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-   -   Space Empires IV: Data/Sound/Graphic (http://forum.shrapnelgames.com/showthread.php?t=14627)

TNZ July 23rd, 2003 01:17 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities July 23rd, 2003 09:28 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

AGoetz July 26th, 2003 01:37 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Hyperspace graphics for Babylon 5 Mod.

1059133002.zip

Pax July 28th, 2003 12:32 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

KnidVermicious July 29th, 2003 05:02 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Pax August 1st, 2003 01:31 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Small Ships mod, v0.1b Beta 2

1059693977.zip

Corrected VehicleSizes.txt problems (colony ship, missing blank line)

Ed Kolis August 2nd, 2003 03:10 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Economies of Scale Mod v1.1.0

This mod is inspired by an idea posted by Erax and expanded on by Suicide Junkie on the Shrapnel forums that he suggested to improve realism in SE4 and balance out smaller vs. larger ships. The idea was this: ship strength stays fairly linear in proportion to size, but cost increases as the square of the size, representing the infrastructure necessary to construct large vessels, while maintenance increases as the square root of the size.

Major update in v1.1.0: Build costs now increase with 1.5 power of the hull size, not the square, to keep large ships practical

[ August 03, 2003, 22:47: Message edited by: Ed Kolis ]

KnidVermicious August 11th, 2003 10:21 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities August 15th, 2003 02:50 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Here is the link to the Star Trek Mod in it's current Version:
http://www.astmod.com/startrek/stm.htm

TNZ August 18th, 2003 07:28 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto


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