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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

Septimius Severus May 3rd, 2010 03:56 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by DrPraetorious (Post 743326)
I believe we want:
Pangaea - pyg - Front/Lower
Abysia - 13lackGu4rd - Rear/Lower
Vanheim - DrPraetorious - Rear/Higher
Jotunheim - Stagger Lee - Front / Higher

Thanks for that Info, was hoping you'd keep that specific positioning info private, but hey whatever you want.

Septimius Severus May 3rd, 2010 03:59 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by AlgaeNymph (Post 743354)
Quote:

Originally Posted by Septimius Severus (Post 743295)
Let me know if the e-mail notification system is working for you, I'm not %100 percent sure on it,

It isn't, that's the problem.

You know I could never get it to work for me either for some reason. I think it's gone the way of the attachment functionality, but I haven't fully explored the user control panel yet. Might be some setting that either I or you have overlooked. ;)

Septimius Severus May 3rd, 2010 04:16 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Quote:

Originally Posted by DrPraetorious (Post 743338)
I do have a Demon Boar pretender that I did (based on the one from Princess Mononoke) which Pyg should totally be allowed to use. I think it's in my Carthacia mod - I believe it ships with no paths but we can put B on it.

I think it best to stick with standard pretenders for this game (Chris' pretender will be one of those already available to his team, so it is not special except that is not normally available to Mictlan). You still have the same option as Chris though if you desire.

Next game we can look into a mod that perhaps 1. Makes all of a teams pretenders available to all the nations of a team and/or 2. Adds some special ones to each team. You might even be able to design your own unique pretenders. ;)

If someone wants to volunteer to do number 1 above in the interim though, I'd be fine with that (I may not have the time myself). I think Chris volunteered to do it for the Dr's team and his own. Problem is our god Crom might be angered if we don't have the same opportunity. :D Though we can probably work with what we got.

DrPraetorious May 3rd, 2010 12:16 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I can make all of the pretenders for each team available to *everyone*; and then we'd have to police people to make sure they took pretenders from their list as normal.

But make a decision on such a mod, like, *right now* because no-one wants to delay the game any further, I'm sure!

Cammorak May 3rd, 2010 02:04 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Thanks DrP! That'll be a great addition and hopefully no one will be a jerk. And if they are, well, it'll be fairly obvious, I think.

ano May 3rd, 2010 02:15 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Eh, while this sounds good, I don't think it is the correct time for it now. Even more waiting is a pain, also, the strategies need to be adjusted to the new possibilities which also takes time and so we will never start. I think this issue should have been raised about a week or two ago but Sept clearly stated that he is against any mods outside the declared ones.

DrPraetorious May 3rd, 2010 06:40 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
I agree with Ano; if I hadn't been unavailable last week this might've been workable but at this point we all have pretenders designed so we should just start.

Septimius Severus May 3rd, 2010 08:34 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Heh. Ano let me say first, good work by you and yours in getting everything organized. You were way ahead of other teams in reporting whose playing who, getting your positioning in, and general planning it seems. Good to see the enthusiasm. I know you are very methodical and exhaustive in your planning.

At this point we do want to minimize any further delays other than the necessary one for the AI creation which Gandalf is working on completing right now. The fastest way to do that is for everyone to work with the pretenders they have available to their team.

At the same time, however I feel guilty about the limited choices for Van, Jotun, Mictlan, and perhapss Abysia. If a comprehensive mod making all of a teams pretender choices available to every nation on a team can be done (it would have to be for every team to insure fairness) fairly quickly (say by tommorow), I am not completely against it either. As long as the additional pretenders can be added with their standard paths and domstrength and made available via the pretender design screen, there's not much policing that will need to be done (the in game design screen should enforce pretender point requirements, you'd just need to enable the mod and these extra choices should be there).

There are however, considerations though that Ano and DrP pointed out. How would such a mod affect overall balance and strategic planning at this stage? If the Sanguinarium for instance could now take 4 molochs, instead of a moloch, 2 green dragons, and whatever else would anyone really complain? I know I really don't care. Children of Crom wouldn't mind a great mother for Ashdod, but we can work with what we have as well.

So basically, what I'm saying is that if it can be done quickly and applying to all teams (for fairness), I am not totally against it. If not, though, it is easier and quicker to go the .map edit route for a single exception since I seem to be unable to convince Chris to stick with the Blue Dragon or Oracle for Mictlan. :D

rdonj May 3rd, 2010 08:40 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
My advice is to just move on for now, and not worry about this until the next one. New pretenders invites yet more quibbling over various design things. Push onward! This game has taken quite long enough to start.

Cammorak May 3rd, 2010 09:02 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
 
Good points on the timeliness. It would be nice, but I know I'll be out of computer reach for a week in June, so I'm not sure it's worth delays. I'd rather have the early game done by the time that absence rolls around.


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