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 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		In case you haven't checked to figure out why flood of serpents doesn't work right yet, the issue is a typo in the #fatiguecost line. 
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 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		Yeah I figured that out. Thanks anyway :] 
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 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		Sombre, Warhammer lizardmen appears to be incompatible with your mod Ogre Kingdoms. With only theese 2 mods, the game crashes when creating middle-age pretender saying  
	Något gick fel! Bad #startsite command Något gick fel! Bad #startsite command Aborted  | 
		
 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		They both use startsites 996 and 997, IIRC. 
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 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		Yep. Easily fixed. I guess I'll sort it out formally when I update Ogres. Soon my pretties! 
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 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		sombre, third generation slann fails to get back from dormant state. There's strange command  
	#shapechange 3001 i guess that should that be 2301 ?  | 
		
 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		Correct! 
	It was a leftover from when they were using entirely different IDs. I knew about it but forgot to fix it. It will be fixed in the next update, which will have minor content and lots of fixes :]  | 
		
 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		I've tried as good as all of your other mods by now, and they are excellent! Though, your WHFB Lizardmen mod was what drew me towards adding mods to DOM3, and I can't get it to work. I made an account just so I could resolve this issue I'm having. 
	I can activate the mod, and I've tried in combinations with other mods (and having only the lizardmen mod activated), but as soon as I try to start a new game, I get the "Något gick fel!" box with the message "Bad #shapechange command". What's the problem here? What can this poor newb do to fix this? :o  | 
		
 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		try this: 
	http://forum.shrapnelgames.com/showp...2&postcount=53 it is a mod that combines the 6 finished Warhammer nations into 1 mod and it doesn't seem to have any conflicts that I've noticed.  | 
		
 Re: Warhammer Nation: Lizardmen - v0.6 UPDATE 
		
		
		Damn. I get the exact same error as before. 
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