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Re: Bug Thread: Discussion
Probably the Fallen Angel should have either the Pythium, Arcoscephales, or Ermor-type name according to how demons were often named in Christian demonology. Or retain Gath-type according to the same...
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Re: Bug Thread: Discussion
I don't know if this has already come up, but in the Deep one Descriptions for EA Atlantis, the following sentence needs correcting:
"Deep Ones have huge maws and a glowing antennae in their faces." One of the underlined letters ought to be removed. |
Re: Bug Thread: Discussion
Quote:
Quote:
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Re: Bug Thread: Discussion
When a unit attacks with a short weapon and is repelled, but the unit passes the repel morale check and completes the attack, it takes one point of damage when attacking the unit that repelled it.
But there's no check to see if the weapon used to repel is capable of actually damaging the attacker. Case in point: Golems are immune to Sleep Vines, but they take damage from them if a Manikin uses them to repel a Golem's attack: Harpy Manikin repells Golem (Fist repelled with Sleep Vines) morale negated repell attacker damaged by repell hitloc Harpy Manikin strikes Golem wl4 diff1 -> 4 damage 1 on Golem, spec0x200000 ba4 The thought of some floppy dead vegetable sleep vine damaging a Golem as the Golem punches an undead Manikin doesn't make sense, especially because if the Manikin successfully whacks the Golem over the head with the vine, it does no damage at all. |
Re: Bug Thread: Discussion
Magic sites ignore the "cave" locmask, sites which don't have the "cave" bit present in their locmask can still get placed in a cave province. Turn files available on request.
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Re: Bug Thread: Discussion
After patching to version 3.23b I'm getting strange display problems such as:
Under changing resolutions many of the options are cut off and listed like this: 1792x 1 1920x 2048x 2304x 2400x The "1" option corresponds to 1900x1200 that I use. Under "Battle Graphics Detail" screen, Battle is listed as "Battl" (the "e" is missing) and "Too High" is listed as "Too H" (the "igh" is missing) Also, when I select the unit orders of a unit to change its orders, the order menu often appears off center and sometimes on the very edge of the screen, hiding many of the menu options. I have the latest graphics drivers and tried resetting to default graphic settings and reinstalling without success. These problems appear at all resolutions. |
Re: Bug Thread: Discussion
Known bug that will be resolved in the next patch. Use the command line switches to force resolution to what you need, that's the only way to work around it at the moment.
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Re: Bug Thread: Discussion
There seems to be a bug in mirror image [glamour] and phoenix pyre [maybe other AoE stuff] - it looks like mirror image grants total protection from phoenix pyre, even when it covers all mirror images, it doesn't go down, while it should [testes with 0% FR unit].
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Re: Bug Thread: Discussion
How did that make it through the obscenity filter!? Balls!
You're right though, looks Mirror Image has a chance to negate AoE damage, at least from Phoenix Pyre. I tested 10 Huskarls versus a Phoenix, and 2 of the Huskarls were hit in the explosion, but completely unaffected. FR doesn't protect against Phoenix Pyre by the way, because it's "explosion" damage or something supposedly. Maybe that's why it's not working properly with Mirror Image? Code:
hitloc Huskarl strikes Phoenix wl4 diff-2 -> 4 Code:
damage 14 on Phoenix, spec0x40000080(missile) ba2 |
Re: Bug Thread: Discussion
Huh. If it works on phoenix pyre it probably works on a bunch of things.
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