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-   -   SE4 Stock Balance Mod (http://forum.shrapnelgames.com/showthread.php?t=9987)

Suicide Junkie July 29th, 2003 01:58 AM

Re: SE4 Stock Balance Mod
 
The problem is emissive dosen't stack.

What you really want is one emissive to give the effect, and lots of standard armors to absorb what's left...

AI, when given a call for armor, will pick the one with the highest tech requirements, furthest down the list in components.txt
All the other armors have a special ability to call for, so the reccommended change is to move the standard armor down in the file, and add copies of S.A. III that have tech levels 4 through 6.

Given the above, a token improvement for levels 4 to 6 would look better than exact duplicates.

[ July 28, 2003, 13:03: Message edited by: Suicide Junkie ]

mac5732 July 29th, 2003 03:58 AM

Re: SE4 Stock Balance Mod
 
Instead of adjusting current armor, wouldn't it just be easier to add 1 or 2 more levels with the increased strength/tweaks, or add a new type or two of armor in the general catagory?

just some ideas Mac

Loser July 29th, 2003 05:00 PM

Re: SE4 Stock Balance Mod
 
Quote:

Originally posted by Suicide Junkie:
Shield Regenerators do help prevent ship capture & such, since your ship will almost always have some shielding left.
<font size="2" face="Verdana, Helvetica, sans-serif">Do you use them, though?

If you don't, can you find me anyone who does?

geoschmo July 29th, 2003 06:02 PM

Re: SE4 Stock Balance Mod
 
Regarding balancing PDC's. Someone mentioned a long time ago, don't know if it was brought up in this thread or not, one way to balance the PDC would be to decrease it's range. That way at least you have to use a few on each ship, like the AI does anyway, instead of a few dedicated PDC ships covering the whole fleet. Does this seem like an AI friendly change? And is someone going to tell me it's in the Devnull mod? http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

Suicide Junkie July 29th, 2003 06:14 PM

Re: SE4 Stock Balance Mod
 
Quote:

Originally posted by Loser:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
Shield Regenerators do help prevent ship capture & such, since your ship will almost always have some shielding left.

<font size="2" face="Verdana, Helvetica, sans-serif">Do you use them, though?

If you don't, can you find me anyone who does?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I personally do use them, but I'm a defense nut. You recall the story of the Avenger? http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg July 29th, 2003 06:25 PM

Re: SE4 Stock Balance Mod
 
Quote:

Originally posted by geoschmo:
Regarding balancing PDC's. Someone mentioned a long time ago, don't know if it was brought up in this thread or not, one way to balance the PDC would be to decrease it's range. That way at least you have to use a few on each ship, like the AI does anyway, instead of a few dedicated PDC ships covering the whole fleet. Does this seem like an AI friendly change? And is someone going to tell me it's in the Devnull mod? http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">I might be a bad player since I often have troubles to cover fleet with dedicated PDC ships in auto combat.

Usually such ships end up in one end of the battle while my other ships get slautered by missiles few sectors away. Making ships to stay in formation helps but it introduce even more troubles. Now I simply put extra PDC on every ship just to be safe !

tesco samoa July 29th, 2003 06:41 PM

Re: SE4 Stock Balance Mod
 
geo i have them lose damage as the range increases up to 50% at the final range
and doubled the cost of research.
and as extra balance increased the damage resistance of the seekers alittle.

It seems to work quite well in testing As missles do hit as compaired to stock

Suicide Junkie July 29th, 2003 07:17 PM

Re: SE4 Stock Balance Mod
 
Why a reduction at range rather than a flat reduction?

geoschmo July 29th, 2003 07:20 PM

Re: SE4 Stock Balance Mod
 
Quote:

Originally posted by oleg:
I might be a bad player since I often have troubles to cover fleet with dedicated PDC ships in auto combat.

Usually such ships end up in one end of the battle while my other ships get slautered by missiles few sectors away. Making ships to stay in formation helps but it introduce even more troubles. Now I simply put extra PDC on every ship just to be safe !

<font size="2" face="Verdana, Helvetica, sans-serif">I wouldn't say you are a bad player, just maybe not using enough of them. http://forum.shrapnelgames.com/images/icons/icon7.gif You are right about the AI combat. To counter that I'd suggest more then one PDC ship per fleet. Three or four for a decent sized fleet should give you a good chance of having one in the right place.

Of course putting some on every ship works too.

Geoschmo

tesco samoa July 29th, 2003 07:32 PM

Re: SE4 Stock Balance Mod
 
sj preference....


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