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Re: Babylon 5 Mod
OK, I give up. Super carriers are coming out (until Val gets back) as a major bug. Bleah, guess my math stinks, I simply can't find a decent ratio.
1600 kt ship epm (atm) is 32 desired speed (per AI_designcreation) is 96 engine thrust is 8 (ultraefficient fusion) What I would like is in-game (apparent speed) of 8-10 what I get is RCEs. have place epm from 10 to 100...bleah http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/confused.gif desired speed: 10-100, bleah http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/confused.gif Update: screw the math http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif backed it up to 1/1/1 and now easing up until I get a RCE then will use the final "successful" numbers... [ January 12, 2003, 01:19: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Pathfinder, some bad news : the Shadows at least still RCE on fighter 3.
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Re: Babylon 5 Mod
My preferred Gaim weapon is Particle Concentrator - but I'll still bring some missile boats along just to force the foe to bring along some point defence http://forum.shrapnelgames.com/images/icons/icon10.gif
Current game (where that Shadow RCE hit) my 4 shipyard worlds have a Relay Station loaded with 20 Packet Torpedo launchers for protection while the jump points have Cruisers equipped with Particle Concentrators and Boarding Parties. "Knock, knock, this is Gaim Customs calling. Please provide a listing all technological components aboard your vessel that we don't already have so that we may process you out of the airlock quicker." [ January 12, 2003, 02:37: Message edited by: AGoetz ] |
Re: Babylon 5 Mod
AGoetz: Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif I'll switch things around a bit. any preference for me to set the AI up...as a standard what ship size is missle boat and which is guns? Guns will have missile as secondary and vice versa...
ALL: I think I FINALLY got the super carrier RCE fixed. ...can't have minimum engines set greater than 31 http://forum.shrapnelgames.com/images/icons/icon12.gif (at least with desired speed at 96). for now gonna set it to epm=24, min speed = 31 desired speed = 96. this gives apparent in-game speed of 10. Sorry if ya wanted gazelles but this is best my fried grey matter can come with for the moment. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif [ January 12, 2003, 03:31: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Can be that I never played the mod as far as you guys did, but I've never encountered RCE's. Strange isn't it?
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Re: Babylon 5 Mod
Timstone: hehe, lucky you! Frustrating to having a good game going then meeting that RCE roadblock. http://forum.shrapnelgames.com/images/icons/icon12.gif
That's why I picked that ball, so pla...er, testing could go on and find other bugs (hopefully there aren't any). |
Re: Babylon 5 Mod
This is probobally a prime newbie question to ask, but anywho
I've downloaded the Core files for the Gold Version and all updates from Rambies page once I've installed the mod and try to run it I get "data file errors" mostly saying that it cannot find a certain field in record. just wondering anyone could give me some advice on how to get the mod to run |
Re: Babylon 5 Mod
Quote:
Grumbler is trying to convert to Gold but he hasn't posted (finished?) yet: http://www.shrapnelgames.com/cgi-bin...3;t=004079;p=5 [ January 12, 2003, 15:12: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
In short, you'll have to wait untill Grumbler is done with the gold-conVersion.
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Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/icon8.gif
Now baseships are giving an RCE and none of my set-ups are working... http://forum.shrapnelgames.com/image...s/rolleyes.gif Fix is set max number engines = 100. [ January 12, 2003, 16:55: Message edited by: pathfinder ] |
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