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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities May 27th, 2004 06:34 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mac5732:
AT, is it possible to get the AI to build Battlestations, forts on wormholes? this is one thing SE4 needs,

just some ideas Mac

<font size="2" face="sans-serif, arial, verdana">I really have no idea. I wish I did, but I don't. I don't think you one could mod the AI to build at X location at all. http://forum.shrapnelgames.com/images/icons/icon9.gif

TNZ May 28th, 2004 05:27 AM

Re: STM "Final v1.7.5" Discussion
 
I don’t know if these bugs are still relevant, but the Tholian crystalline torpedo and the tractor beam components have the same weapon family number. The combat sensors and Romulan sensor array components share the same family number also. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities May 28th, 2004 08:24 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks TNZ, I thought I had taken care of all the weapon family conflicts but my have missed some since there are so many.

Atrocities May 31st, 2004 06:14 AM

Re: STM "Final v1.7.5" Discussion
 
Version 1.7.4 Is ready for use. (NOTE: You may need to refresh the page.)

This Version only makes changes to the Emissive Armor and does not change weapons range and damage.

This Version will be made obsolete by Captain Kwoks Version when released.

<font color=red>Please Read the Included STM-ReadMe file. </font color>

Tnarg May 31st, 2004 07:47 AM

Re: STM "Final v1.7.5" Discussion
 
CK, I am curious to know what you have planned and and how far along you are?

Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities May 31st, 2004 08:11 AM

Re: STM "Final v1.7.5" Discussion
 
Tnarg you should do as I suggested and make a copy then rename your current mod file STM 172 then rename the copy Star Trek Mod and apply the 1.7.4 update.

You can always delete it later or make a new copy of the 1.7.2 folder and rename the 1.7.4 folder from Star Trek Mod to STM 174x then rename the new copy Star Trek Mod and apply CK's update.

You will have more than one Version of the game on your system, I have four right now. STM 135, STM 172, STM 174, and STM Modding. When CK releases his I will have STM CK.

read the RevisionHistory to find out what was changed in this Version or click on the History Revision link on the Star Trek Mod site.

General Woundwort May 31st, 2004 03:41 PM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/blush.gif AT, I hope you don't get too mad about this, but... I have the first 1.74 bug report.

Your new 1 kt Mini Supply Storage component is a good idea - it's always nice to fill those extra kt's with something useful. But you made it the same family as the regular Supply Storage components - so when I go to upgrade a design, all my 10 kt supply components are replaced with the 1 kt model. http://forum.shrapnelgames.com/images/icons/shock.gif

Just a heads-up...

Atrocities May 31st, 2004 09:06 PM

Re: STM "Final v1.7.5" Discussion
 
I am not mad at all. I know that has happened to me. I suggest finding a good family number and switching the 1kt to that. http://forum.shrapnelgames.com/images/icons/icon7.gif

Bug reports are good please keep them coming
.

General Woundwort May 31st, 2004 10:41 PM

Re: STM "Final v1.7.5" Discussion
 
I already did a manual edit. I switched the family # to 1499 - same first two digits, and '1499' was not yet in use.

Atrocities June 1st, 2004 12:18 AM

Re: STM "Final v1.7.5" Discussion
 
ok, that will be the new number then. 1499. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif


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