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Re: STM "Final v1.7.5" Discussion
I will be updating the 1.7.4 patch in a bit so if you have not downloaded, wait until about 5pm (PST) to download it. It will have the fix.
I will also upload 1.7.4.1 with the fix for the Mini Storage Component. 1.7.4.1 update This just fixes the mini storage component. Also check your Star Trek Mod / Pictures / Components folder and delete the folder named Star Trek Mod folder if you happen to have one. It is not needed. NOTE: If you have not downloaded the 1.7.4 update yet, then just download that. If you have already downloaded the 1.7.4 update then just download the 1.7.4.1 update or manually change the Family number in the components file. (It is the Last component in the file and the new Family number is 1499) [ June 01, 2004, 05:05: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Just to make sure, will this patch affect my current PBW game? Would be ashame to loose what Ihave so far
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Re: STM "Final v1.7.5" Discussion
Oops, I posted this as a new topic in the Main SE4 forums, so I'll post here as well, as it was intended for this group.
I'm not new to SE nor the Star Trek Mod, but certain aspects of the game I have not experimented with, or "discovered". One in particular, deals with supply ships.... Is there any way to design and build a supply ship, that can resupply another ship that is, for example, inside a nebula with it's supplies running low? If so, how do I go about this? I have designed a supply ship, with the required cargo spaces, but don't know how to load, then unload the supplies to another ship. I know about the ramscoops and having to be in a solar system to "scoop" up intersteller materials, but I wanted to know if it could be done with another ship. Thanks, Chris |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Currently there is no way to generatre supplies while in a nebula. I have discussed having a component that would use the gasses of a nebula to resupply a ship for Space Empires V. We will have to wait until then. The other option is to add a quantum reactor to your components list and use that. I do believe I took the QR as it was way to advantagous. |
Re: STM "Final v1.7.5" Discussion
I was wondering if there are any new shipsets for the Vulcans?
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Re: STM "Final v1.7.5" Discussion
I can't say what AT's plans are for a Vulcan shipset. However, I can say that there will be a new, optional Star Trek Mod race debuting this weekend. Stay tuned to this thread for further details... http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: STM "Final v1.7.5" Discussion
Should be interesting to see.
I do not have any plans to make new Vulcan ships. However if you want to make some that would be great. Also, as a side note, I have once again escaped the dark ages of Dial up and have broadband. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
I have uploaded 1.7.4 full mod to the AST mod server.
The mod contains ALL Star Trek Mod files and Images. It weighs in at 21.5 megs. Enjoy. NOTE: I have received a lot of emails over the Last few days asking if people need to update to keep playing on PBW. Please read the information on the download page. Until this Version, or the next Version by CK come out you should make a copy of your current STM folder and update that. This way you will have a copy of the old Version for use with any PBW games. If any one does not understand this, please email me and I will clarify. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
possible bug - playing Klingons, battle cruiser space yard ship will not build ,componet is there but icon will not light up and will not work. ship was built by AI, using 1.7.4 mod
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