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Re: SE4 Stock Balance Mod
The problem is emissive dosen't stack.
What you really want is one emissive to give the effect, and lots of standard armors to absorb what's left... AI, when given a call for armor, will pick the one with the highest tech requirements, furthest down the list in components.txt All the other armors have a special ability to call for, so the reccommended change is to move the standard armor down in the file, and add copies of S.A. III that have tech levels 4 through 6. Given the above, a token improvement for levels 4 to 6 would look better than exact duplicates. [ July 28, 2003, 13:03: Message edited by: Suicide Junkie ] |
Re: SE4 Stock Balance Mod
Instead of adjusting current armor, wouldn't it just be easier to add 1 or 2 more levels with the increased strength/tweaks, or add a new type or two of armor in the general catagory?
just some ideas Mac |
Re: SE4 Stock Balance Mod
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If you don't, can you find me anyone who does? |
Re: SE4 Stock Balance Mod
Regarding balancing PDC's. Someone mentioned a long time ago, don't know if it was brought up in this thread or not, one way to balance the PDC would be to decrease it's range. That way at least you have to use a few on each ship, like the AI does anyway, instead of a few dedicated PDC ships covering the whole fleet. Does this seem like an AI friendly change? And is someone going to tell me it's in the Devnull mod? http://forum.shrapnelgames.com/images/icons/icon10.gif
Geoschmo |
Re: SE4 Stock Balance Mod
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If you don't, can you find me anyone who does?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I personally do use them, but I'm a defense nut. You recall the story of the Avenger? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SE4 Stock Balance Mod
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Usually such ships end up in one end of the battle while my other ships get slautered by missiles few sectors away. Making ships to stay in formation helps but it introduce even more troubles. Now I simply put extra PDC on every ship just to be safe ! |
Re: SE4 Stock Balance Mod
geo i have them lose damage as the range increases up to 50% at the final range
and doubled the cost of research. and as extra balance increased the damage resistance of the seekers alittle. It seems to work quite well in testing As missles do hit as compaired to stock |
Re: SE4 Stock Balance Mod
Why a reduction at range rather than a flat reduction?
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Re: SE4 Stock Balance Mod
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Of course putting some on every ship works too. Geoschmo |
Re: SE4 Stock Balance Mod
sj preference....
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