if your turn process the game turn, to post so on MiRC or on MSN so that all of the players can see it.

Breaks will be fine as needed.

The settings will be: 3k racial points, No Intel, 3 planet start, Low tech start, medium tech cost, no events, and large FQM WPM Mid life Galaxy

As you join, I will approve you to play. Take only your races colony type, no others. Take only your races racial trait, IE Borg for Borg. No Borg + Federation + klingon. Just your own.

Take any other racial trait as you see fit.
Take any culture you want.

If no one joins the game, I will be crushed and will have to run and hide my head in the sand. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities January 17th, 2004 02:25 AM

Re: STM "Final v1.7.5" Discussion
 
I will post 1.4.0 for those who want it sometime tonight.


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