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Re: Conceptual Balance Mod v1.92
I was able to cast "Awaken Kelp Ancient" from a land province to a land province (the spell description says it can only be cast from a land province to a water province). The next turn I got the message that the Kelp Ancient has drowned. Is this a bug or WAD?
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Re: Conceptual Balance Mod v1.92
I would assume WAD. As the spell clearly states that it doesn't work on land.
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Re: Conceptual Balance Mod v1.92
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The dwarven hammer is worth another 10-15. 30-45 bonus gems a turn is HUGE when the only other way to generate gems is globals. |
Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
iirc that isn't moddable.
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Re: Conceptual Balance Mod v1.92
golden naga needs the swamp survival tag (and maybe also amphibious like other nagas)
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Re: Conceptual Balance Mod v1.92
Not a balance issue, but i'd like to see a special spell or two added to LA Ctis. "Keepers of the Tombs" have flavor text that they light banefires in braziers in the tombs, but none of the can cast banefire. So how about letting them use some banefire by giving Ctis a special version of firebolt (and/or fireball) that has some area decay? Call it "banefire bolt", make it f1d1, keep damage the same, but add AOE1 decay. That wouldnt be overpowered, would it? I think it would be cool and thematic, like the "Cursed Shards" spell given to Manchaka.
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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
Currently it serves as a hero for LA Patala. A fitting purpose as I'm not sure Patala even have any heroes in Vanilla.
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