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-   -   Things we'd like to see in the next patch (http://forum.shrapnelgames.com/showthread.php?t=7099)

Gryphin November 6th, 2002 06:28 PM

Re: Things we\'d like to see in the next patch
 
A nice to have feature:
I would like to be able to do a Multi Add to the Construction Cue when a planet has more than one Space Ship Yard with out going into the build que.
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
So there I am:
10 Space Ship Yards with non sequential numbers.
Shif Click, Choose the ones I want to Multi Add, Add the ship, Done.
I can dream.

Dan C. November 7th, 2002 01:19 AM

Re: Things we\'d like to see in the next patch
 
Quote:

The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
<font size="2" face="Verdana, Helvetica, sans-serif">I, of course, have the opposite problem. I would like to rename more. It would be nice if the next patch would allow one to re-name a mothballed ship (as you can refit it while being mothballed).

I would also like to re-name systems that I control (i.e. control all the inhabited planets) but I suspect this is more difficult.

Ragnarok November 7th, 2002 07:43 AM

Re: Things we\'d like to see in the next patch
 
Ok, I'm posting another idea in this thread since the other thread is mainly for the options from the poll.

I got to think about a new type of weapon. Call it "Shock Wave Device"
Oh, BTW, this would probably have to be for the next SE game, beit SEV or whatever.
But what it would do is once you use the device in battle, it would send a shockwave of damage a certain amount of distance away from your ship. Level I would go like distance 2.
Level II would go 4.
Level III could go 6 and so on up to a max of say 8 or 10.
I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
Level III would do damage 400 at 1 sector, 350 at 2 sector, 300 at 3 sector, 250 at 4 sector, 200 at 5 sector, and 150 at 6 sector.
And so on and so forth.
This would probably be pretty hard to put in I would imagine but it would be awesome to see.

To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.

Any ideas on this?

Phoenix-D November 7th, 2002 07:52 AM

Re: Things we\'d like to see in the next patch
 
I'm trying to picture a shock wave moving through vaccumm..this ain't happening. http://forum.shrapnelgames.com/images/icons/icon7.gif

Just need to change the name.

Phoenix-D

Gryphin November 7th, 2002 03:08 PM

Re: Things we\'d like to see in the next patch
 
A few fantacy ideas:
Area Affect Weapons
Affects
1 square at range 1 with say 90 Hit Points
3 Squares at rage 2 with 30 Hit Points
5 squares at range 3 with 10 Hit Points

Bouys Launcher
If it could launch
30, 60, and 90 Hit Point Bouys
that explode on impact.
in a "line"
They could be destroyed by PDC. These might slow down the advace of a threat while you pummle it with longer range weapons.

Multi Target Weapon
It will hit any target in the line of fire with each target recieving less damage.

Hard coding for these probalby makes them unlikley.

I refuse to profer a logical how it works for any of these.

Ragnarok November 7th, 2002 03:44 PM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by Phoenix-D:
I'm trying to picture a shock wave moving through vaccumm..this ain't happening. http://forum.shrapnelgames.com/images/icons/icon7.gif

Just need to change the name.

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">Never even thought of the vaccumm... Hmmmm maybe the device shuts off the power to the vaccumm for as long as it takes to fire? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 07, 2002, 13:44: Message edited by: Ragnarok ]

ScoobGwyn November 7th, 2002 04:22 PM

Re: Things we\'d like to see in the next patch
 
I would like to see "Move 50", "Move 100", and "Move 500" buttons added to the Transfer Cargo Screen.

Why should I have to click the mouse button SIXTY times to move 600 population to a waiting Transport?! http://forum.shrapnelgames.com/image...s/confused.gif

Unknown_Enemy November 7th, 2002 06:55 PM

Re: Things we\'d like to see in the next patch
 
it's done in the beta patch, there are move 100 and move 50 buttons added.

capnq November 8th, 2002 01:09 AM

Re: Things we\'d like to see in the next patch
 
Quote:

I'm trying to picture a shock wave moving through vaccumm..this ain't happening.
<font size="2" face="Verdana, Helvetica, sans-serif">You haven't seen _Star Trek VI: The Undiscovered Country_? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

jimbob November 8th, 2002 01:59 AM

Re: Things we\'d like to see in the next patch
 
Ragnarok:

Quote:

I got to think about a new type of weapon. Call it "Shock Wave Device"
<font size="2" face="Verdana, Helvetica, sans-serif">Sounds great. If I follow your explanation, it's a little like a weapon from MoO2 - expanding fire ball of doom or some such. Anyway, I made a similar weapon up, and yes, you can definitely increase the damage with range (infact you can have zero damage over the first bit of range if you'd like). The problem will be that the % chance of hitting will degrade with range... you might want to give the weapon a + % to hit, though I suppose some ships will manuover through/over/around the shock wave okay (see Capt Sulu and the Excelsior in Undiscovered Country)

Quote:

I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
<font size="2" face="Verdana, Helvetica, sans-serif">certainly.

Quote:

This would probably be pretty hard to put in I would imagine but it would be awesome to see.
<font size="2" face="Verdana, Helvetica, sans-serif">I think this'll be the hard part. You can't have weapons fire radiating away from the ship, only a direct line of fire from the ship to a single target. http://forum.shrapnelgames.com/images/icons/icon9.gif Furthermore you probably want an area affect. I'm assuming that these are your requests for the next patch - Area Damage and Radiating Weapon Pics - and I agree 100%

Quote:

To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.
<font size="2" face="Verdana, Helvetica, sans-serif">You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)

[ November 08, 2002, 00:03: Message edited by: jimbob ]


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