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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

ArchBuck May 13th, 2004 05:55 PM

Re: STM "Final v1.7.5" Discussion
 
awesome job with the mod so far http://forum.shrapnelgames.com/images/icons/icon7.gif keep it up!

gregebowman May 13th, 2004 06:59 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by ArchBuck:
awesome job with the mod so far http://forum.shrapnelgames.com/images/icons/icon7.gif keep it up!
<font size="2" face="sans-serif, arial, verdana">Amen to that!!

Atrocities May 14th, 2004 02:56 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by ArchBuck:
awesome job with the mod so far http://forum.shrapnelgames.com/images/icons/icon7.gif keep it up!

<font size="2" face="sans-serif, arial, verdana">Amen to that!! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">we are trying. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 14, 2004, 02:02: Message edited by: Atrocities ]

Wormgonenuts May 14th, 2004 10:20 PM

Re: STM "Final v1.7.5" Discussion
 
I was just wondering why the power of all the weapons are so low compared to the shields that are avaliable on the STMv172Patch?
Also, how come the AIs only build large ships for mines and satallites? I was hoping to engage large ships with massive weapons on them.

[ May 14, 2004, 21:21: Message edited by: Wormgonenuts ]

mottlee May 14th, 2004 11:48 PM

Re: STM "Final v1.7.5" Discussion
 
I had D/L the latest patch for the Facility image mod and then I had to D/L the STM images are these not in the image pak? unlessI did something wrong, all the Fed facility went By By

BlackRose May 15th, 2004 04:12 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Wormgonenuts:
I was just wondering why the power of all the weapons are so low compared to the shields that are avaliable on the STMv172Patch?
Also, how come the AIs only build large ships for mines and satallites? I was hoping to engage large ships with massive weapons on them.

<font size="2" face="sans-serif, arial, verdana">I usually disable fighters/shuttles/mines and sattelites while playing STM, otherwise the AI will build up a disporportanate force of these relatively useless large ships.

(I'm guessing more of a SEIV fault than a STM one) These are still good options, however, for MP play.

As far as the weapon power vs shield/armour thing goes taht will be adressed in the final patch!

Atrocities May 15th, 2004 10:14 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Wormgonenuts:
I was just wondering why the power of all the weapons are so low compared to the shields that are avaliable on the STMv172Patch?
Also, how come the AIs only build large ships for mines and satallites? I was hoping to engage large ships with massive weapons on them.

<font size="2" face="sans-serif, arial, verdana">Because that was the way I set them up.

The AI is still SEIV AI and still does things according to that. This is why many people turn off mines.

JAYRMARKS May 19th, 2004 07:36 PM

Re: STM "Final v1.7.5" Discussion
 
Wow. Where did everybody go? No Posts for the past few days. One can hear crickets chriping.

Maybe no bug reports is a good thing? Has 1.7.3 been released yet?

Just wanted to thank Atrocities for all of his hard work - it IS appreciated by the silent majority here. This is one hell of a mod and it's all I've been playing for the past year or so now. I love getting my a$$ kicked by the borg or others (one day I'll actually win http://forum.shrapnelgames.com/images/icons/icon7.gif )

Thanks Again Atrocities and all the testers.

JR

JLS May 19th, 2004 11:15 PM

Re: STM "Final v1.7.5" Discussion
 
Absolutely, outstanding game in all rights, way to go guys !!!

minipol May 20th, 2004 02:56 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
I usually disable fighters/shuttles/mines and sattelites while playing STM, otherwise the AI will build up a disporportanate force of these relatively useless large ships.

<font size="2" face="sans-serif, arial, verdana">How do you disable sattelites? In the tech tree you get when setting up a new game, i found mines, shuttles and fighters but no sattelites. In the txt files i found sattelites under the Applied Science group. Am i correct that i would have to adjust this to True:
Can Be Removed := False

On the other hand, i'm not sure that sats will pose such a pain as the mines for the AI?


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