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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Calahan May 26th, 2009 11:55 AM

Re: Bug Thread: Discussion
 
1 Attachment(s)
Could someone with more knowledge of the debug log please take a look at this turn file from an SP game and explain to me how my God managed to give himself an affliction by hitting himself!?!

Battle is at Bolan Pass (113) directly above the capital.

I see the Indy's routing, my God killing a unit, but losing 1HP and picking up a limp in the same action. All this while under the influence of twist fate as well, which was still intact even after losing the 1 HP which gained the affliction, and so failed in its only purpose of negating the first attack.

You will need CBM 1.5 and the Alexander Map to load the game.

Thank you for your time in reading this, and thanks in advance to anyone who comes up with an answer.

Burnsaber May 26th, 2009 12:56 PM

Re: Bug Thread: Discussion
 
Repel damage?

zlefin May 26th, 2009 12:58 PM

Re: Bug Thread: Discussion
 
i haven't read the file, but my guess would be that the god took one damage from a repel attack, as repel attacks do max 1 damage. It's possible that the 1 damage from repel ignores twist fate; i believe someone else found during a fight that the 1 damage one takes from avoiding a trampler (rather than getting hit for the full bunch of ap trample damage) also ignores twist fate.

Calahan May 26th, 2009 01:11 PM

Re: Bug Thread: Discussion
 
Thanks for the feedback. Thought it might be repel damage, but dismissed it because I assumed twist fate would take care of that type of damage. But obviously not.

That was one hell of a repel though! :)

Zeldor May 30th, 2009 03:07 PM

Re: Bug Thread: Discussion
 
Mapmove 2 Basalt King with Flying Boots is still mapmove 2. Any explanation?

vfb May 30th, 2009 05:56 PM

Re: Bug Thread: Discussion
 
It's not just Basalt Kings, all flight 3 units have map move decreased by 1 underwater. Bring him onto land and he'll get map move 3.

Zeldor May 31st, 2009 11:34 AM

Re: Bug Thread: Discussion
 
lol, that's kinda stupid... I need to get them out of water first to be able to fly them properly? Huh... and I can normally fly 3 provs and land in water.

lch June 3rd, 2009 01:21 PM

Re: Bug Thread: Discussion
 
The following divine beings have the namespace 139: Arch Angel (465), Angel of the Host (543), Angel of the Heavenly Choir (1367), Seraph (1368), Ophan (2051), Malakh (2056), Hashmal (2057).

The Harbinger (464) doesn't have that namespace, which looks like an oversight to me.

chrispedersen June 3rd, 2009 07:25 PM

Re: Bug Thread: Discussion
 
fallen angel doesn't either. Seems thematic. Didn't the harbinger lose priest powers (going from memory).

lch June 4th, 2009 02:47 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by chrispedersen (Post 694284)
Didn't the harbinger lose priest powers (going from memory).

No, they are even, according to their description, "powerful priests" (powerful meaning H2) and they're essentially big brothers of the Malakhim and other angels, by their sprite graphic and attributes. They have the lowest unit ID number, so maybe when they were created KO didn't think of separate namespaces yet. For the Fallen Angel it's thematic, that's right.


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