.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Crusaders - Mod Heavy Ea game [Game Over - Kietsensei wins!] (http://forum.shrapnelgames.com/showthread.php?t=43288)

Kietsensei September 7th, 2009 02:22 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Sorry to see you go Aethyr. I hope to see you soon on another game ;)

Gregstrom September 10th, 2009 04:55 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Wanted: Rings of sorcery/wizardry. Any reasonable fees will be paid.

llamabeast September 10th, 2009 04:09 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I'm going away for a long weekend this weekend. I've sent in this turn, but I'll need a 46 hour extension on *next* turn. I've ingenious arranged that by virtue of setting the turn timer to be 94 hours.

After this I will stop being a delay pest, sorry!

llamabeast September 15th, 2009 04:37 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Apologies all, I made a big noob error and accidentally forced hosting just after the game hosted. I've rolled it back, so take no notice.

shard September 19th, 2009 12:33 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
The warriors of Sauromatia have repulsed the watery invaders from the gates of their capital, inflicting heavy losses on the lying, backstabbing scum despite being vastly outnumbered. We are rebuilding the fortifications for the next wave of assaults. Any and all aid is welcome, particularly in the form of death, nature or air gems, or the odd runesmasher/mr penetrator so that little shadow blast can go that extra mile. We will even offer screenies of the battle!

Anthropos September 19th, 2009 05:13 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
well thats the second time i sent in my turn on time and it didnt get processed
this time it cost me a major battle, initiative and many many lost opportunities

sorry to put up so little fight abysia
if my turn had been processed things would have gone very differently

Kietsensei September 19th, 2009 05:42 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
It is true you have repelled one of the army of Oceania and that mermaids aren't that great fighters on the land without their hypocamp mount. Both side suffered heavy losses but reinforcement are on their way...

Gregstrom September 19th, 2009 06:16 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Thugs sneaking through my territory? I am not entirely pleased, Tir.

Anthropos September 19th, 2009 07:00 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I did not realise
a) just how much time a week this game would take
and
b) just how random the outcome can be (eg last turns stale result)

While I am sorry for throwing out the balance of power, I am no longer interested in playing.

If anyone would like to take over for me, please let me know.

I will also post this on the main forum asking for subs.

Gregstrom September 21st, 2009 01:54 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
In other news, could I have a 24h delay please? Real life is catching up with me at the moment.


All times are GMT -4. The time now is 05:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.