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Re: Carrier Battles Mod
What are the chances that some of the games are going to be upgraded to deluxe?
Kana |
Re: Carrier Battles Mod
CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.
I'll have to look at CB#6, as I'm not sure how far along it is. The new games wil be pure deluxe, and will be using the new missile system. |
Re: Carrier Battles Mod
I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
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Re: Carrier Battles Mod
Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example. However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Carrier Battles Mod
I've been wondering when those would be made active.
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Re: Carrier Battles Mod
Three of the School of CBmod courses have been converted to interactive media format! I'd do more of them but I don't have time to do them at school this quarter and I don't have the software I need at home... http://forum.shrapnelgames.com/images/smilies/frown.gif
http://kolis.dyndns.org/ed/se/se4/project2.exe |
Re: Carrier Battles Mod
Hmm. It runs horridly slow on my PC... 2 seconds per frame.
Is there anything I can tweak to speed it up? |
Re: Carrier Battles Mod
I dunno... it's only my second time using Macromedia Director, so I really don't know all the ins and outs of it... maybe I can ask my professor if he knows ways to make it run faster on slow PC's...
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Re: Carrier Battles Mod
Well, for those who wonder why I would add a masochistic happiness type to CBmod:
http://imagemodserver.mine.nu/other/...eOfTudran1.jpg |
Re: Carrier Battles Mod
ooo, that looks like the Heap. Give those masochists something to celebrate!
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