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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Illuminated One May 23rd, 2009 03:10 PM

Re: Bug Thread: Discussion
 
Don't know if this is as a bug, but it can be exploited:

If you have Sea of Ice up, someone dispels it and you get it up the very next turn it's impossible to move from land to sea. You could lock someone in/out forever if both nations have similar gem income.

AreaOfEffect May 25th, 2009 05:43 PM

Re: Bug Thread: Discussion
 
So... the exploit is that someone with more gems then his opponent has an advantage?

Truth is that the person trying to get to the other side only needs to cast Dispel, which is 50 gems cheaper to cast. Also, the spell is easily bypassed by all teleport and remote spells.

Illuminated One May 25th, 2009 06:37 PM

Re: Bug Thread: Discussion
 
Well, seems to be a CBM issue, Sea of Ice costs only 35 gems there.

DireAussie May 26th, 2009 04:02 AM

Re: Bug Thread: Discussion
 
Bug with returning:

As R'lyeh I had 3 golems equipped with rings of water breathing cast Returning. Next turn they all had disappeared. I didnt receive any drowning message either.

vfb May 26th, 2009 04:26 AM

Re: Bug Thread: Discussion
 
That's weird, I've done that (recently) and they've always shown up in the capitol just fine.

Toran May 26th, 2009 05:39 AM

Re: Bug Thread: Discussion
 
Okay, strange bug that noone in my game seems to know about...:

Quote:

everyone playing may notice that my research graph flatted quite a bit last turn, although I didn't change too much in my research point pool. I also didn't get all RPs spent into the field I had allocated to (I remember that I should have climbed up a level) - is that a known bug, and is there anything specific I can do to prevent it?

I have got the full number of RPs to be generated shown in the F5 screen, as it was last turn. I did not get a "Research has been completed in ..." message, and the RP generated (all going to a single field of research) would have been sufficient to climb a full level even if I had had the wrong amount of "research already done in the field" in mind. No lab has been blown, and the research graph *really* did take a hit this turn (one third of last turn?).
Anything known about that one, how to avoid it, how to check it..?

Edi May 26th, 2009 06:38 AM

Re: Bug Thread: Discussion
 
Needs debug log, otherwise impossible to say, since accurate information on specifics is so scarce.

Toran May 26th, 2009 06:45 AM

Re: Bug Thread: Discussion
 
Sure. Mainly I was asking if it was something already known. Game is on llamaserver - is it something I need to ask llamabeast for, or can it be accessed by the game admin as well?

Edi May 26th, 2009 08:47 AM

Re: Bug Thread: Discussion
 
You need llamabeast's help for that. I haven't seen that issue ever before, so it's a new one and if I had to hazard a guess, it's probably a one-off anomaly.

Toran May 26th, 2009 08:50 AM

Re: Bug Thread: Discussion
 
I know that I finished researching another field of research before (lvl9), so if the host didn't understand me changing research sliders it would explain the behaviour (I *did* check, though, that my sliders were set correctly to a new field, by opening the turn file freshly to another directory).

Well, I PMed llamabeast. Dunno what's causing that, at least it worked this turn correctly (if I'm going to lose now, it's just due to 600RP missing :p).


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