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Re: Babylon 5 Mod
Lighthorse: Salt mines are kinda smelly right now... only thing that has come up in current test is RCE when minbari tried assulting a planet with cluster bombs.....the cluster bombs caused the RCE http://forum.shrapnelgames.com/image...s/rolleyes.gif Plus the game is kinda screwy...I saw a group of 4 Hyach destroyers, ran my fleet of 8 destroyers and frigates over and PPppFFffTTttt...there were actually 8 in the Hyach group. No cloaking, so I don't know what the blazes is with that...Update: YES, the freakin' geriatrics...uhm, Hyach get cloaks.....bleah (racial tech)....
as for CMBB....why not http://forum.shrapnelgames.com/images/icons/icon12.gif AGoetz: AH....not sure....most of the RCEs were caused by engine/hull problems. I'll let ya know. Currently have a game with the Hyach in it with the new AI. I fiddled with the Hyach_AI_designcreation and light cruisers with lvl 5 engines work ok with spinal lasers... [ January 08, 2003, 04:59: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Anyone: Why would cluster bombs cause an RCE?
[ January 08, 2003, 19:33: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
No real idea on the Cluster Bomb problem - but how many Cluster Bombs and what size did the ship try to drop? Maybe there is a max damage value it's overflowing.
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Re: Babylon 5 Mod
Cluster Bomb I and only one unit on the ship, rest were 2 X Molecular Pulsar II. The RCE hit just after the .wav for the weapon finished...
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Re: Babylon 5 Mod
I assume from the description that this in tactical combat - does this also happen in strategic?
Have started a game with the newest files, currently turn ~150. I'm the EA, and am sitting quietly in a 4 system block. The Grome block one of the ways out and the Cascor are trying to come through the others. I think both are using the Default AI files. My Assualt ships have saved me a lot of research - I only researched up to Destroyer hulls, but can currently build Dreadnoughts http://forum.shrapnelgames.com/images/icons/icon10.gif (in addition to at least 3 levels of propulsion, 2 levels of fighters and a scattering of ecm, armor, plasma etc). I really should build some ships and punish the Cascor and Grome for their attempts to get at me, my 100 turn old frigates are starting to get thin in numbers (I love first shot advantage on a jump point http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: Babylon 5 Mod
Hmmm...haven't tried it in strategic yet...I'll let ya know...
Update: Nope, no RCE in strategic nor in tactical/auto [ January 09, 2003, 00:13: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Great work sofar with hammering out the RCE's! Keep up the good work!
Two thumbs up for Da Path!! |
Re: Babylon 5 Mod
I have no more ideas regarding the Cluster Bomb RCE.
There are some typos in your LNAW DesignCreation file, in particular with some of the ships the values for 'Num Misc Abilities' are incorrect. Havn't looked for the same error in other files yet. |
Re: Babylon 5 Mod
Damnit! M'n computer crashed yesterday due to a virus! AARGG!!! I hope all my files are in good health. Work on my shipset (not that much unfortunately) and my work on TAInT King will stop for now.
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Re: Babylon 5 Mod
AGoetz: Yeah, I tried some QA before posting it but seems I missed some. Dilgar also had 2 typos. I'll fix and re-post. The errors are the Last entry in the ships where I was adding an ability so that the structural supports could be added.
Update: Yikes! I stopped counting at 8 errors for the LNAW. Abbai & ShagToth also had errors http://forum.shrapnelgames.com/images/icons/blush.gif [ January 10, 2003, 22:16: Message edited by: pathfinder ] |
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