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-   -   Mod: Warhammer Nation: Lizardmen - v0.75 minor update (http://forum.shrapnelgames.com/showthread.php?t=38038)

rdonj July 10th, 2009 12:13 PM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
In case you haven't checked to figure out why flood of serpents doesn't work right yet, the issue is a typo in the #fatiguecost line.

Sombre July 10th, 2009 02:50 PM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
Yeah I figured that out. Thanks anyway :]

mehrunes_dagon July 11th, 2009 04:36 AM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
Sombre, Warhammer lizardmen appears to be incompatible with your mod Ogre Kingdoms. With only theese 2 mods, the game crashes when creating middle-age pretender saying

Något gick fel!
Bad #startsite command
Något gick fel!
Bad #startsite command
Aborted

Gregstrom July 11th, 2009 10:34 AM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
They both use startsites 996 and 997, IIRC.

Sombre July 11th, 2009 05:58 PM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
Yep. Easily fixed. I guess I'll sort it out formally when I update Ogres. Soon my pretties!

mehrunes_dagon July 12th, 2009 02:46 AM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
sombre, third generation slann fails to get back from dormant state. There's strange command

#shapechange 3001

i guess that should that be 2301 ?

Sombre July 12th, 2009 04:58 AM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
Correct!

It was a leftover from when they were using entirely different IDs. I knew about it but forgot to fix it. It will be fixed in the next update, which will have minor content and lots of fixes :]

KimKhan October 19th, 2009 08:55 AM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
I've tried as good as all of your other mods by now, and they are excellent! Though, your WHFB Lizardmen mod was what drew me towards adding mods to DOM3, and I can't get it to work. I made an account just so I could resolve this issue I'm having.

I can activate the mod, and I've tried in combinations with other mods (and having only the lizardmen mod activated), but as soon as I try to start a new game, I get the "Något gick fel!" box with the message "Bad #shapechange command".

What's the problem here? What can this poor newb do to fix this? :o

BandarLover October 19th, 2009 01:20 PM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
try this:

http://forum.shrapnelgames.com/showp...2&postcount=53

it is a mod that combines the 6 finished Warhammer nations into 1 mod and it doesn't seem to have any conflicts that I've noticed.

KimKhan October 19th, 2009 09:20 PM

Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
 
Damn. I get the exact same error as before.


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