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Re: Bug Thread: Discussion
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I have seen PD commander with global enchantment tag recently... |
Re: Bug Thread: Discussion
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Hi,
I started a sp game to try Marverni ( CB 1.5 ). After early expansion with only packs of Eponi Knights, I summoned my first golems and tried to kit them. When forging with one of the last 4 mages (the E2 druid & the 3 golems) in the capitol city, the game crashes. Seems to be only with these 4, not related with hammers or something else (apparently). The message is : kv: bad item mt0 When noone of the alst 4 mages forges, turns processes well. I made a backup of the game, it's attached to this post... |
Re: Bug Thread: Discussion
You probably have the wrong patch version. You're supposed to have 3.23b. If you have 3.23, that bug happens pretty often. If you have 3.23b, then it's probably a mod issue. If not, then send the files to IW with a description of the problem.
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Re: Bug Thread: Discussion
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The cloning-phoenix bug is not really squished yet. I've attached a saved SP game where my Phoenix gets trampled by some elephants, and gets cloned on rebirth from Phoenix Pyre (his first clone is at the top of the battleground screen):
... damage 19 on Phoenix, spec0x200000 ba0 blastsqr: unr1348 x21 y16 aoe50 dmg10 eff2 spc64 as10133 al9 ... The independents kill him after he clones: ... Immortal/Twiceborn Phoenix perished immortal resurected looseallitems: cnr 99(Teh Bird) unr 1348 ... But the clone does not die, it spawns a new unit even though the original Phoenix died, the fight goes on, and the indies ignore both the clone and the cloned clone: ... gettarget player 25 targtype 5 unr 1129 eu -1 mode 0 Get an order for 1130 Heavy Infantry, ord 0 Closest enemy (for unr 1130) ... So, the battle goes to turn 70 with everyone just standing around, and then the indies rout: ... ----- turn 71 (rand 628)(check 17051815) Battle running along just as I have forseen battle_incheck rightplayer teamhp 598 max 713 Army rout 100 for Independents Mrlreport (right): good40 broken1 autobreak130 turn71 autobreak 130 for Independents ... My cloned Phoenix has permanent 115 fatigue, so it can't flee even though it wants too: ... leftplayer teamhp 0 max 17 Army rout 100 for Marverni Mrlreport (left): good0 broken8 autobreak140 turn71 autobreak 140 for Marverni ... ----- turn 78 (rand 401)(check 2516329) battle_incheck rightplayer teamhp 0 max 713 Army rout 100 for Independents Mrlreport (right): good0 broken22 autobreak130 turn78 autobreak 130 for Independents broken unit 1124 removed from bg broken unit 1136 removed from bg battle_incheck _____The winner is 3_______ leftplayer teamhp 0 max 17 Army rout 100 for Marverni Mrlreport (left): good0 broken22 autobreak140 turn78 autobreak 140 for Marverni ... Turn 78? That's unusual. Anyway, wierdness all around. |
Re: Bug Thread: Discussion
@Edi : solved witth 3.23b. Thanks. :)
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Re: Bug Thread: Discussion
Hello!
Could you help me with two strange problems: 1-st: game crashes with stdrr comment: "Nеgot gick fel! additem: bad cnr" 2-nd: From some turn new units that where bought in previos turn dissapear like as i never boughted them at all - and this go onwithoud changes - so no new units at all Thanks |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Thank you Loren!
You maded the problem some more clear to me. And is there any method to find that problem with additem? Could it be because of the mod uses item number that was been used by other or core game? I made a look about like that and no problem have seen - just one from core is used and moded doesn't. Maybe else where? And what is the number limit? I Like a great max map and maximize player's. Could it bu upgraded to unlimited? |
Re: Bug Thread: Discussion
Limits are in the FAQ. Unlimited is not possible, so just don't include the freespawn nations (LA Ermor and R'lyeh).
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Re: Bug Thread: Discussion
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