![]() |
Re: Caelum
Caelum only needs Evo-2 to start rolling over indies. On top of that the easiest indy for them are knights and heavey cavalry in those reach provinces. Those Caelum armies become virtually unstoppable, and it takes a lot of time in very difficult research to research to counters. And after that the same thing happens with False Horrors at Alt-6.
|
Re: Caelum
The server is back
|
Re: Caelum
just caelum and jotum to do turns
|
Re: Caelum
new turn is up.. let the carnage begin
|
Re: Caelum
One of our players can't make turns for a few days. He has made password available though. What shall we do?
|
Re: Caelum
I do not think you (ie a participant) can do his turns due to the copy protection. Hmm you could get a sub though or anyone could - who is missing?
How many days? We could slow down if he is only going to miss one. I think is Sheap is listening we should move onto straight quickhost pre tem while we decide. Pickles |
Re: Caelum
One of you needs to make your partner's turns for him while he is gone. You can do multiple race's turns as long as you do them on the same computer under the same user name. The copy protection allows for a single person to play multiple races in an MP game, which I always thought kind of odd.
In a team game, it does not matter if a single person is playing two races. |
Re: Caelum
Doh! of course you can
So NP then Pickles |
Re: Caelum
The server seems to be down. Can anybody connect?
|
Re: Caelum
I can't connect either.
Maybe we should just end it because comon me and boron are about dead anyway lol. |
All times are GMT -4. The time now is 12:47 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.