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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities January 17th, 2004 02:26 AM

Re: STM "Final v1.7.5" Discussion
 
The game on PBW will be 1.3.5 though. I don't want to offically update the mod until later, after I have added all of the new images and such. So 1.4.0 will be a beta Version only.

Thanks.

qwert January 17th, 2004 04:06 AM

Re: STM "Final v1.7.5" Discussion
 
Hello All
I just downloaded the star trek mod the full Version(17megs) and in the readme it says i need an image pack can someone link me to it please.
I aint been on here for a couple years and just recently got back.
thanks,
qwert

qwert January 17th, 2004 04:12 AM

Re: STM "Final v1.7.5" Discussion
 
Ok 1 more thing to if you will.
Its been awhile and i cant figure out how to launch the mod ingame could someone help me out
.qwert

Lighthorse January 17th, 2004 04:43 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Orginally posted by Atrocities.
I invite Four of you to join UserX and I in a game at PBW that will start tomorrow at 3pm and run until 10 pm PST. The game name will be named “Conquest PBW.”

Count me in for tomorrow as the Borg. Already apply on PBW. Unsure about how the MiRC/MSN chat-line works. Never use it before.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

[ January 17, 2004, 02:44: Message edited by: Lighthorse ]

qwert January 17th, 2004 04:47 AM

Re: STM "Final v1.7.5" Discussion
 
ok i think i see my problem.I have space empires4 pre-gold.Will the tdm mod launcher program work with this mod.
Is there any different instructions i need to do since im pre-gold?
qwert

Suicide Junkie January 17th, 2004 04:48 AM

Re: STM "Final v1.7.5" Discussion
 
The imagemod is linked in my sig, and is a huge collection of extra graphics. (fully backwards compatible too)
Many megs of new facilities, components, planets/stars/warppoints, and weapon animations.

When you download one of the imagepacks, unzip it into your SE4\pictures\packname folder. It dosen't change the stock images - just expands them to include more, so it is OK when winZip asks to overwrite one of the files.

IE:
Componentpack goes into SE4\pictures\Components
Combatpack goes into SE4\pictures\combat
and so on.

Once your mod is installed, go to your root SE4 folder.
In there, you will see a "Path.txt" file.
Open it up, and you will see one entry; "path := none"
Change the value from "None" to the name of the folder the mod installed into.
EG:
If the game mod is installed to SE4\TDM-modpack
then the path.txt should read "path := TDM-modpack"

To go back to stock, change it back to "none".

PS:
The imagemod is good for any Version of SE4, even pre-gold.

[ January 17, 2004, 02:49: Message edited by: Suicide Junkie ]

Atrocities January 17th, 2004 05:08 AM

Re: STM "Final v1.7.5" Discussion
 
You can start the game by editing the PATH.txt file to use the Star Trek Mod. I would recommend that you use the Mod Launching Program though. It is in the Extra folder on your Gold CD. Also there is a link to it somewhere, but I don't recall where.

Atrocities January 17th, 2004 05:09 AM

Re: STM "Final v1.7.5" Discussion
 
Thank Lighthorse, I have accepted you as a player.
Thank you SJ for providing the info.

Fyron January 17th, 2004 05:13 AM

Re: STM "Final v1.7.5" Discussion
 
I think you missed his statement that he only has pre-gold SE4. The Star Trek Mod will not work with pre-gold SE4. You must have SE4 Gold to play it. I suggest getting SE4 Gold. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities January 17th, 2004 05:14 AM

Re: STM "Final v1.7.5" Discussion
 
I have updated the Romulan ships images for the Mod. Here are the ones I plan on keeping.

http://www.astmod.com/startrek/stmim..._Destroyer.PNG http://www.astmod.com/startrek/stmim...ait_Raptor.PNG http://www.astmod.com/startrek/stmim...it_Vulture.PNG
http://www.astmod.com/startrek/stmim...tleCruiser.PNG http://www.astmod.com/startrek/stmim...it_Warbird.PNG http://www.astmod.com/startrek/stmim...ait_Condor.PNG

I wish I could make better ships, but alas I cannot. I have a few more.

I changed the BOP to be more of a romulan looking BOP, I changed the front of the WarBird to give it a more authentic look. (Based upon the physical model I have.)

I don't know about the Klingon looking Battle Cruiser, I might drop that, or change it a bit.

I hope to have the images finalized soon.

Fyron January 17th, 2004 05:22 AM

Re: STM "Final v1.7.5" Discussion
 
Damn it, stop selling yourself short. Those are excellent images. http://forum.shrapnelgames.com/images/icons/tongue.gif

Nodachi January 17th, 2004 05:35 AM

Re: STM "Final v1.7.5" Discussion
 
I agree with Fyron, on both points. http://forum.shrapnelgames.com/images/icons/icon7.gif

qwert January 17th, 2004 05:41 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks for the info guys.
Are you sure the mod wont run se4 pre gold,i downloaded the tdm mod pack for pre golders and the splash screen loads and all but i get a million errors and i downloaded the full Version 17megs do i need anything else?
Im gonna grab the image pack as well.
qwert

Fyron January 17th, 2004 05:43 AM

Re: STM "Final v1.7.5" Discussion
 
You need to get the 1.49 patch for pre-gold SE4. You can get it from http://www.spaceempires.net/ under the SE.net Portal, in the Downloads section.

I am 100% certain that the Star Trek Mod will not run under pre-gold SE4 without heavy modification to it.

qwert January 17th, 2004 05:44 AM

Re: STM "Final v1.7.5" Discussion
 
Heres some of the errors im getting:

*unknown value"ship\base\drone" for vechile type in impilse engine 1

it lists this error for impulse engines up to 6

and the errors goes on.

HELP.
qwert

qwert January 17th, 2004 05:47 AM

Re: STM "Final v1.7.5" Discussion
 
Damn that sucks well thanks anyways guys.
qwert

Fyron January 17th, 2004 05:49 AM

Re: STM "Final v1.7.5" Discussion
 
The problem is that there have been so many added features to the modding aspects since Gold has come out that removing all traces of them is rather difficult to make it pre-Gold compatible. Just get Gold. http://forum.shrapnelgames.com/images/icons/icon7.gif

But you still need the 1.49 pre-Gold SE4 patch to run the TDM-Modpack, which has a Version that will run on pre-Gold. There are some other mods that run under pre-Gold as well, and you can find some of them in that Downloads database on SE.net mentioned previously.

qwert January 17th, 2004 05:59 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks fryon il check the link out.Money is tight right now and i was just trying to beat some of my old games ive never beat.
I wish they would have released gold before the Version i have http://forum.shrapnelgames.com/images/icons/icon7.gif
qwert

qwert January 17th, 2004 06:06 AM

Re: STM "Final v1.7.5" Discussion
 
Does anyone know of a star trek space empires4 pre gold mod i can get that has the federation and borg in it?
A link would be greatly appreciated.
qwert

Captain Kwok January 17th, 2004 06:07 AM

Re: STM "Final v1.7.5" Discussion
 
I want to play in tomorrow's game - I just don't know about the time of the event - I mean are you trying to get me in the doghouse?

Fyron January 17th, 2004 06:09 AM

Re: STM "Final v1.7.5" Discussion
 
There were not really any full-blown Star Trek mods until about a year or so ago IIRC. So, they have all been done in Gold. Check the mod downloads section on www.pbw.cc . I think there was something Geoschmo threw together long ago that is in there for pre-gold SE4, but it was not meant as a full mod, just to add a little ST flavor.

Atrocities January 17th, 2004 06:19 AM

Re: STM "Final v1.7.5" Discussion
 
Perhaps we could move the time up two hours? 1 pm, to 7 pm instead. That would put it from 4 to to 10 EST.

Fyron January 17th, 2004 06:20 AM

Re: STM "Final v1.7.5" Discussion
 
That would probably be a good idea...

Captain Kwok January 17th, 2004 06:28 AM

Re: STM "Final v1.7.5" Discussion
 
I just caught a glimpse at your most recent set of Romulan ships. It's a good start, but here are some ideas that may help you fill out the set:

For the escort, you might want to make a Version of the Romulan Scout ship - that's the ship you currently have marked as Cruiser in the mod. That would be quite appropriate for the size and an expected addition.

For the frigate, I'd think a ship like the TOS or Enterprise Romulan BoP in a green would make a nice addition. The current Klingon with Romulan Green BoP looks decent, but try replacing the wings with those like the ones on the top right image. I think that would be cool.

You could then make a similar ship that resembles the current Frigate image for the destroyer size.

The Klingon Battlecruiser-like ship might look a bit more Romulan if you add a Warbird "Beak" to it.

I like the "bottomless" Warbirds designs, they should make good editions. Particularily the Top right one with the addition green hull designs.

I think the green hull colour you are using might be a shade or two lighter than typical Romulan ships. Try one with a darker green to see what it may look like.

Lastly, if you are using Photoshop for touchups - try using the magic wand (adjusting the "range") to select only the glare spot - see if you can fill that with a matching green!

Keep up the good work!

Atrocities January 17th, 2004 06:29 AM

Re: STM "Final v1.7.5" Discussion
 
I will check back here tomorrow and see what time every one would like to start the game at. If no Posts the game is a go for 3pm PST, if everyone who signed up Posts they can start sooner, then we will start sooner. We can end the sesson earily if people so wish. This way Kwok stays out of the dog house. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok January 17th, 2004 06:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Perhaps we could move the time up two hours? 1 pm, to 7 pm instead. That would put it from 4 to to 10 EST.
<font size="2" face="sans-serif, arial, verdana">That helps a bit, as I can play for the first 1.5hr unhindered, but I'd be likely absent until 8 or 9pm PST.

Fyron January 17th, 2004 06:31 AM

Re: STM "Final v1.7.5" Discussion
 
And don't forget to check the actual thread AT made for this game... http://forum.shrapnelgames.com/images/icons/tongue.gif

Atrocities January 17th, 2004 06:36 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks CK those are excellent ideas. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok January 17th, 2004 06:37 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Thanks CK those are excellent ideas. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Stop lurking and come back on messenger.

Atrocities January 17th, 2004 06:54 AM

Re: STM "Final v1.7.5" Discussion
 
Offical Game Star will then be 1:30 PST with sign up all the way until 1:15. I will be on Mirc at 1:15 and have my MSN messinger up at that time as well.

Atrocities January 17th, 2004 07:01 AM

Re: STM "Final v1.7.5" Discussion
 
Latest Revisions. I tried a darker green, it made the images to hard to see. http://forum.shrapnelgames.com/images/icons/icon9.gif This is actually a Romulan texture. Up close you can see a lot of detail. But since these are small renderings, no detail. I don't use PS, but if want to touch them up, let me know I will send the images over once I am done. http://forum.shrapnelgames.com/images/icons/icon7.gif

http://astmod.com/startrek/stmimages/Portrait.PNG
http://astmod.com/startrek/stmimages/Portrait2.PNG
http://astmod.com/startrek/stmimages...tleCruiser.PNG
http://astmod.com/startrek/stmimages..._Destroyer.PNG

The final ships will be sized correctly I hope.

[ January 17, 2004, 05:33: Message edited by: Atrocities ]

Atrocities January 17th, 2004 08:08 AM

Re: STM "Final v1.7.5" Discussion
 
http://www.astmod.com/startrek/stmimages/Portrait3.PNG http://www.astmod.com/startrek/stmimages/Portrait3m.PNG

Romulan Bird Of Prey (TNG Era)

http://www.astmod.com/startrek/stmimages/warhawk.PNG
Warhawk (Type 1)

[ January 17, 2004, 06:38: Message edited by: Atrocities ]

Fyron January 17th, 2004 08:12 AM

Re: STM "Final v1.7.5" Discussion
 
That is one interesting bed you crawled into AT. http://forum.shrapnelgames.com/images/icons/tongue.gif

Captain Kwok January 17th, 2004 08:15 AM

Re: STM "Final v1.7.5" Discussion
 
That new TNG-era BoP is quite excellent! But still de-lurk and I can give you a hand!

Atrocities January 17th, 2004 09:01 AM

Re: STM "Final v1.7.5" Discussion
 
Sorry guys, I am off to be for real now. I just had to get those images out of my mind. I like how the Last few have turned out. I will post a complete set sometime tomorrow.

I will hold off on on publishing the beta of 1.4.0 until the Romulan ships are done.

One improvement I wish they would add for DOGA is a copy and past function. I would love to take one part and use it in another image, but since I have literaly 50 images bouncing around, its hard to duplicate.

But the set is coming together now. After some rest I hope I have a fresh prespective on it. I still need to do the Negvar and K'Tinga classes for the Klingons.

I already have the transports done for both Klingon and Romulan.

Man I am thankful that I am not developing this as a complete set. I would go mad. But with any luck all the Romulan ships will look Romulan enough.

[ January 17, 2004, 07:06: Message edited by: Atrocities ]

DavidG January 18th, 2004 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by qwert:
Does anyone know of a star trek space empires4 pre gold mod i can get that has the federation and borg in it?
A link would be greatly appreciated.
qwert

<font size="2" face="sans-serif, arial, verdana">Yea. But it's currently only available on my hard drive. I have converted Version 1.30 of the Star Trek Mod to work with SE ver 1.49 (don't ask why since I have Gold http://forum.shrapnelgames.com/image...s/confused.gif ) So far I've only play tested it to turn 20 but it seems to work OK. All empires seemed to be expanding OK.

Atrocities If you want I could e-mail you the files if there is much demand for it. or I could just e-mails those who want it. It would probably be a small e-mail since the only files that change are the .txt files.

DavidG January 18th, 2004 03:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
OK so I finally set up a game on PBW to help test the races. KOTH sytle. one on one, no AI's, Will use the standrad EMP files. Scores will be shown.

Can you beat the Federation? Join up and try. http://forum.shrapnelgames.com/images/icons/icon7.gif

Game name is Trek Test A

<font size="2" face="sans-serif, arial, verdana">Still no takers eh? Guttless cowards!!!

Atrocities January 18th, 2004 04:19 AM

Re: STM "Final v1.7.5" Discussion
 
I will take you on! But my current Koth game goes poorly. Although soon, very soon, I may have a small chance at a come back.

Renegade 13 January 18th, 2004 04:29 AM

Re: STM "Final v1.7.5" Discussion
 
Aarrgh, you beat me Atrocities!

Atrocities January 18th, 2004 04:37 AM

Re: STM "Final v1.7.5" Discussion
 
Well our game went well. We managed to get in 25 turns in about 4 hours of game play. I want to thank all of you how joined and look forward to seening you all crushed beneth my boots soon.

Atrocities January 18th, 2004 08:29 AM

Re: STM "Final v1.7.5" Discussion
 
For those of you who enjoy a good read, you should check out the chat log from the AUK game tonight.

(Atrocities, UsereX, Kwok) Game is one we started a week ago. Chat Log 3

Log 1 is posted below someplace, Log two was very boaring.

Atrocities January 18th, 2004 09:08 AM

Re: STM "Final v1.7.5" Discussion
 
And the list keeps growing

Quote:

Star Trek Mod v1.4.0

1. Changed Dominion Battle Cruiser Radioactive Cost from 100 to 300
2. Changed Dominion Battleship Radioactive Cost from 600 to 500
3. Changed Federation Destroyer Image from Defiant to Varation of Nebula
4. Changed Federation Cruiser Tonnage from 450 to 500
5. Changed Federation Heavy Cruiser tonnage from 520 to 600
6. Changed Federation Battle Cruiser from 660 to 750
7. Changed Ferengi Frigate Tonnage from 220 to 250
8. Changed Ferengi Destroyer Tonnage from 300 to 350
9. Changed Ferengi Battle Cruiser Tonnage from 850 to 900
10. Changed 8472 Destroyer tonnage from 400 to 450
11. Changed Tholian Dreadnought Tonnage from 950 to 1000
12. Fixed Many minor spelling errors.
13. Fixed Restriction error in Afterburner I - III (Thanks Ed.)
14. Changed Breen Plasma Cannon I - III reload rate from 1 to 2
15. Changed Breen Energy Dampener I - VI reload rate from 2 to 1
16. Fixed Shield Level will now include System Gravitational Shield Facility & Planetary Gravitational Shield Facility
17. Changed Trilithium Torpedo General Group from Stellar Manipulation to Weapons of Mass Destruction
18. Changed Genesis Weapon I - III General Group from Stellar Manipulation to Weapons of Mass Destruction
19. Changed Genesis Weapon I - III Requirement from Stellar Manipulation to Weapons of Mass Destrcution
20. Changed Nucleonic Thresher General Group from Stellar Manipulation to Weapons Of Mass Destruction
21. Changed Inverted Quantum Beam General Group from Stellar Manipulation to Weapons Of Mass Destruction
<font size="2" face="sans-serif, arial, verdana">Some big bug fixes this go around.

These latest additions to 1.4.0 will effect saved games I think. I have not yet checked.

[ January 18, 2004, 07:10: Message edited by: Atrocities ]

Fyron January 18th, 2004 11:29 AM

Re: STM "Final v1.7.5" Discussion
 
Of course, now there is the issue of the Breen Energy Dampener and the Breen Disruptor having the exact same damage and range, same reload, minor difference in cost, but the ED skips shields, Dis. does not. The Dis. can target anything, and the ED can target ships/planets. The Dis. is more veratile, but the ED is a lot more powerful against foes using any shields. This might be fine as it is, but it is something to consider.

Please change "Weapons of Mass Destruction" back to Stellar Manipulation... that is just silly. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ January 18, 2004, 09:31: Message edited by: Imperator Fyron ]

qwert January 18th, 2004 12:41 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by qwert:
Does anyone know of a star trek space empires4 pre gold mod i can get that has the federation and borg in it?
A link would be greatly appreciated.
qwert

<font size="2" face="sans-serif, arial, verdana">Yea. But it's currently only available on my hard drive. I have converted Version 1.30 of the Star Trek Mod to work with SE ver 1.49 (don't ask why since I have Gold http://forum.shrapnelgames.com/image...s/confused.gif ) So far I've only play tested it to turn 20 but it seems to work OK. All empires seemed to be expanding OK.

Atrocities If you want I could e-mail you the files if there is much demand for it. or I could just e-mails those who want it. It would probably be a small e-mail since the only files that change are the .txt files.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hey DavidG i just sent you an email.Thanks.
qwert

JAYRMARKS January 18th, 2004 08:08 PM

Re: STM "Final v1.7.5" Discussion
 
I just know this has been posted before, but I don't feel like wading through all of the pages here to find the answer, so could someone please help?

I need to know where to get the latest Versions of the planet, component,facilities, etc files for the STM. Where'd they go? I tried Atrocities page already and couldn't find them.

Thanks in advance

JR

Fyron January 18th, 2004 08:50 PM

Re: STM "Final v1.7.5" Discussion
 
As it says in the Installation.txt file, this mod uses the Image Mod. However, AT has no link to it for some reason in there. Perhaps that should be added. The home of the Image Mod is:

http://imagemodserver.mine.nu/Imagemod/index.html

Atrocities January 18th, 2004 09:34 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by qwert:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by qwert:
Does anyone know of a star trek space empires4 pre gold mod i can get that has the federation and borg in it?
A link would be greatly appreciated.
qwert

<font size="2" face="sans-serif, arial, verdana">Yea. But it's currently only available on my hard drive. I have converted Version 1.30 of the Star Trek Mod to work with SE ver 1.49 (don't ask why since I have Gold http://forum.shrapnelgames.com/image...s/confused.gif ) So far I've only play tested it to turn 20 but it seems to work OK. All empires seemed to be expanding OK.

Atrocities If you want I could e-mail you the files if there is much demand for it. or I could just e-mails those who want it. It would probably be a small e-mail since the only files that change are the .txt files.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hey DavidG i just sent you an email.Thanks.
qwert
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes please email me the files. I would appreciate it.

Captain Kwok January 19th, 2004 03:37 AM

Re: STM "Final v1.7.5" Discussion
 
There is an exploit for the Federation's Sensor Pod (or any race that has combat modifier components, but not Romulans http://forum.shrapnelgames.com/images/icons/icon9.gif ) in that it adds with the traditional sensors to create unfair advanatages in weapons accuracy.

One work around (since the one comp effective restriction only works with same family numbers and not abilities) is make the bonus sensors 0kt (with 1 per ship restriction) and add +3-5% bonus instead.

Fyron January 19th, 2004 04:09 AM

Re: STM "Final v1.7.5" Discussion
 
I don't see how that is an exploit? Different components are supposed to stack... ECM + Stealth Armor + Scattering Armor is certainly not an exploit. Why would Combat Sensor + Sensor Array be one?

Atrocities January 19th, 2004 07:13 AM

Re: STM "Final v1.7.5" Discussion
 
Best option would be to Give the Romulans one as well. I can add one for the Romulans, and a general one using the same family number for other races who do not have one. This will prevent stacking.

I am wondering if it is possible to make a cloaking component that can ONLY be used on the Heavy Escort for the Federation? (Defiant)


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