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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hrm.
I play on Indep 7. Maybe if you play on lower indeps and you arn't up against a nearby force of 40+ more often than not, building other units might be more cost effective. (Lava Warriors for example) Though my inital building strategy I usually keep the same for lower Indeps I would just take over more provinces quicker. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Sure LI routs kinda easy. That's what the priest in the back is for. :b
I'm prolly remembering this wrong, but don't additional attacks against a unit in the same combat round (after the first attack) have an increasingly high bonus to-hit? Stop me if my memory is failed (or if I'm being Captain Obvious). |
Re: Dominions 2. AI. Suggestions, that how to fix it.
LI is useful. Good for patrols and such. The AI should use them for patrols, but surely not in campaign armies.
The AI battlefield tactics must be improved too of course. But hey, the devs propably know about it, it is part of the AI weaknesses list. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Nah, the AI must use light infantries, just in a different way. Example: LI for patrols is very good! They are also useful in battles, especially in the early game. [IF indep str is not too high.]
Later on [turn??] the AI must stop using the LI in battles, and they should be used for patrols ONLY. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
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As far as fixing the total AI I still havent heard suggestions that sound like they can be applied to the total AI. Most sound like player preferences for their method of play with the nations they prefer on the game settings they like. Unless we can come up with some formulas that can be play-tested against a "total AI" fix then the basic premise (that there is a problem) is still hanging. Much less a decision that it would be a good idea to fix it. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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As far as fixing the total AI I still havent heard suggestions that sound like they can be applied to the total AI. Most sound like player preferences for their method of play with the nations they prefer on the game settings they like. Unless we can come up with some formulas that can be play-tested against a "total AI" fix then the basic premise (that there is a problem) is still hanging. Much less a decision that it would be a good idea to fix it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hm, I guess we've mentioned all major AI problems here, so the devs can work on these things. Oh one more thing. If you want to say anything -AI related, please post them here. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Lot of replies we had here, so I post the AI weaknesses list again. [With a little update.]
THE "AI WEAKNESSES" LIST: 1. The AI is massing weak troops 2. The AI won't protect his pretender/commanders/priests/mages 3. The AI won't build forts, maybe 1-2 max, but that is very rare as well. 4. The AI's battlefield tactics could be better ((Example: You can use a few units and put them to the front, the AI will attack them with full force more than likely. Usually the AI's own missile units will kill some or more of its melee units.)) 5. The AI is making very odd things. IE. wandering around with his pretender alone from province to province ((the pretender is surely not doing anything, since it is moving in all turns. - and it is doing this in the border provinces! - the AI pretenders are all dead before turn 20-40 ususally.)) 6. The AI won't stay in a province, it is always moving his armies. 7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province. 8. The AI won't equip his supercombatants..at least I've never seen that in the demo. 9. The AI is building too many temples ((??????? This is good or bad, I cannot decide.)) 10. The AI won't search for magical sites? ((I am not exactly sure, but I have never noticed, that the AI searched for magical sites.)) 11. The AI won't use enough priests / it won't use priests to bless his troops in battle |
Re: Dominions 2. AI. Suggestions, that how to fix it.
Hum this is new..the AI won't use enough priests? Are you sure about this? http://forum.shrapnelgames.com/image...s/confused.gif
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