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Re: Balance Mod Discussion
Doesn't the engines work sort of strange? With only a 'bonus movement' difference on the higher tech engines you really just need one of them on each ship and can fill in the rest with Ion engines, which also have more supply capacity.
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Re: Balance Mod Discussion
That's an SE:V bug though. If it doesn't get fixed soon than I'll probably fudge around with movement amounts as a workaround. However, play "fair" for now and use all of the engines as if the bonus movement would only apply if you had all the same engines.
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Re: Balance Mod Discussion
Can you not just add a bonus move ability of zero points to fix this?
That was the answer in SE4 too, IIRC. |
Re: Balance Mod Discussion
Yeah, that will work fine. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Balance Mod Update
I've posted v0.94 of the Balance Mod for download here:
http://www.captainkwok.net/balancemod.php <font class="small">Code:</font><hr /><pre> Version 0.94 (04 November 2006) ------------------------------- 1. Changed - Increased structure for Emissive Armor 2. Fixed - Engine movement bonuses will now only apply when all engines are of the same type 3. Fixed - Error in AI research scripts 4. Changed - Made some changes to AI Empires racial traits and weapon choices 5. Updated - AI Scripts </pre><hr /> It turns out the AI not researching its own weapon techs was a mistake on my part but it's been corrected so no more wasted research points. The upcoming v0.95 will be a more significant update and will be released shortly after the next SE:V patch is out next week. |
Re: Balance Mod Update
Kwo, I sent you a PM.
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Re: Balance Mod Update
Quote:
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Re: Balance Mod Update
Nice fixes with 0.94. Can't wait for the game patch and next Balance mod update, it's gonna be a blast!
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Re: Balance Mod Update
The A.I is doing nothing(dead)with this update?
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Re: Balance Mod Update
I checked, the AI is indeed doing nothing.
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