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Re: RetLT Scenario issues
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They are in revised copy I posted above |
Re: RetLT Scenario issues
Scenario #318 Cut the Baloney
German Wespes have odd pre-plotted targets. |
Re: RetLT Scenario issues
Scenario #329 Operation Cauldron
British units D0 and E0 play rifle sounds for their Stens. Other squads play correct sounds. |
Re: RetLT Scenario issues
Scenario #333 Assault on Maleme airfield
1.NZ Static AA guns do not fire at aircraft. 2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player. |
Re: RetLT Scenario issues
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2........ well THAT is weird. Will investigate. Are you seeing a "cluster" type multiple graphics but confined to one hex ? |
Re: RetLT Scenario issues
2) The 7.5cm recoilless has AP ammo, and is an indirect fire weapon. AP is cluster for indirect weapons. (looking at the German OOB, not the scenario)
The anti-tank ammo for the thing should be all HEAT - it already has 5 of that, so the AP should be added to either of the HEAT or HE values. |
Re: RetLT Scenario issues
BINGO
I stared at the damn thing and saw everything but the AP ammo :doh: AP ammo now gone and that unit repurchased in the scenario |
Re: RetLT Scenario issues
Was this scenario specific or was it in the OOB? I think I may have seen it before.
The graphics were in multiple hexes like cluster ammo in MBT. |
Re: RetLT Scenario issues
Some 120 mortars I have seen doing that and it's a function of the way the code handles WH size and HEK but in that case, because it had AP and was an indirect fire class it would have been giving a "cluster " response
That little "gotcha" has been lurking for over a decade and a half |
Re: RetLT Scenario issues
Scenario #335 Push through Pogost
Russian "Riflemen" are Mech SMG squads Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend. |
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