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Re: Babylon 5 Mod
SJ: Yeah, wonder what I can do to stop it. Tho' it may not be worth the effort. hard enough to get it so the AI would use it http://forum.shrapnelgames.com/images/icons/icon12.gif
[ January 07, 2003, 03:54: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Ok, tommorow, barring incident or accident I should be able to organize, zip and post the AI for those who want to test it.
I have run it through and at least the there haven't been any RCEs on my Last two (200+ turn) games. Be sure and read the readme! I'll put in what I have changed (data [vehiclesize], designcreation and research) for all the AI. [ January 07, 2003, 04:27: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
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[ January 07, 2003, 04:29: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Another question (probably gonna shoot myself for asking): What 2 races techs should be researched for the League of Non-Aligned Worlds (LNAW)?
Mine would be Abbai and Pakmara or Abbai and Gaim. Why just 2? Because Da path don't feel like trying to fit more than that in http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif Unless of course some other suc...uhm highly intelligent and motivated MODer wants to step forward and do them http://forum.shrapnelgames.com/image...s/rolleyes.gif hehe... |
Re: Babylon 5 Mod
I'm back .... will try to play the games' first turn tonight when I get home.
On the subject of race abilities to give the LNAW, if you give them Gaim then you also give them the best Boarding Parties in the game and first hit armor - just something to bear in mind |
Re: Babylon 5 Mod
1041989240.ZIP
Latest B5 AI from the salt mines http://forum.shrapnelgames.com/images/icons/tongue.gif . Hopefully the changes to the AI_designcreation will prevent any further Range Check Errors. Also added in structural supports and armor. Addendum to readme: I forgot to add that that I deleted the "standard movement" entries from each ships description in AI_designcreation. |
Re: Babylon 5 Mod
Hey Pathfinder,
How its going lately in the old salt mines. Any idea when PBW B5mod game would start? Also, anytime you want to tried a CMBB game on the side, time permitting please email me. Happy New Year to all B5modders Lighthorse |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
I'll start testing your new AI files after I get the first turn game to work. Did you find a way to fix the Hyach Laser problem that I reported before going away?
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