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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities June 3rd, 2004 11:14 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mrscrogg:
possible bug - playing Klingons, battle cruiser space yard ship will not build ,componet is there but icon will not light up and will not work. ship was built by AI, using 1.7.4 mod
<font size="2" face="sans-serif, arial, verdana">Send me your save game file. atrocities@astmod.com

General Woundwort June 5th, 2004 11:23 PM

Re: STM "Final v1.7.5" Discussion
 
Monkeyboys and Ridgeheads beware... The Kzinti are coming for you. http://forum.shrapnelgames.com/images/icons/icon6.gif

Check out a new optional Minor Race for STM - The Kzinti Hegemony - at...

http://www.efrafasector.com/Kzinti.html

Atrocities June 5th, 2004 11:33 PM

Re: STM "Final v1.7.5" Discussion
 
Lookin good. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities June 7th, 2004 01:02 AM

Re: STM "Final v1.7.5" Discussion
 
I am going to offically ask Geoschmo to update the PBW server to the latest Version of this mod.

From all the testing I have done if you choose to upgrade your 1.7.2 games to 1.7.4 there will be no significant adverse effects. Then again, until you we will not know for sure.

I need your help in promoting this request to PBW. Thank you.

Kana June 7th, 2004 05:36 AM

Re: STM "Final v1.7.5" Discussion
 
Yeah...the big Cats...now...Kana is a happy man...

Kana

Aiken June 7th, 2004 10:36 AM

Re: STM "Final v1.7.5" Discussion
 
So, umm, I guess CK update is RIP?

Captain Kwok June 7th, 2004 11:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
So, umm, I guess CK update is RIP?
<font size="2" face="sans-serif, arial, verdana">That's a negative sir. http://forum.shrapnelgames.com/images/icons/tongue.gif

I did some testing on the weekend and was happy with some of the items I changed, so I need to fix that. Plus fix a lot of the other weapons I haven't even touched! http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 07, 2004, 16:19: Message edited by: Captain Kwok ]

Atrocities June 8th, 2004 02:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mrscrogg:
possible bug - playing Klingons, battle cruiser space yard ship will not build ,componet is there but icon will not light up and will not work. ship was built by AI, using 1.7.4 mod
<font size="2" face="sans-serif, arial, verdana">Cloaked ships do not use components. If your ships are cloaked uncloak them and the component, construction yard, icon should appear.

And CK project is far from dead. He is taking his time to ensure that it is perfect. http://forum.shrapnelgames.com/images/icons/icon7.gif

AMF June 9th, 2004 03:52 PM

Re: STM "Final v1.7.5" Discussion
 
OK, I had to post this question somewhere, and this seemed like the best place. In the Star Trek Mod 2 game, there are only three players left: the Cardassians (me), the Dominion, and the Hirogen. The Hiro are the big bad guys and it is a very nasty three way war. It's a very good thing we don't have star destroyers in this game, or we'd all be dead by now. But, in a twisted way, its a lot of fun.

The most interesting thing that happened Last turn is I infected my own homeworld with a nasty metagenic plague after the Hirogen conquered it. I just wish I could make it specifically kill the Hiro troops occuppying the planet (on the other hand, it's their duty to Cardassia to die for the empire when their under enemy garrison).

This leads me to a question: when I liberate the planet, will my system wide medical facilities cure the plague there?

And, boy, it sure would be nice to have a "liberate" planet option for ship attack orders, wherein I could have my ships target the occuppying troops enough so that the population rises up and recovers the planet - and returns to me. Any ideas in this regard? Anyone have a sense of the possibility of such an option being implemented in SEV?

thanks,

Alarik

Atrocities June 10th, 2004 08:08 AM

Re: STM "Final v1.7.5" Discussion
 
One of my suggestions for SE V was the option for Liberate or Conquer when attacking a planet held by your enemy. This option is in BOTF and I thought it would be great to have in SE V. (TIEfor2nd)


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