.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Johan K March 19th, 2009 12:49 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by deadboi (Post 681015)
I just installed the 3.23b linux patch and I get a Segmentation fault when I try and changed the fullscreen resolution through the gui. It happens as soon as I click on the option to change fullscreen resolution option in the video preferences. If I change it through the command line it works fine.

Fixed for next patch. In the meantime linux users will have to set resolution via command line switches.

Sombre March 19th, 2009 12:53 PM

Re: Bug Thread: Discussion
 
JK is on roll like a toad in a hole.

lch March 19th, 2009 01:11 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Sombre (Post 681103)
The worry is more that while coming up with a workaround or trying to understand/explain exactly what's gone wrong, a game ends up stalling for a long time which usually causes a lot of problems, players dropping out etc

I agree your workaround made sense in the game we were in, but I think generally people should just have everyone sit still for a turn so it can sort itself out.

True, I can see that, and I agree with you. At the time, it was unclear if there would be unforeseen repercussions that would ruin the game later on, though, as people claimed happened with similar scenarios (I forgot what those were) in other games, so I'm still happy that time was spent on this, that the problem and its effects were understood. When I'm administrating, I'm trying to make painstakingly sure that things don't drive into a wall.

Zeldor March 19th, 2009 01:17 PM

Re: Bug Thread: Discussion
 
Johan K:

Would it be possible to disable retreat at all from assassination battles? One extremely annoying thing, to lose your guy without having a chance to fight. I'm sure people would love you even more if that thing got fixed :)

deadboi March 19th, 2009 03:55 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Johan K (Post 681110)
Fixed for next patch. In the meantime linux users will have to set resolution via command line switches.

Thanks Johan. :up:

Gregstrom March 19th, 2009 06:20 PM

Re: Bug Thread: Discussion
 
Here's an oddity: I had a dead Celestial Master in the HoF, so I cast Ritual of Rebirth for the undead mage/priest goodness and got what looks for all the world like a mummified Caelian back.

Zeldor March 19th, 2009 07:02 PM

Re: Bug Thread: Discussion
 
Screenie!

Gregstrom March 19th, 2009 07:07 PM

Re: Bug Thread: Discussion
 
1 Attachment(s)
Here.

Zeldor March 19th, 2009 07:09 PM

Re: Bug Thread: Discussion
 
Nice SC! Too bad he did not get flying...

Endoperez March 20th, 2009 01:05 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Gregstrom (Post 681163)
Here's an oddity: I had a dead Celestial Master in the HoF, so I cast Ritual of Rebirth for the undead mage/priest goodness and got what looks for all the world like a mummified Caelian back.

The game tries to quess the body type from several characteristics. Flying units are brought back as winged mummies, big units (size 4+) are brought back as giant mummies, cold-blooded might be brought back as C'tis lizard mummies, etc.


All times are GMT -4. The time now is 05:10 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.