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Re: Things we\'d like to see in the next patch
A nice to have feature:
I would like to be able to do a Multi Add to the Construction Cue when a planet has more than one Space Ship Yard with out going into the build que. The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them. So there I am: 10 Space Ship Yards with non sequential numbers. Shif Click, Choose the ones I want to Multi Add, Add the ship, Done. I can dream. |
Re: Things we\'d like to see in the next patch
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I would also like to re-name systems that I control (i.e. control all the inhabited planets) but I suspect this is more difficult. |
Re: Things we\'d like to see in the next patch
Ok, I'm posting another idea in this thread since the other thread is mainly for the options from the poll.
I got to think about a new type of weapon. Call it "Shock Wave Device" Oh, BTW, this would probably have to be for the next SE game, beit SEV or whatever. But what it would do is once you use the device in battle, it would send a shockwave of damage a certain amount of distance away from your ship. Level I would go like distance 2. Level II would go 4. Level III could go 6 and so on up to a max of say 8 or 10. I think at level I it could do damage 300 at 1 sector, 200 at 2 sector. Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector. Level III would do damage 400 at 1 sector, 350 at 2 sector, 300 at 3 sector, 250 at 4 sector, 200 at 5 sector, and 150 at 6 sector. And so on and so forth. This would probably be pretty hard to put in I would imagine but it would be awesome to see. To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak. Any ideas on this? |
Re: Things we\'d like to see in the next patch
I'm trying to picture a shock wave moving through vaccumm..this ain't happening. http://forum.shrapnelgames.com/images/icons/icon7.gif
Just need to change the name. Phoenix-D |
Re: Things we\'d like to see in the next patch
A few fantacy ideas:
Area Affect Weapons Affects 1 square at range 1 with say 90 Hit Points 3 Squares at rage 2 with 30 Hit Points 5 squares at range 3 with 10 Hit Points Bouys Launcher If it could launch 30, 60, and 90 Hit Point Bouys that explode on impact. in a "line" They could be destroyed by PDC. These might slow down the advace of a threat while you pummle it with longer range weapons. Multi Target Weapon It will hit any target in the line of fire with each target recieving less damage. Hard coding for these probalby makes them unlikley. I refuse to profer a logical how it works for any of these. |
Re: Things we\'d like to see in the next patch
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[ November 07, 2002, 13:44: Message edited by: Ragnarok ] |
Re: Things we\'d like to see in the next patch
I would like to see "Move 50", "Move 100", and "Move 500" buttons added to the Transfer Cargo Screen.
Why should I have to click the mouse button SIXTY times to move 600 population to a waiting Transport?! http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Things we\'d like to see in the next patch
it's done in the beta patch, there are move 100 and move 50 buttons added.
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Re: Things we\'d like to see in the next patch
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Re: Things we\'d like to see in the next patch
Ragnarok:
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[ November 08, 2002, 00:03: Message edited by: jimbob ] |
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